Titanfall 2 tech test will only be available on consoles

Titanfall 2 tech test will only be available on consoles

UPDATE 2: The Titanfall 2 Tech Test download is 17.47GB. You can start pre-downloading tomorrow August 18th.

Titanfall 2 tech size

UPDATE: The Titanfall 2 Tech Test #1 takes place August 19-21 thanks to the Titanfall blog they found a link to the tech test multiplayer trailer. The description of that trailer says:

Take to the Frontier for the Open Multiplayer Tech Test starting August 19th to the 21st and then again the following weekend August 26th to the 28th. Experience the fast and fluid multiplayer gameplay of Titanfall 2 on PS4 and Xbox One during the open Tech Test.

This means the 2nd Tech Test takes place August 26th to the 28th.

Vince Zampella has revealed on the Titanfall blog that the game’s tech test will only be available on consoles.

In addition to further testing and optimizing on PC, Zampella noted that PC players have a tendency to leak information through data mining that isn’t always intended to be released yet. He also noted that they don’t need to test every platform in order to see how the game is progressing. The info can be seen below, courtesy of the blog post, and hopefully we get a lot more information during tomorrow’s multiplayer reveal.

We’re still making a lot of tweaks and changes to the renderer, the game, and effects so we haven’t run the game through the hardware compatibility lab yet to detect and handle a large variety of hardware – video cards, CPUs etc. Quite frankly, we aren’t ready to deal with that yet, we are still making the game better. We also haven’t done enough work to fully support our ‘Min Spec’ on PC yet,” he added, noting that the current PC build of the game isn’t as easy to release as the console one, because of the additional variables and configurations that we need to support. Also, because the single player story has some wonderful secrets that we really want to preserve for launch, we also have to worry about leaks. Our wonderfully curious PC players have proven in the past that they will dig out anything they can, and there’s a risk that they could spoil some of our single player. We realize this is a big disappointment for our PC fans, but we feel this allows us to concentrate on the real purpose of the tech test and focus on the server stability and scalability. Rest assured we’re confident in our ability to deliver a great PC experience for launch.”

My name is Michael William Boccher. I am the owner of 1080Players.com as well as the host of our radio show on both Boost Radio Network and Granite Coast Entertainment. ONLY show on radio dedicated to the development of all AAA console games. Head of PlayStation Division at Rectify Gaming

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