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Respawn talks future of Titanfall 2, Titanfall franchise

Since Titanfall 2 launched late last October, Respawn Entertainment has released a plethora of updates and some new modes like Live Fire Mode and the game seems to still be going strong.  Last week, Respawn posted a community updated and discussed the future of the game going forward. In the post, Respawn talk about how their team, while they’ve released great new content, they admit they “could have done a better job communicating the breadth of stuff [they] planned to release.”  The team follows up, writing that they will “get better at that” and will continue “supporting Titanfall 2 with free content as well as new Prime Titans, store items, and more.”  They note that this week, they will be dropping the first details on the upcoming March DLC.  For that coverage, be sure to check back with Rectify Gaming. Moreover, the team also talks about the expanding Titanfall universe, largely helped by a free-to-play version of Titanfall developed by Nexon specifically for South Korea.  “We’ve also teamed up to develop awesome mobile titles set in the world of Titanfall,” the post reads, but details on that game will be coming “in the near future.”  The interesting part of the Respawn post is that it takes time to briefly mention the Star Wars project that Respawn Entertainment announced was going to happen back in early 2016.  Here’s what it says on the matter: “Titanfall isn’t the only game being worked on here at Respawn.  Stig Asmussen, who previously worked on the God of War franchise, has been leading a separate team that has been quietly working away on our Star Wars title.  That project is still wrapped in secrecy and we won’t be talking about it for a while.” So why mention it if they aren’t going to actually go into any detail?  Likely, the team is doing this to reassure fans that the silence on the game isn’t because it’s been scrapped or set aside, but because they’ve been working on it since their initial announcement which you can read here.  The team wraps up, talking about communication improvements-to-come in the form of Q&A videos and developer blogs, as well as generally “providing regular content that gives more insight into the people and work they do at Respawn” to “give a more satisfying feedback loop to players so that their voices feel heard.”  It’s always great to hear that from developers, and if we hear more we’ll keep you updated.  Until then, stay tuned to Rectify Gaming for the latest. Source: Titanfall 2 Blog Via: PlayStation Universe

Custom gamerpics and more coming in the next Xbox One Update for insiders

Lately Microsoft has been updating the Xbox One dashboard for Xbox Insiders and today they’ve revealed more of those members will be getting another update this month which includes Arena, Custom Gamerpics and more. Some of these new features were inspired by the feedback users have given to the Xbox team. Here is what is new with the upcoming insider update: Arena on Xbox Live World of Tanks fans will be able to participate in new tournaments on their Xbox One, created by ESL and powered by Arena on Xbox Live. Discover tournaments from your Xbox One or Xbox app on Windows 10, get notifications when your match is ready, jump directly into your match on the Xbox One, enjoy automatic results reporting, and show off the results on your activity feed. Profile and Activity Feed Custom gamerpics are finally here! From your console, Windows 10 PC, or mobile phone, update your gamerpic with a custom image. This is the top fan-requested feature to Xbox Live. New ‘Join broadcast’ button in your profile, one of the many ways to access the game stream of someone broadcasting their gameplay. Your profile will display your Arena tournament history and upcoming tournaments. In your Activity Feed, they’re adding the ability to hide individual posts, pin posts to the top of your feed, and filter posts by friends, games or Clubs. Clubs and Looking for Group (LFG) When you create an LFG post, as the owner you will be able to see new vetting cards that include hero stats from gamers interested in joining your party. Hero stats are contextual to the game You will be able to search LFG posts from the Achievements tab, related to the Achievement you’re trying to finish.  Adding the number of open LFG posts to the Game Hub and Club Hub headers.  Now you can see previous LFG posts that you have created, participated or shown interest in, and can copy them to create new posts. When creating an LFG post, see all the recent tags you’ve used and easily select them. Club owners can upload custom images for their Club logo and Club background. Just like custom gamerpics, this feature will be in preview longer than other features to ensure it’s great for everyone when released. Club owners and admins will be identified and labeled in their text posts to better help them stand out and manage their community. Club owners and admins can pin a post at the top of their Club feed. My Games and Apps, and Settings In ‘My Games and Apps,’ they’re adding the ability to filter your game library by platform – Xbox One and Xbox 360. Captive Portal support for wireless internet is coming to Xbox One, which allows for Wi-Fi authentication through a browser. Great for colleges, hotels, or public Wi-Fi locations. adding the a Abbility to select Kinect auto-zoom for Beam and Twitch broadcasts, as well as for the Skype app. On the Xbox app for Windows 10, we’re adding the option to select the audio input and output sources for Party chat What are you most looking forward to in this update? Custom gamerpics has been a major request since the console launched and is now finally coming. Source

