Project Scorpio will feature a “Motion Design Language”

Project Scorpio will feature a “Motion Design Language”

Even before Xbox fans for a glimpse of the innards of what Microsoft has since called Project Scorpio, rumors were circulating about new Xbox hardware to compete with Sony’s then-upcoming Project Neo that released as the PlayStation 4 Pro. However, with Microsoft aiming both to outdo current-generation gaming hardware including the PlayStation 4 Pro as well as begin to revolutionize the design language used across its unified Windows platform, we’ve neglected to really consider what Project Scorpio will feel like to use. Recently, however, we got a little clearer of an idea and also have some slight speculation regarding the new proposed UI implementation.

Famous for many things Microsoft leak-related, Twitter user @h0x0d a.k.a. WalkingCat, tweeted out a link to a LinkedIn profile of one of the Xbox team members involved in Project Scorpio. Eric Fiscus, a software design engineer at Xbox, has some media related to his professional work, and more particularly Project Scorpio. Fiscus writes, regarding “Xbox Scorpio Prototyping,” that he’s “currently prototyping Xbox Scorpio Motion Design Language, which is targeting Holiday 2017.” He continues, asking the reader, “What are we going to do with 6 teraflops of graphical power? Find out next year on Christmas morning ;).” Obviously, he knows as he’s working on it, but what he’s working on, the new UI to feature on Project Scorpio’s hardware, finally has a name: Motion Design Language.

What the name means could be one of many things, and Jez Corden of Windows Central notes that he’s “previously speculated that Scorpio could have the same interface as the Xbox One,” and considering Microsoft will likely be pushing developers to make higher-resolution rather than higher-graphic games, this might make sense. However, as 6 teraflops of graphical computational power is quite a lot, Microsoft seems, as Corden continues, to be making the Xbox home interface “look extra flashy.”

The idea of motion on Project Scorpio’s home dash interface is interesting to consider the implications of, especially as Microsoft is aiming for Scorpio’s hardware to be fully VR-capable. Project Scorpio’s 6 teraflops come a small bit short in comparison to NVIDIA’s GeForce GTX 1070 Founder’s Edition’s 6.5 teraflops, but considering the 1070 can output quite a few pixels and frames in-game, spiffing up the Xbox dash interface will be a delight, especially if it features both new form and new functions for users’ benefit. Obviously, this is all speculation based on hints, leaks, and rumors, but as E3 approaches and “Holiday 2017” is less than a year away, we’ll likely have more in the coming months. For that coverage, as well as the latest in gaming and hardware, stay tuned to Rectify Gaming.

Source: LinkedIn

Via: Windows Central

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