Resident Evil 7 is Getting a Gold Edition and New DLC
Capcom has officially revealed a new edition of Resident Evil 7 coming out on December 12. Titled, Resident Evil 7 biohazard Gold Edition, this new release of this hit game will include all of the currently released DLC packs as well as two new DLC packs. The current DLC packs that are included in the release are both volumes of “Banned Footage”. In addition to the two already released DLC packs, the game will include “End of Zoe ” which will take place after the events of Resident Evil 7 and the upcoming “Not a Hero” DLC. “End of Zoe” will have players “find out more about the fate of Jack and Marguerite’s daughter in the aftermath of the events of Resident Evil 7 biohazard. ” The following is the official description of the “Not a Hero” DLC: Available as a free download for all owners of Resident Evil 7 biohazard, “Not a Hero” explores events directly after Ethan Winters’ fight to escape from the twisted Baker family in Resident Evil 7 biohazard and offers a different take on survival horror. Join Resident Evil mainstay Chris Redfield as he battles his way through the horrors that lurk underneath the Baker’s mansion, fully prepared with new weapons and equipment designed to counter bio organic threats and navigate the maze-like caverns beneath the Baker mansion. Encounters with deadly foes lurk around every corner – including a new type of enemy. Both the “Not a Hero” and “End of Zoe” DLC will release for everyone simultaneously when the Resident Evil 7 biohazard Gold Edition releases on December 12, 2017 for Xbox One, PS4, and PC. You can watch the trailer for “Not a Hero” down below!
Gears of War 4 September Update Features New Maps, Achievements and Matchmaking Improvements
The monthly update for the critically acclaimed Gears of War 4 is going live later today for Season Pass owners bringing hot new maps, achievements, matchmaking improvements and a look ahead to the future of Gears 4. Let’s break it down: Mercy The classic Gears of War 3 battleground set in the hometown of Dominic Santiago’s wife, Maria, makes its much-anticipated return in Gears of War 4! Harbor Haze Prepare for nerve-shaking combat in Harbor Haze! This new take on Harbor is set during the day, and introduces a brand-new mist mechanic that envelopes the battlefield. Both of these maps are available now in the Developer Playlist with Double XP and 20% Bonus Credits for Season Pass holders. Public Matchmaking for all players begins on September 12th. New Achievements 500G of new achievements are coming to Gears of War 4! After the hardcore Horde and Campaign achievements included with Rise of the Horde, this new list introduces 20 new achievements focused on your first moments with the game. For many of you, you’ll have these new achievements instantly awarded the day you turn on the game. If you’re new to Gears 4, these achievements are the perfect on-ramp for your first 10 hours in the game. The Coalition is giving everyone a chance to jump into Gears of War 4 again in September 14th. Matchmaking Improvements This month also brings major improvements to your matchmaking experience in Gears of War 4. In the coming weeks, Coalition is switching from Region Locked matchmaking (matching you only with players in your choice of Region) to a new Quality of Service matchmaking system. What does this mean? Matchmaking will try to match you on local data centers with players of similar connection quality more often, resulting in fairer and better quality matches every time you play. On top of this new system, they also improved the Skill Based Matchmaking to give you better quality skill matchups on top of better network quality, arriving mid-September with ranked season 2. Looking ahead to the future… The Coalition will continue to support Gears of War 4 with a wealth of new content, events and more throughout 2018! Here’s just a few of the ways Gears of War 4 will continue to grow over the next year: Our Xbox One X Enhanced Update, featuring support for 4K, HDR, Dolby Atmos and new graphical enhancements New Gear Packs containing characters and weapon skins to add to your collection. Monthly Versus and Horde events with exclusive challenge-based rewards Major Seasonal events like ‘11 Years of Gears,’ ‘Gearsmas’ and – yes – ‘Thanksgibbing!’ Ranked Seasons with skill placement rewards Gears of War Esports Season 2 kicks off with the Mexico City Open on October 13th, so mark your calendars and catch up on all the event information here Continual balancing improvements to Versus and Horde Refinements to ‘Casual’ mode in Campaign with increased player health and damage dealt New achievements Source: news.xbox.com
New Gameplay Details for Marvel's Avengers Project
The new Marvel’s Avengers game from Crystal Dynamics will contain “social” and “shared” online gameplay in addition to combat sections that will be in the 3rd person style. Also, the genre of the game is action-adventure. According to NeoGAF user kirolak, some job postings for the upcoming game currently known as “The Avengers Project” from Crystal Dynamics has revealed some brand new details about the game. One of the job posts is for a “Combat Designer” who will work with the team at Crystal Dynamics to “plan, prototype and build combat systems that apply to a 3rd person cover based action adventure game.” The other posting is looking for a “Lead Level Designer” who can help create “fun and unique online experiences” in addition to having an understanding of “the social implications of shared gameplay.” The post also goes on to talk about skills needed for work on “various game modes and campaigns.” Judging from these two posts, “The Avengers Project” is looking to be Square Enix’s answer to games currently out such as The Division or the Destiny franchise. This leads to speculation as for how the game would classify characters. One possibility would be a class system in which Captain America could play like your typical soldier class and Iron Man could play as a tech class. No release date has been given for the project yet, however, expect a whole lot more information (if not an actual game release) sometime in 2018.