Capcom requested that Nintendo increased the Nintendo Switch storage to 32GB

There have been lots of complaints with the Nintendo Switch storage being 32GB when you buy it, but it looks like it might have been lower. Apparently Capcom requested to Nintendo to increase the amount of storage. When Nintendo was developing the Switch, it went to various developers to get feedback, Capcom brought up the RAM, telling Nintendo it wasn’t sufficient for the RE Engine to work on the system. Other developers were echoing the same concern, but NintendoEverything notes that the amount of RAM in the Nintendo Switch (4GB) ultimately ended up being exactly what Capcom requested. This shows how Nintendo cares about the developers opinions and are willing to make improvements on the system as big companies like Capcom suggest some upgrades the Switch can have. Source

Ghost Recon: Wildlands holds on to the top spot in latest UK Charts

For the second week in a row Ghost Recon: Wildlands stays on top of the UK Game Charts despite the review scores being lower than games like Horizon Zero Dawn and Zelda Breath of The Wild. Ubisoft’s open-world game was the biggest UK launch of 2017 so far last week. The runner up for the top spot was Lego Worlds surprisingly which was ahead of Sony’s latest big exclusive, Horizon Zero Dawn at No. 3 and Grand Theft Auto at the 4th spot. Nintendo Switch launch title The Legend of Zelda: Breath of the Wild slips two places to No.6. Next week’s chart may be be shaken up by Mass Effect: Andromeda, which launches in the UK on March 23 (March 21 in North America). Here are the top 10 UK Games as of last week. Forza Horizon 3 makes the list as well.   Ghost Recon: Wildlands Lego Worlds Horizon Zero Dawn Grand Theft Auto V FIFA 17 The Legend of Zelda: Breath of the Wild Rocket League Call of Duty: Infinite Warfare Minecraft: Xbox Edition Forza Horizon 3  

First Access Impressions: Mass Effect: Andromeda's Multiplayer has Potential, but also Flaws.

