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Developers have already created a version of Pokemon GO for HoloLens

David Robustelli and his team at CapitolaVR created a version of Pokemon GO for the HoloLens, announcing the project on his twitter showing footage of the game being used. We created a full immersive @Pokemon Go version for the @HoloLens #PokemonGO #HoloLens #wannaplay #MixedReality pic.twitter.com/CrDgiF2Y6N — David Robustelli (@RobustelliDavid) July 14, 2016 Microsoft have stated that having Pokemon GO on the HoloLens would be very beneficial for the use of the device. We can definitely expect Pokemon GO on the HoloLens when it officially comes out, alone with other games and apps. How some features of Pokemon Go on the HoloLens would work would be questionable. Like how there have been numerous reports of Pokemon GO draining the battery of phones, so there is no question that would do the same for the HoloLens. And with that in mind, you wouldn’t be outside for long so it would be interesting how the App works when it releases. And even if you’re playing Pokemon GO in VR, make sure your aware of your surroundings.

343 launches Hotfix for Warzone Firefight

Few hours ago, the team at 343 has launched a Hotfix for Warzone Firefight improving player’s experience with the mode, and as well as Tidal a new Forge canvas. Here’s what David Ellis said: “Hey all, during the Warzone Firefight beta earlier this year, you generated an almost incalculable amount of data from your in-game efforts on Escape from A.R.C. In that short period of time we had more coverage on that map and those objectives than the entire development of the mode to that point. For that, we thank you. Your efforts helped make Warzone Firefight a better experience for everyone. Now that the full release across six maps is out, the amount of data you’re generating has grown exponentially. In general, we’re pleased with what we’ve seen regarding the conquering of those pesky AI foes. However, that data, alongside feedback gathered from a variety of internet locales and social media, helped us identify a few objectives that were not playing at a difficulty appropriate to the round where they exist. Below you’ll see a more complete list of the changes you can expect to find in our new hotfix in Halo 5: Guardians. Please note, there are some additional under the hood changes in this release that should improve your in-game experience now and help set up further updates as we continue to fine-tune Warzone Firefight in the future.” Let’s check out the Warzone Firefight adjustments: Urban Moved “Defend the Garage” objective from Round 1 to Round 2 Moved “Defend the Forerunner Powercore” (Hill) objective to Round 3 Moved “Eliminate Knight Sublimis and the Phaeton Helmsmen” objective to Round 4 Moved “Eliminate the Banshee Raiders” objective to Round 4 Moved “Kill 35 Prometheans” objective to Round 3 March on Stormbreak Reduced target number for “Kill Soldiers” objective in Round 2 from 50 to 35 Reduced target number for “Kill Knights” objective in Round 4 from 25 to 20 Raid on Apex 7 Moved “Kill 60 Grunts” objective to Round 3 Moved Solder Bandit boss objective to Round 3 Moved “Eliminate the Hunter Particulars” objective to round 4 Moved “Eliminate the Hunter Premiers” objective to round 3 Moved “Eliminate the Warden Eternal” objective to Round 4 Moved “Kill 25 Knights” objective to Round 4 Reduced number of knight waves that come in with Grunt Boss in Round 5 Skirmish at Darkstar Moved “Defend the Armory” (Promethean) to Round 2 Moved “Defend the Armory” (Covenant) to Round 1 Moved “Eliminate the Soldier Commandos” objective to Round 4 Moved “Eliminate the Phaeton Helmsmen” objective to Round 4 Moved “Eliminate the Warden Eternal” objective to Round 3 Escape from A.R.C. Moved “Defend the Garage” objective to round 4 Moved “Eliminate the Recon Pilots” objective to Round 3 Forge Fixed issues with “generating lighting” on Tidal. Tom French Director of UGC at 343 Industries has said the following: “For Forge our focus was fixing the light bake (generating lighting) issue on Tidal. Ironically enough, the issue arose in relation to a change we made in how we structure the map internally – a change that we thought would actually optimize the map a bit more. Unfortunately, it actually ended up causing everything in the sky box to re-light bake unnecessarily, resulting in drastically increased bake times. This new hotfix should address these issues and immediately improve players’ Forging experience on Tidal” Source: HaloWaypoint

Telltale's Batman launches in August digitally – out 9/13 in retail.

UPDATE: The World Premiere Trailer for Batman- The Telltale Series has released. Telltale has announced that the first episode of the new Batman Telltale series will release digital next month, but if you want a physical version you’ll have to wait until September 13th. The physical version will give you access to episode 1 and enable download of the remaining four as they become available. Batman will launch on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, PC, Mac, iOS, and Android in August. We haven’t gotten an exact date when it will release and we don’t know if the mobile version will launch at the same time as PC and consoles.