hen Mass Effect: Andromeda releases next month, we know it’s going to have a brand new dialogue system now that the Paragon/Renegade system has been scrapped.
“What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time,” creative director Mac Walters said to OXM.
He continued by talking about the different branches of dialogue and how they change depending on who you are talking to. Every NPC is different with different attitudes, so the same remark but illicit different responses opposed to the same one in the old Paragon/Renegade system.
“We’ve added in four tones and we’ll talk a little more in the future, but they basically allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways,” Walters said about the different voice tones. And I think that gets back to that more traditional role-playing sort of feeling which is less about ‘Do I want to be good or bad,’ and more about ‘How do I want to express myself.”
We’ll have to wait and see for ourselves as Mass Effect: Andromeda releases next month, March 21st. EA Access members will be allowed to play a max of 10 hours beginning on the 16th, five days early.