Interview with Axiom Verge creator Thomas Happ

Axiom Verge, the Metroidvania game from creator Thomas Happ, initially was released in March 2015 for PlayStation 4. It has since been launched on PC and was most recently made available on PlayStation Vita on April 19. I caught up with Mr. Happ prior to the PS Vita release and asked him how he came up with the idea, what it’s like to create a game practically by yourself and what he sees th...[Read More]

DOOM Campaign Preview LIVE Stream

Earlier today id Software took over the Twitch studios in San Francisco California to bring us an inside look into the single-player campaign of their highly anticipated first person shooter, DOOM. The talents of Alex “Goldenboy” Mendez were called upon to ask questions and direct the general gathering. Joining him were none other than Creative Director, Hugo Martin and Executive Producer, Marty S...[Read More]

PAX East 2016: Interview with developer of Brawlhalla.

Here is another PAX East 2016 interview and this time it is with Blue Mammoth Games from Atlanta Georgia who is currently working on Brawlhalla. Brawlhalla is a 2D platform fighter and 100% Free to Play. An eternal battle arena where the greatest Legends ever brawl to prove who is the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory b...[Read More]

PAX East 2016 Interview with Riot’s Scarizard

In a random turn of events, while standing in the two and a half hour line for Riot’s League of Legends Riftwalk, a PAX East employee happened to notice my media badge. He asked me if I wanted to meet and chat with a Riot employee. Initially, being too starstruck to believe I could actually get such a chance, I shook my head no. (Really, Maggie. How silly could you be?!) I changed my mind ra...[Read More]

PAX East 2016: Interview with Adult Swim Producer for Headlander.

The flurry of PAX East 2016 interviews continue. Another developer we have interviewed was Double Fine/ Adult Swim Games. Headlander is a a retro-futuristic, side-scrolling, action-adventure game set in a world inspired by 70’s science fiction. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a dera...[Read More]

PAX East 2016: Interview with developer of Mekazoo.

At PAX East 2016 we interviewed so many different developers and one of them was Good Mood Creators who worked on Mekazoo. Mekazoo is a throwback 2d platformer with vibrant and fully 3d worlds that can be explored and conquered with a kinetically diverse cast of Mekanimals. Mekazoo will be launching on PC, Xbox One, PS4, Mac, and Linux. We asked the Product Manager Mark Naborczyk some questions. H...[Read More]

PAX East: Metrico+ Interview with developer.

At PAX East 2016 we got a chance to meet some cool developers and one of them was Digital Dreams. They worked on Metrico+ which is coming to PC, Xbox One, and PS4 soon. The developer was super busy so we couldn’t get as much as we wanted but we hope it gets you familiar with it. Metrico+ is a game about free will, taking place in a world of infographics. The Co-Owner/Level Designer Roy van d...[Read More]

Microsoft is still prioritizing the Xbox One Phil Spencer says

There have been some controversies about Microsoft taking their main interests into the PC world, and straying from the Xbox One. Phil Spencer on the other hand says other wise. On an interview with VentureBeat, Phil talked about how in short term the main focus is on the Xbox One, and how Xbox will have a “nice” E3. And the next focus is how to integrate Xbox and PC gaming more closel...[Read More]

Killer Instinct Season 3 will have improved graphics dev says

The Killer Instinct developers pride themselves with their game. They work very hard  on making new and better content for their fans such as characters and arenas, but that’s not the only aspect they want to improve. The team really emphasized that they want to “improve” the game by saying that they “overhauled” the Killer Instinct graphic engine on the Xbox One so t...[Read More]

Exclusive Interview with HiRez President, Stewart Chisam

  We at Rectify Gaming have gotten the chance to do a written interview with the one and only Stewart Chisam who is the president of HiRez Studios. Here is the Rectify Gaming interview with Stewart Chisam: Tyboy- if you can, give us a small description of HiRez Studios.   Hi-Rez Studios is an independent game developer based out of Atlanta, Georgia (USA). We were founded in 2005 by our C...[Read More]

Ears Only Account: Bungie TTK Twitch Reveal Strike The Dreadnaught

This is a firsthand account of the latest Bungie Twitch Reveal from a NO SPOILERS ears ONLY perspective. I am a player that likes to keep my eyes clear of any major spoils that could happen during events like this.  Showing levels, strikes, or even worse, raid portions or elements are something I feel very strongly against. Designers in my opinion today give out too much actual game play before a ...[Read More]

Destiny NEW 2.0 Subclasses Got You Throwing – A Full Breakdown

Senior designer Sage Merrill took time out in a recent Game Informer interview speaking at length about the newest features coming to Destiny Subclasses in the coming expansion, the Taken King, and just how that crazy space magic can be wielded by you. Here’s our full breakdown on the interview and the details that came of it. Breaking Down The Titan Sunbreaker Think thor meets Super Mario 3...[Read More]

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