Titanfall 2 will be compatible with the upcoming PlayStation 4 Pro, it turns out it won’t be supporting native 4K output natively. This may make sense as the PS4 Pro console isn’t powerful enough to output a game like Titanfall in native 4K resolution. It may not fully support native 4K, but Titanfall 2 will have a more stable frame rate on the pro since the console is faster.
In a recent interview with Stevivor, Executive Producer Drew McCoy said: “It’s not native 4K and I would be surprised if anyone saw native 4K with AAA level games any time soon, It just takes so much processing power. It’s unbelievable amounts of just GPU grunt to do that [native 4K].”
“It’s a PS4 that’s faster. We’re able to increase the resolution, we have high-res shadows, and maybe higher particle counts. The frame rate is more stable; we have dynamic resolution scaling on all consoles, but it scales down less often on PS4 Pro to maintain 60 frames-per-second.”
Respawn most likely didn’t hear about the Pro Console until they were in the middle of development of Titanfall 2 so that could be a good reason why it doesn’t go all in on PS4 Pro.
“We did not get much of a heads up, like most people,” said McCoy. “So we didn’t get a tonne of time. Like no one even knew about it until….I don’t even know, but it was late. Since it’s just the PS4, but faster, it’s really not that hard to say ‘when running on PS4 do this, and when running on PS4 Pro do that.’
“Because we also made the PC version, we have some knobs we can tweak, so we just spent some time making sure it still runs well and looks good on PS4 Pro. You know, making sure it doesn’t look any worse at all. That’s the requirement: it can’t run any worse or look worse than on PS4. So it runs better, looks better and has no bugs on PS4 Pro.
You can read more on that interview here