Compulsion Games announce their next game “We Happy Few”
It’s definitely known that Contrast developer Compulsion Games are known for their beautifully artistic style and one of the most thematically ambitious teams around and that hasn’t seemed to have changed with their next project “We Happy Few” If you may remember, we covered the screenshots they revealed for the game, and they looked astonishing. Compulsion Games also reveal that they will be at PAX East 2015, showing off a very early but playable build of We Happy Few! They will be at Booth 6216 next week. They say that the plans are still being ironed out but they are thinking that: everyone who plays the game at PAX can enter a draw to get access to our friends and family pre-alpha if you do something super special and probably quite difficult inside the PAX build, you’ll bypass the draw and get access after PAX. This means getting people playing the game early on, and pushing out constant content updates based on community feedback. Overall, I can’t wait for We Happy Few as Contrast was pretty awesome! Contrast was the first game ever reviewed on Rectify Gaming!
Riptide GP2 developers working on Beach Buggy Racing for next-gen consoles
The developers of Hydro Thunder Hurricane and Riptide GP2 announced today in their livestream that they will be bringing Beach Buggy Racing to the Xbox One and PlayStation 4. Vector Unit followed up this announcement with some tweets defining what differences there will be between the mobile version and the console version(s) and some other details. Thanks for everyone who joined us on @Twitch today! For those who missed it: BBR is coming to @Xbox One and @Playstation 4 in April! — Vector Unit (@vectorunit) February 27, 2015 They outline that the next-gen revamp of the game will have a re-tuned economy, all powerups unlocked, and graphics upgrades. The console version of BBR will be a paid game (price TBD), with a totally re-tuned economy, all powerups unlocked, and graphics upgrades. — Vector Unit (@vectorunit) February 27, 2015 A price is yet to be confirmed, and also one of our main criticisms in our Riptide GP2 review was that there was no online multiplayer – we’ve reached out to Vector Unit for further comment and will keep you updated. As for release dates, Vector Unit state that the game will release for the Xbox One and PlayStation 4 sometime in April, with no exact date confirmed – but make sure to stay tuned for rectifygaming.com and we’ll be sure to keep you updated.
Forza Horizon 2 March Car Pack Clues, And My Guesses!
So today the march car pack clue thread has been posted, and of course they give us very vague hints as to what we are getting. I like a challenge and the set of questions are interesting to me. But the real question is, what will be right or what will be wrong. The “Clues” are as listed below. Car one clue one: People like to steal these. Probably because the model has been seen in movies like Gossip Girl, Goosebumps, Cop Land, Final Impact, The Bone Collector and more. Now i looked into this and someone made a page for all the cars in Gossip Girl (http://www.imcdb.org/movie_397442-Gossip-Girl.html) And the majority of the cars are fords and Audi’s? Goosebumps has a “Haunted Car Book” and a mini episode about the book and that was a Ford Lincoln Town Car. Cop Land is about cops, and Most cops (At least around me) Drive Lincoln Town Cars. Car two clue one: Torture for both man and machine. No real ideas here, so lets say something that was a bad thing to drive, and alot of people werent safe in, Like a reliant Robin. Car three clue one: Sometimes your partner may throw rocks at you. These seems like a Top Gear reference, but I’m not quite sure myself. Maybe it’s a Cadillac Deville from Top Gear? I’m not so sure. Car four clue one: Officer Dibble never stood a chance. Officer Dibble is from a cartoon “tom cat” Now you think cat, I think hellcat. Never standing a chance? Well that scream hellcat. Car five clue one: “Too luxurious,” we think not! Maybe a new Mercedes Benz? Like 2015 Mercedes-Benz C400 4Matic Car six clue one: Queen Elizabeth may have more hats but she has never wore them this well. Queen Elizabeth owns and drives a land rover series 3, which might be the car we can be seeing. Now for the free car, I’m thinking it would be the Ford Lincoln Town Car, it does not seem very exciting and a car that would make me want to buy the pack, so they make it free. What do you guys think of my list? Do you agree or disagree with anything? Let me know on twitter (@mehtrological) If you think im right or wrong.
Fruit Ninja Kinect 2 Launches March 18th on Xbox One
Halfbrick Studios have today confirmed that Fruit Ninja Kinect 2 will launch on Xbox One on the 18th of March 2015. The game was initially announced during Microsoft’s ID@Xbox showcase during their Xbox One conference at Gamescom 2014. The game will be similar to ‘Fruit Ninja Kinect’ on Xbox 360 being exclusive to Kinect and about cutting fruit (who could’ve guessed?) Anyway, it will involves using your body to slice ‘n’ dice fruit as it fires across the screen, acting as a sequel to the Xbox 360 version. The studio today also launched a live-action trailer which shows what happens when two of the top Fruit Ninja players come face to face for the very first time. I’ll leave that below for you. The game comes out March 18th exclusive to Kinect for Xbox One.
Far Cry 4: Valley of the Yetis
Announced today is date for the DLC that most people that got Far Cry 4 has been waiting for! Valley of the Yetis is the newest downloadable expansion to Far Cry 4. Trapped in an Himalayan ridge after surviving a helicopter crash, Ajay must explore and survive the new landscape of Kyrat at the top of the Himalayas. You must capture the camp to survive and use as a safe house. Upgrade the camp by doing side quests by day, defend at night from the mysterious cult occupying the Himalayas. And discover the secret that that hides behind the cult of The Awakened Ones. Seen in the trailer, snowmobiles will be a new way for transportation in this frozen landscape and to be able to fight the yetis for the first time! Valley of the Yetis will be available March 10th, 2015 for the Xbox 360 and One, Playstation 3 and 4, as well as for PC.