PLAYERUNKNOWN'S BATTLEGROUNDS has now sold over 10 million units worldwide.
Bluehole, Inc., announced today that that as of September 1, PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) – the first standalone Battle Royale video game – has sold over 10 million units since its Steam Early Access launch on March 23, 2017. PUBG also set a new mark for peak concurrent users with over 970,000, highlighted by the strong reception at the PUBG Invitational at gamescom 2017. During the four day PUBG Invitational tournament event: 92 players from 19 different countries globally competed in four different PUBG game modes (solo, duo, duo-fpp, squad) PUBG Invitational was officially broadcast across nine streaming platforms including Mixer, Twitch, Youtube, Facebook, PandaTV, AfreecaTV, Kakao TV, Naver and Openrec Peak online viewership on Twitch official channels was 536,000 on the first day (solo mode) Peak online viewership on PandaTV official channels was 5.6 million on the first day (solo mode) The charity donation pledge is currently being finalized with an announcement coming soon. “It is amazing and gratifying to see the love and support the passionate fans have shown to PLAYERUNKNOWN’S BATTLEGROUNDS,” stated Chang Han Kim, Vice President and Executive Producer for Bluehole. “Watching the thrilling moments during the PUBG Invitational with the great feedback from viewers is a realization of the continuing popularity of PUBG and our team is working diligently to bring a solid gameplay experience for full launch on the PC and Xbox One Game Preview versions later this year.” A last-man-standing shooter, PLAYERUNKNOWN’S BATTLEGROUNDS drops players on a realistic 8 x 8 km island with visuals that showcase Unreal Engine 4’s capabilities. Starting with nothing, gamers must fight to locate weapons, vehicles and supplies as they strive to be the lone survivor. PLAYERUNKNOWN’S BATTLEGROUNDS is now available on Steam Early Access and is launching exclusively on Xbox One as part of the Xbox Game Preview program in late 2017, with the final version launching in early 2018 across the Xbox One family of devices. https://www.youtube.com/watch?v=m0Tnp-3W3z4
Life is Strange: Before the Storm Review
Life is Strange: Before the Storm starts off three years before the events of the original game. The mere thought of subtlety was laughable, and Deck Nine Games continues this approach with Chloe in Before the Storm. Although basically mandatory due to the setup of the franchise, it was one of the issues I was worried about upon first hearing of a prequel game. For one, prequels tend to never really pan out well story wise. Granted this is an entirely story based franchise, but if any game could pull of a prequel, it would be Life is Strange: Before the Storm. As you by now already know, Life is Strange is my favorite game of all time. Bar none. This is a very hard bar to top when it comes to reviews, so granted I was a bit skeptical. Often times the emotional hype for a game gets so high, that the actual game can’t deliver on its expectations. Before the Storm let’s you step into Chloe’s shoes this time rather than Max, and truly hits an emotional homerun. It comes from the opposite end of the spectrum, but it is still able to deliver the impact that fans were hoping for. Chloe is continually suffering from her father’s death. She is suffering from wounds that she has neither the time nor the energy to try and heal. The word has been thrown about multiple times in both games, and by now we know that Chloe is a badass. The question of does Chloe’s suffering stem from actual emotional turmoil versus standoffish grandstanding has been around since episode one of the original game. Although it would obviously be a bit of both, trying to figure out which of these played a bigger part was always on the player’s mind. We get that answer in Before the Storm, although we will have to wait and see how it manifests in the final two episodes. Deck Nine chose to portray Chloe with more legitimate suffering than grandstanding, which was an excellent choice and played out incredibly well. People identify with legitimate emotion much more than standoffishness to avoid confronting one’s feelings. With a story so deep and emotional as Chloe’s, especially one that so many players have likely gone through in their own lives, this was the perfect choice. There are no special power aspects in Before the Storm. Instead of rewinding time, we are instead given the ability to use a back talk system. We are introduced to it in the very first scene, and it adds a level of anxiety we haven’t experienced before. This allows Chloe to use insults and snarky remarks in order to win an argument. Each choice has a time limit, and you either win or lose each “round”. A correct answer will earn you a bubble at the bottom of the screen, while an incorrect one will earn the person you are talking to one. It’s important to note that if you play these as