DayZ creator Dean Hall’s space station-set MMO, Ion has ceased development. The game was to be made on Xbox only and as originally set to be co-developed by both Improbable and Hall’s New Zealand-based studio RocketWerkz. Both sides have decided to cancel the project.
“Ion was initially conceived as a project for co-development between Improbable and RocketWerkz. A lot has changed since then,” Improbable said. “Dean Hall moved back to New Zealand from London, RocketWerkz has started work on a number of other games, and we have grown increasingly into a platform for games to be deployed on [cloud-based development solution, SpatialOS].
“We can definitely say that Improbable is not currently working on Ion. However, we have not previously commented on and cannot now comment on RocketWerkz’ current or future plans.”
And here’s Hall’s on behalf of RocketWerkz:
“We’re not actively working on Ion, no,” Hall said. “I am not involved in that, no. Nor is RocketWerkz studio in New Zealand. When I look at Ion, Ion could only happen with a company like Improbable, with the scale of technology like that, and that’s not a game we could do alone.”
What’s not clear at this point is what happened to end the partnership. Hall goes on to mention how the reason he set up his studio was to try different things, and that in the early days, the team spent time experimenting around deciding how, specifically, they wanted to make games. At some point along the way, RocketWerkz made the decision to “very much focus on the projects we control in their entirety ourselves.”
Ion was first revealed at Xbox’s 2015 E3 conference.