Rectify Gaming Podcast Episode #9 with #IDARB Creator Mike Mika!
https://soundcloud.com/rectify-gaming/podcast-episode-9-interview-with-idarb-creator-mike-mika In this episode Tyboy, Wifiplayer13 and Beetlecomet interview IDARB masterminds Mike Mika and ask community questions such as tournaments, the future updates, levels, minigames and lots more. Enjoy! Rectify Gaming Twitter: https://twitter.com/RectifyGaming Mike Mika’s Twitter: https://twitter.com/MikeJMika Tyboyn17 https://twitter.com/TyboyN17 BeetleComet https://twitter.com/BeetleComet Wifiplayer13 https://twitter.com/Wifiplayer13 Join the community! http://forums.rectifygaming.com/index/ Our Twitch: http://www.twitch.tv/rectifygaming/profile Discuss this Podcast on our forums! http://forums.rectifygaming.com/index/
‘Pneuma: Breath of Life’ Review
‘Pneuma: Breath of Life’ is the first game by Deco Digital, a studio located in Derby in the United Kingdom (same place where CameronMines is from). In our interview with Joe Brammer, we were told the game took about 6 months to develop with remaining time used for art, marketing, promotion and audio-recording. Pneuma is a first-person puzzle game in which as the player, you’re forced to solve puzzle(s) to open the next door which leads you onto another puzzle. Once you finish a chapter, you’ll enter a dark room with a bright-shining blue orb-like shape which you look down on for a few seconds to move onto the next chapter. I reviewed the game on Xbox One and you get a 100 Gamerscore Achievement when you finish each chapter and 150 Gamerscore for finishing the Epilogue. The game features a total of eight unique levels which are divided up into a prologue, epilogue and six chapters in-between. The prologue contains easy puzzles, instead it helps you with the puzzle-concept used in the game and acts mainly as a tutorial. The epilogue also doesn’t contain any difficult puzzles, acting as a conclusion to Pneuma and is more about the narrative and story behind it than the gameplay. The six chapters in-between however, they contain the bulk of the gameplay along with the difficult puzzles. This length of gameplay time will vary on the players skill, however, it’s important to note that the games length isn’t huge. It’s definitely possible to complete the entire game within a couple of hours. I finished the game in the space of two days. There is three additional side puzzles in the game which increase gameplay length though, these are the ‘Spirt’, ‘Body’ and ‘Soul’ puzzles. Involved in these are different tasks along with various collectibles. These offer 50 Gamerscore each which bring you up to 1000 Gamerscore once finishing the main game. As I’ve said, the game is in first-person and you may question why that is. I actually asked Joe in our interview and you have to play right up until the end. I did and then I understood. I don’t want to spoil, but it involves the idea of “is this you? Are you controlling someone? Is this is a figment of your imagination?” After completing the game, I realized it wasn’t just that. The entire game felt more real and immersive in first person and I don’t think I wouldn’t felt this if the game used a different point of view or angle. The world the game places you in looks real, feels real and acts real – full of challenges which are these puzzles you complete to continue exploring the world of Pneuma. The puzzles in Pneuma vary when it comes to difficulty. Some are easy, others are trickier and some can be really difficult unless you’re given some kind of hint. There’s nothing that’s impossible to do without a tutorial in Pneuma which I think is important. So while the player may get frustrated after being stuck on a puzzle for 15 to 20 minutes, eventually your mind should trigger what you need to do. They’ll be something in the environment that’ll make you realize, “Oh, maybe I can use this and align it up with this!” for example. It’s this idea of looking into the situation, seeing what your options are and implementing a logical solution rather than trial and error. If you think about the puzzle and try logical solutions, you’ll crack it quick enough. However, if you choose a route of trial and error, you may find the game becoming extremely repetitive which is not the way it’s meant to be played. One of the interesting things about Pneuma’s puzzles is that they’re always easier than they seem. One of my favourites is the bookcase puzzle in Pneuma’s first chapter. There’s about seven to eight rows of bookshelves, two on each row. One of these has an eye and it’s your objective to walk out the far door staring at the eye so it remains open. Your immediate instinct is to move all the bookshelves and see if you can align them any way possible. However, you only have to move one of the bookshelves and it’s the most obvious one. What might have seemed like the game’s most difficult puzzle is actually the games easiest conundrum! A majority of the games puzzles involve staring at the eye, or multiple eyes. Sometimes aligning a certain number of them on your screen will open the gateway to the next path. In chapter six I remember one part where you stare at this spinning object and to complete the puzzle, you stare at it for thirty seconds. It’s not obvious you do this and it’s probably the last thing a player would think of. There’s always that “ahhhh” moment after you finish a puzzle, especially those that seem easier than expected. Pneuma may be known for its puzzles, but the games narrative also lures the player to continue playing and discover more in this story. The voice of Pneuma is played by Jay Britton, whom gives you a sense for who Pneuma is and what the game is trying to get across. Some may find the character annoying but you really shouldn’t look at Pneuma from that argument. Instead, looking at the message that’s given, the idea of what’s real and a figment of your imagination becomes a realisation. It’s something you’ll truly experience in the games epilogue. Jay brings something unique to the game which I haven’t seen in other games before and that’s how you feel related to Pneuma and what creates the interactive experience found in the game. Jay also adds humour to the game, the writing is perfect and adds this humorous tone to the game in what would feel dull without it. Jay Britton brings Pneuma to life, both the game and the character of Pneuma and makes you keep playing to discover why are you