you think Chloe would talk to people, you will lose and lose quickly. You’ll need to play off of the other person’s words, often times with one wrong answer dooming your debate. With her father already gone, Deck Nine thrusts us into the budding relationship of Chloe Price and Rachel Amber. After going through a whirlwind of joy, suffering, stress and breakdown in the original Life is Strange with Rachel’s story, I couldn’t help but smile in a sense of satisfaction when I finally got to see the person who changed Chloe’s life so much. Rachel and Chloe end up ditching school (shocker, right?) and have a day out surrounded by emotion and vulnerability. Chloe Price needs to be saved. In a gut wrenching series of events we see unfold, everyone who has the ability to help her has left. Even her own mother, while seemingly trying to help in her own way, has abandoned her according to Chloe’s observations. Her best friend Max is gone to Seattle, and we get to witness Chloe’s turmoil through a series of journal entries and letters which she will never mail. One such entry, which is a nod to a certain film currently getting the sequel treatment, shows how Chloe is so open and accepting of another situation she finds herself in. No spoilers, don’t worry. While Before the Storm isn’t about saving anyone like the original game per se, it is about extending a lifeline. When do you trust someone? When do you love someone? When should you shut someone out? Nothing is ascue aesthetically in Before the Storm. The lighting is tender and smooth, while the music is so light it could float. Several characters from the first game make an appearance, and you can already see their personalities budding for better or worse. Ashly Burch no longer voices Chloe, and we are instead treated to newcomer Rhianna Devries. Chloe’s voice had such tenacity and emotion in the original game that it was hard to imagine someone else behind the microphone. Any of these worries should be left aside. Yes, so it’s not Ashly Burch. Ms. Devries, however, pulls off a stunning Chloe Price. The game taking place three years earlier than the original allows for a certain difference in her tone of voice based on puberty and maturity. It’s the little things, like small inflections in her voice and emphasis on certain syllables, that makes Devries’ portrayal of Chloe Price so realistic. If I may offer any advice while playing, it would be to do the right thing. Sans spoilers, the final scene shows how every choice you make impacts everyone, even those who are not around. The phrase “Cloak and Dagger” will become ironic for its multiple meanings. Life is Strange: Before the Storm offers us the chance to use trust and love as our cloak and dagger. Playing it safe to protect yourself or laying it all on the line to take a chance is rarely a weapon we are given the opportunity to employ. Episode 1: Awake brings this to the
Destiny 2 achievements revealed, 13 in total equalling 1000 gamerscore.
The popular achievements website ‘TrueAchievements‘ has revealed Destiny 2 features 13 achievements totaling 1000 gamerscore. This is a huge step down from the original 41 achievements in Destiny 1 back in 2014. Thanks to TrueAchievements, here are the total 13 achievements for Destiny 2: Name Description Gamerscore Long and Winding Road Reach level 20. 40 Zavala’s Lieutenant Acquire each Titan subclass. 60 Cayde’s Pathfinder Acquire each Hunter subclass. 60 Ikora’s Protégé Acquire each Warlock subclass. 60 Show Me What You Got Complete Shaxx’s Call to Arms. 80 In A Flash Complete a Flashpoint. 80 The People’s Hero Complete a Heroic public event. 40 Heart of Darkness Complete a Nightfall strike. 80 The Life Exotic Collect 15 exotic weapons or armor. 120 Challenge Accepted Complete 30 challenges. 80 Belly Of The Beast Complete the Leviathan raid. 100 The Prestige Complete the Leviathan raid or a Nightfall strike on Prestige difficulty. 120 Lest Ye Be Judged Encounter an Emissary from beyond. 80
Gearbox has 90% of its staff working "on the thing I think most of you guys want us to be working on."
Gearbox CEO said the bulk of the studio is working on a game the fans craved so it’s safe to believe it’s Borderlands 3. Talking at PAX West panel, the CEO Randy Pitchford revealed that 90% of Gearbox’s development team is “working on the thing I think most of you guys want us to be working on.” https://www.youtube.com/watch?v=nWZh0DyA_4c Back in March at GDC, Gearbox showed an early Borderlands 3 Tech Demo running on Unreal Engine 4, but it won’t necessarily represent anything in the final game. Pitchford said the things shown were “not a video game,” but rather a “technology demonstration.” He also promised the studio is working on the next Borderlands game “we’re working on it, we’ll get you soon.” Since then, nothing new has been shown to the public about the next Borderlands game. We believe the game is slated to come out in 2018 or sometime in 2019. Source: PCgames