First Access Impressions: Mass Effect: Andromeda’s Multiplayer has Potential, but also Flaws. Subscribers to EA Access received a gift this past Thursday: 10 hours of early access to Mass Effect: Andromeda, including the multiplayer. Mass Effect 3 was the first time in the series that multiplayer was an option, and it was an incredibly successful addition to the franchise. What’s new in Mass Effect: Andromeda’s multiplayer, and is it as good as ME3? Here are my four observations from five hours of multiplayer during the EA Access trial. Gameplay is Similar to Mass Effect 3 Multiplayer, but Different Fans of the first Mass Effect game to go multiplayer will find much that is familiar in Mass Effect: Andromeda’s multiplayer. The structure of the game is similar, with a squad of four facing 7 waves of enemies, followed by an extraction wave. Most waves simply require the squad to clear the area of hostiles, with waves 3 and 6 mixing it up a bit by requiring the squad to upload data by activating a computer and holding the point until it finishes, or having one or two squad members crouch over a MacGuffin, unable to fight until that’s complete. Other wave objectives from Mass Effect 3’s multiplayer didn’t appear for me, such as carrying a payload across the map, though it’s possible I simply didn’t receive those missions, or that they will be added later. Other basic gameplay elements have changed very little, if at all. Dying starts a timer for squadmates to come over and revive the player, which thankfully does not require the player to endlessly tap a button to extend. Consumables, such as self-reviving medigel and ammo packs may be purchased through gameplay credits, experience points are used to purchase and upgrade abilities for the character being played, and the player starts with two characters from each class, offering a variety of starting choices. While the general feel of multiplayer is similar, there are noticeable differences. The jetpack on every player opens up the map for a more three-dimensional battlefield. Additionally, the jetpack is used for quick dashes in all directions, helping players scoot in and out of dangerous areas quickly. The jetpack and dash can even be used in tandem, jumping high and scooting sideways over an obstacle. The jetpack also allows for a crashing melee attack from above. Cover locking, where crouching securely attaches the character to a piece of cover, is gone, replaced by a more free-form of movement behind various pieces of cover, which takes some getting used to. The Lobby UI is not Intuitive I’m all for options, customization, and depth when it comes to any kind of gameplay. But a multiplayer lobby has to be done just right. When you jump in a lobby, you might have between 5 and 30 seconds to configure your character before the other three people start to get itchy ‘kick player’ trigger fingers. ME:A’s multiplayer interface is anything but simple. Clicking around can result in Internet browser windows to EA’s storefront opening up when all you wanted to do is change weapons, and finding exactly what you want is not easy. Certainly knowing the what, where, and how will come in time and patience, but ME3’s interface far outclasses the graphically upgraded ME:A interface. Speaking of which… Graphics Show a Clear Five Year Leap Forward – Fun Takes a Step Back After playing a few rounds of ME:A multiplayer, I knew I had to fire up ME3’s multiplayer for a more recent comparison. Matchmaking was dicey, and apparently I lost a bunch of characters I earned and loved to play since the last time I installed ME3, but once I got going, it was like I never left. Storming around as a Krogan, smacking Geth from one end of the map to the other, tossing powerful grenades that took out three at a time, while at the same time feeling vulnerable if I got too far away from the rest of my squad, it made me sad to realize that ME3’s multiplayer probably won’t last too much longer. ME:A’s multiplayer just didn’t seem on the same level of fun, and while maybe that fun will return as characters become more powerful, level up, and acquire better weapons, it’s just not there yet. Graphically, however, the difference is like switching over to 4K from 1080p. ME3’s graphics are still holding up five years later, but ME:A looks gorgeous, and well worth sinking plenty of hours of gameplay into, should the fun make the jump along with it. There Are Still Glitches Present It was widely published earlier this month that the beta for Mass Effect Andromeda’s multiplayer had been scrapped. Whatever the reason, it is not unthinkable that the 5-day trial is being used as a late beta, as there are still notable glitches. My first two matches ended in game crashes that left us unable to finish. More than once I fell off the bottom of the map, once getting stuck in a corner, until I was clipped through the wall and fell. There was very little negative effect to falling, as the jetpack allows players to jump off the map with ease, with the game simply depositing the player back on the battlefield. While it’s more than likely that many problems will be resolved in the day 1 patch, it’s disappointing to see this many basic issues in a AAA title with content that’s been released to the paying public. Sadly, my time with ME:A’s multiplayer is up for the time being. Mass Effect: Andromeda releases in North America late today, and the full verdict on Mass Effect: Andromeda’s multiplayer can be reached.  

Super Mario Run 2.0 promises new features and additional characters

UPDATE: Super Mario Run is now available to download on Android. It requires Android 4.2+ so be sure to have that version to play Mario on your phone! Recently, Nintendo have announced that Super Mario Run is coming to Android devices March 23, 2017. They have also noted that a big update for the mobile game is on its way too. By updating to version 2.0, players will have access to new features which will hopefully revitalise gameplay for fans who have rinsed the title and looking for something new. The game will be getting additional characters along with more playable levels for the free version. We don’t know when this update will officially come out, but hopefully when Android users receive it. Source

Nintendo Switch’s Screenshot Limit is 1,000 Without An SD Card & 10,000 With One

The Nintendo Switch looks to have a screenshot limit according to a reddit user who shared an image showing he reached the cap already. The console has a screenshot limit of 1,000, courtesy of the console’s memory. However, you can increase the screenshot limit to 10,000 if you insert a microSD card into the console. When you reach the limit, you are given a notification. In all honesty who takes 10,000 pictures on their Xbox One or PlayStation 4? Source