PAX East was filled with great games, people and developers. We met up with the great people behind upcoming indie game Death Squared.
SMG’s core team launched the studio in 2013 after working together for several years. The 15-person Sydney, Australia-based developer strives to create original and innovative experiences with a strong sense of humor.
Death Squared, a cooperative puzzler from SMG Studio that follows a team of robots escaping a treacherous science facility, will test friendships and problem-solving skills when it releases for PlayStation 4, Xbox One, PC and Mac on March 14, 2017. The PlayStation 4 version will feature online multiplayer via Share Play functionality. Death Squared is an interesting game you can play it solo, but the game is made for playing with 1-4 players.
Death Squared requires a ton of communication and strategy in order to beat certain levels. We’ve gotten to play it with 2 people and we’ve seen 4 people play it together and you need to make sure you make the right move or else you waste a life and have to restart the level once again. Another thing I like about this game is how there are so many obstacles in the game that you can complete a task a different way than another group doing it and the variety levels is great.
“Death Squared began as a simple cooperative concept focused on minimal direction and having players answer a simple question; What do we do?” said Patrick Cook, lead designer, SMG Studio. “It’s been a pleasure building that idea into a game that can be enjoyed by individuals, groups, and people of all ages and skill levels. The response from fans has been wonderful and we’re eager to finally let people play it at home.”
With only the 5-10 minutes of gameplay I got to play with I don’t see this game at the moment being something that has great replay-ability unless it’s for a special occasion with friends. The developers can confirm that the game will not be on the Nintendo Switch, but it is in the plans for the future given how easy it is to put indies on the Switch and they talked highly over ID@Xbox being easy for devs.
Another down fall to this title is that it will not have online and with that being said that doesn’t attract many gamers since many of us do not have anyone to play with locally and maybe so for events like PAX. Other than that the game is pure fun with 40+ levels to play on.