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Watch Dogs 2 Appears online prior to E3

One of EA’s big E3 reveals may have just been spoiled! A recent tweet by YouTuber theRadBrad has potentially revealed the logos, and existence, of the upcoming sequel Watchdogs 2. The post, which can be seen below, was thanking Ubisoft for a gift box he received. It contained a pair of RayBans, with a case embroidered with the game’s title, and the logo. Precious little has been revealed about this game so far, with Ubisoft barely confirming existence. However with this and E3 around the corner expect that all to change as the developer tries to build the success of the original game and eclipse the 9 million copies sold.

Rocket League Sales Figures Revealed

Rocket League, the car based soccer game by Psyonix, is doing fantastically well according to a recent report by Forbes. The report says that nearly 11 months after its debut it has sold more than 5 million copies. This 5 million only represents actual copies purchased, so does not include the millions of copies downloaded when the game was free with PlayStation Plus last June. Additionally the report states that also over 5 million pieces of downloadable content have been purchased and downloaded. This all amounts to a total revenue exceeding $110 million, which is more than double what was made in the game’s first six months and exponentially higher than the $2 million spent developing the game. Forbes also reported that the game has only 15 million lifetime players, a figure which is nearly double what it is just six months ago in December. According to Psyonix Vice President Jeremy Dunham, “our numbers are actually going up, not down, which is not very common for a game that’s ten months old.” Considering that Psyonix plans of supporting this game for the foreseeable fortune, with more free DLC items like the basketball mode or hockey mode that have been released already and that the game now has cross-platform play it is safe to assume that the numbers are not going to be slowing down anytime soon.

Console Announcement coming at E3 says GameStop CEO

New console rumours have been coming thick and fast over the past week, and now we have another one. GameStop CEO Paul Raines has categorically stated that information on the new models will be released at E3 later this month. This information was revealed during an interview with Fox Business where the CEO says, “we’d love to see some virtual reality and some new consoles come in. We’re going to hear about that at E3.” This information also comes hot on the heels that Microsoft has dropped the cost of the Xbox One in the states at $299, another major hint that an announcement is coming at E3.

Titanfall 2 release window announced

Once just a rumour, Titanfall 2 is now has a release window. The 2016 edition of the Bank of America Merrill Lynch Global Technology Conference had various guests and coma lines attend. Among them was Electronic Arts Chief Financial Officer Blake Jorgensen who used the event to reveal a rough release window for Titanfall 2, the sequel to the original game by Respawn Entertainment. The release window in question is three weeks from Battlefield 1. Whether this is before or after is currently unknown, but using prior stills and information revealed it is more than likely going to be afterwards. This window would put it in direct competition with the upcoming Call of Duty sequel Infinite Warfare, a fact that company is aware of and one they are “not uncomfortable with” as the two games target fairly different audiences.

Review: Grand Prix Rock 'n Racing

Game – Grand Prix Rock ‘n Racing Release Date – May 13 Platform – Xbox One Developer- EnjoyUp Games Price- $7.99 When tasked with the job of reviewing Grand Prix Rock’n Racing my immediate thought was ‘oh not another racing game’ but then to my delight I discovered that this particular game wasn’t specifically trying to be a racing simulation. So I take my place in the driver’s seat with better expectations than originally anticipated. The game takes on the style of the olden day arcade racing games in the form of the isometric view kind. It starts you out with a basic car and the start of a brand new season, each race taking place as you expect around a variety of tracks. Taking a turn on each track to get as high a finishing position as possible to try and accumulate the most points out of all the racers by the end of a season. When you complete a season, it’s onto the next one.   Perfecting each track is the key to succeeding in this game as one little mistake can be very punishing sending you all the way down in the position field, luckily you are able to practise each track before going to the big race. The isometric view of the track doesn’t lend itself too well in judging when each bend is about to hit, especially racing down long straights. There is a map view which always shows your position but in the long run I found it more distracting when looking at the main track itself in the heated showdown trying to navigate the corners. Trying to bring the game to a modern day audience, the game adds on elements such as car upgrading and real world physics to the traditional arcade style mix, in there lies the game’s ultimate downfall. Each race you complete rewards you with upgrade points, where you finish in the field dictates how many of those point you receive. Using these points you make upgrades to the car, speed, acceleration, breaking… you get the idea. For the game styling itself on the arcade past it doesn’t feel like an arcade racer until you’ve upgraded the car a bit which can make it difficult to get into starting out.   Further frustrations are added by the real world physic elements as if you are not careful you can do things like spin the car coming out of a corner, lift the car going over the curb which sends your car flying out of control and even simple things like brushing against another car can have dire consequences, all of which is hard to judge and easy to do. In trying to find enjoyment in an arcade racer I find myself feeling like I would get better results playing a real racing simulator… at least I would be able to judge the pending turns better. With only a single player season play and a multiplayer mode it doesn’t lend itself to variety, however if you are a racing game freak looking for a challenge then you will find that challenge here in this game, if you looking for a pure fun element then you will only find frustration with this game. Check out the video review:   [rwp-review id=”0″]

Telltale games says the Windows Store offers wider reach than Steam, will port full catalogue there.

Telltale games, who created games like The Walking Dead, The Wolf Among Us, Game of Thrones, Tales from the Borderlands and, most recently, Minecraft: Story Mode, have explained their ease of porting their titles to the Windows store. Telltale currently supports 14 platforms, including Android, iOS, PlayStation, Xbox, and Steam. Going to Windows wouldn’t be a bad idea. “We have a single toolset we use to build content for all those platforms. So we’re kind of always in the state of porting. The studio builds the game with our toolset. And then that same code base cross-compiles to every single platform we’re going to support,” said Zac Litton, Telltale’s VP of Tech. “We started with a PC DirectX 9 engine version,” said Benn Herrera, senior software engineers, “and the Xbox One DirectX 11 with Xbox extensions engine and sort of combined these build configurations to create a desktop DirectX 11 version—and then did the UWP version. So that first initial step is one not a lot of developers are going to have, because most of them are going to probably be starting from DX11. So if you skip that part, the transition to working with UWP was fairly straightforward.” What are your thoughts with Telltale games going to Windows? Source