Console Version For Microsoft Flight Simulator Expected To Be Revealed Soon Following Listing On Microsoft Store

Today marks the official release for Asobo Studio’s Microsoft Flight Simulator. It was learned earlier this week that the plane-flying title has been ranked one of the most positively received releases on PC for this year – following just behind Valve’s Half-Life: Alyx. Only available on PC currently, fans on Xbox are interested as to when they can expect the title to arrive to console. Microsoft during the initial announcement for Microsoft Flight Simulator in E3 2019 listed the game for both Xbox One and PC at the time. However, no details regarding the console version for the title has been expanded upon. Even with the game’s arrival for PC, there is still no determined timeframe or release window suggesting the version is still on the way. But, despite no signs of the console version on the surface, users online discovered what looks to be evidence for Microsoft Flight Simulator for retail systems. In that, reddit poster Arn_Skr shared listings for the game on the Microsoft Store for console. You can view the listing in the image below: Shortly after the finding, Microsoft looks to have retracted the listing as only PC is the only platform posted on the page. But with this new finding, fans suspect that perhaps an announcement or even an update for the game will be taking place fairly soon. Howbeit, it does draw the question as to how the game will perform on base Xbox One, more so, if the version should even be pursued or made unique to Xbox Series X. Furthermore, the listing also pointing towards Xbox Series X which does conjure up some questions. That being since Microsoft has yet to properly announce Microsoft Flight Simulator for the next-generation console. But seeing that the approaching hardware does seem to align more with the requirements for the title, it is surprising the version has yet to be officially disclosed. What platform would you prefer to play Microsoft Flight Simulator on? Microsoft Flight Simulator is out now for PC. Source: r/Xboxnews
Untitled Goose Game Is Receiving A Two-Player Free Update Next Month

Late next month will mark the first official year since the release of House House’s Untitled Goose Game. Despite the title inheriting its placeholder name for its retail release, many users were instantly grasped by the charm of the experience that can be found in the Panic-published title. The influence behind Untitled Goose Game also earned it a nomination for that December’s Game Awards show. Following the initial release of the title, House House unveiled that the team will be letting the animal loose onto consoles with PlayStation 4 & Xbox One versions of the game to ship at the end of 2019. The game even earned enough notoriety for a spot on Lego Ideas which landed a potential Lego set to be decided upon this past January. Now today during the very exciting Nintendo Indie World Showcase, House House unveiled that Untitled Goose Game will be receiving a free update offering two-player local play to wreak even more havoc on the occupants of the game’s village setting. You can watch the trailer in the video below: Alike the original game, there will now be the option to push through the base game with two playable geese. With that, you can do the set objectives and cause other hijinx that is laid ahead for you and a friend to unfold. In addition to the update’s reveal, House House also shared that Untitled Goose Game will be shipping to both Steam and Itch.io On September 23rd. Elsewhere during the Nintendo-held presentation, the firm also revealed over a handful of new games that were officially released following the showcase. Those games include A Short Hike, Manifold, and Spiritfarer. Earlier this month, publisher Panic showcased just some of the projects currently underway for its coming, crank-functioning Playdate. You can view all of the announcements shown off by heading here. What are you most excited about two-player support for Untitled Goose Game? Untitled Goose Game is out now for Nintendo Switch, PC (Epic Games Store), PlayStation 4, and Xbox One.
Here Are The Newest Indies Dropped From Today’s Indie World Showcase

Yesterday, console giant Nintendo announced that yet another Indie World showcase will be taking place this week. Slated for today, August 18, the firm highlights some of the exciting releases coming to Nintendo Switch from independent game studios from around the globe. With the last virtual show taking place back in March, fans are surely in for a treat as for what is to come from today’s broadcast. And with a bevy of enticing announcements shared during the showcase, there are more than a handful of these game that were released briefly following the presentation earlier today. While a few games were presumed to hit the Nintendo eShop to strike fans surprised, the company pushed the envelope further unveiling six games in total that will be playable on Nintendo Switch right now. Here are all the featured games playable starting today for Nintendo Switch: A Short Hike – $7.19 Follow the marked trails or explore the backcountry as you make your way to the summit. Along the way, meet other hikers, discover hidden treasures, and take in the world around you. Evergate – $16.99 Wield your Soulflame, unleash extraordinary powers, and dive into the touching story of two kindred spirits. Guide the child-like soul Ki on a journey through the beautiful and haunting Afterlife in this unique 2D puzzle platformer. Manifold – $17.99 Rediscover gravity and explore a beautiful Escher-esque world of impossible architecture. Geometry repeats infinitely in every direction, and falling down leads you back to where you started. Manipulate gravity to change your perspective and see the world in new ways. Master the rules of the universe and restore a barren world with vegetation and life. Raji: An Ancient Epic – $22.49 Experience a story of siblings. Raji and Golu are sister and brother who have been separated by the attacking demonic hordes and now find themselves in the middle of the great war. Raji has taken it upon herself to find her brother and put an end to this reckless war. However, this can only happen if she manages to break down the might and stratagem devised by the great lord of demons, Mahabalasura. Spiritfarer – $29.99 You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. Takeshi and Hiroshi – $8.09 As a player of this game you dive into the two worlds of puppet animation and RPG to follow the story of Takeshi and his brother Hiroshi. It is a wondrous and different type of game, you should definitely try. Taken that these games were revealed for released at the Nintendo-hosted showcase, some are not unique to the Nintendo Switch. Raji: An Ancient Epic & A Short Hike are the only timed-exclusive announcement made for the Nintendo Switch today. Which titles are you most excited to play from the Nintendo eShop?
Review: Pathfinder: Kingmaker Definitive Edition

Developer – Owlcat Games Publisher – Deep Silver Platforms –Xbox One (Reviewed) PS4, PC Pathfinder: Kingmaker was a neat CRPG when it released a couple of years ago on PC. An interesting story premise, with deep gameplay hooks marred by some questionable design choices and pretty severe bugs. In addition to hitting consoles for the first time, the definitive edition is jam packed with tons of quality of life fixes, all DLC included, and a much needed turn based combat mode. For the uninitiated, Pathfinder: Kingmaker begins with an audience in which we and a group of other adventurers are asked to capture a criminal who threatens the territories of the Stolen Lands The plan doesn’t work out, and you are thrust headfirst into a sprawling adventure. If you’ve ever played Pillars of Eternity, the interface and gameplay styles are identical to that. In general, those who have tried any of the classic Bioware or more modern Obsidian developed CRPG’s titles will find themselves at home. The management of the party itself, consisting of up to six characters. The party can be controlled in a group or, depending on the circumstances, by selecting individual characters; in case of skill rolls, both in game and in the aforementioned events narrated, the system will always select our partner with the highest value, so as not to waste time. At first the similarities may seem a bit too on the nose, but Pathfinder is a bit more dense in the rule-set, and Kingdom management adds a whole layer of depth otherwise not seen in similar styled games. Pathfinder: Kingmaker is hard, even when played on Normal. Party growth is very slow, fights are challenging even in the early stages of the game and the party’s cumulative footprint management system is much more present and decisive than those of other titles, as is the rest mechanic which requires some attention to be understood (you have to assign the characters to various tasks such as hunting, cooking, patrolling, camouflaging the camp and taking care of special tasks, also deciding how much to make them sleep to recover tiredness, skills, magic and health). The game follows it’s rules more than most other CRPGS, and if you don’t understand those rules you will be punished for them. However, custom difficulty is great in Kingmaker. You’re allowed to make a custom difficulty where a bevy of options can be tweaked and configured, and it really helps if you’re a novice to the genre, or want a punishing brutal experience. The starting party can be a bit odd in terms of skills and starting gear, but narratively they all fit and make sense. The writing is really well done, and each character can get into so much detail about them and their backstories. The central plot does hit some snags, and it’s not without some cliches, but what CRPG isn’t these days. Despite the obvious plot twists, the story is well told, and it can vary wildly based on your playstyle and how the player manages their kingdom and allies. On console the game works well enough. It’s prrety well optimized, with the only real issue being long loading times. On an external SSD, the loads were much better, so if you’re interested and have one, make sure to install it on that first. The interface is okay, and the turn based combat helps a ton with making large chaotic battles manageable on controller. If you played the original on PC, or have dabbed in similar titles on console, Kingmaker is a stellar game with a ton of depth, story and fun, if you have the patience to learn and dig deep in it’s world.