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Fortnite Receives New Performance Update On PC Giving Players On Weaker Hardware More FPS Count, Welcomes 120 FPS Support To New Consoles

In anticipation for the next-generation consoles when scheduled to release in mid November, many players conjured the question as to how Fortnite will be on the newest Xbox & PlayStation. For base expectations, it was suspected the version will target 4K resolution and aim to meet a solid 60 frames per second. Perhaps even a little goodie including HDR support as well. And closely to what fans were hoping, many of that aligned with the official update scheduled to launch the same day as the then-approaching consoles. In addition to what was speculate, Epic Games also elaborated on the implementation of higher quality textures and the addition of 60 frames per second for split-screen play as well. Now in a new update, Fornite welcomes a new feature which allows PC users on weaker builds to lighten the weight on the system’s CPU & GPU to bring in better results. In conclusion, Epic Games shares that performance improved by roughly 60 percent of its initial framerate output. You can read the example hardware results below: Hardware Example #1 CPU: Intel i5-8265U @ 1.60GHZMemory: 8GB RAMGPU: Intel UHD Graphics 620 FPS Before: 24 fpsFPS After: 61 fps Hardware Example #2 CPU: AMD A10-5745M APU @ 2.1GHzMemory: 6GB RAMGPU: AMD Radeon(TM) HD 8610G FPS Before: 18 fpsFPS After: 45 fps To reiterate on the next-gen console versions of Fortnite, Epic Games also welcomed more to the update when is arrived last month. In the same blog post which disclosed the details for Fortnite on Xbox Series X|S & PlayStation 5, the developer now added that 120 frames per second is available on all devices. However, the resolution will be bumped down to 1440p on the respected platform. More so for the popular battle royale this past week, Epic Games in collaboration with Microsoft welcomed Spartan-117 to the game with a Master Chief skin. The iconic Blood Gulch map is also included for players to create new memories with Fortnite’s creative mode. You can read the full report by heading here. Are you happy with the new update for Fortnite? Fortnite is out now for Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, PC, and Nintendo Switch. Source: Epic Games

Watch: YouTuber System Links Four Generations Of Xbox Consoles For A Game Of Crimson Skies

To the general avid player, video games and the standard it is now is day & night compared to preceding hardware now decades before. Not only did games evolve in the sense for appearance, structure, and the technologies that better amplify the message of recognized entries. But how we play together as well. Since the dawn of the new millennium, Microsoft welcomed the System Link feature which integrated online play without the necessity of reliable internet. Simply hardwire the selection of systems and you are all playing together. And this became the standard for the time until internet became more accessible allowing users to play online without needing to set up a lan. But despite that, Microsoft still decided to support the feature almost two decades later. YouTuber Modern Vintage Gamer tells that in a recent video where he showcases the feature still being utilized in 2020. On the newest Xbox Series S, he system links with 2013’s Xbox One, 2005’s Xbox 360, and 2001’s Xbox. You can watch the video below: To test this, the YouTuber used Zipper Interactive’s Crimson Skies as all four systems linked together to form a four-player match. Of course, the game is a unique release to the original Xbox so the game is running on disc for the eldest device. The same is also for Xbox 360 & Xbox One – though, it is being processed via backwards compatibility on the systems respectively. For Xbox Series S, he purchased a copy for the game digitally to play. He then joined the lobby on each console and started the game. And as you would expect through an online match, the YouTuber is able to control each plane in-game and did not face any issues upon the duration of the match. Almost twenty years since the release of the first Xbox, Microsoft still enables support for its hardware to play with its predecessors. For Modern Vintage Gamer, he is also recognized for his work unearthing Game Cube emulation in the Super Mario 3D All-Stars game which released earlier this September. While there is no route determining what Nintendo will do next with the implementation, it is a glowing sign more nostalgic classics could be on the way. You can read the full report by heading here. What are your thoughts on Modern Vintage Gamer’s video?

Chronos: Before the Ashes Review

Developer – PlayStation Studios, Bluepoint Games Publisher – Sony Interactive Entertainment Platforms – PS4,Xbox, Switch, PC,Stadia Chronos: Before the Ashes is a re-release of Chronos, which is a VR game Souls-like with some Resident Evil style puzzle and camera mechanics. This year the developers have stripped the VR mechanic and have now released the game on consoles. If you play this genre, you may have seen these visual elements before. That is because the sequel to Chronos is Remnant: From the Ashes. I was very interested in playing Chronos because I really enjoyed my time playing Remnant. I wanted to see how the lore was expanded and how it compares. The game starts with a very simple character creation of male or female, choice of starting weapon, and game difficulty. After your selections, an elder tells you the “Tale of the Scouring.” She explains that in the past there were cities full of people and towers made of metal, people were free to walk around and had no worries. One day, beasts broke free from the Rusted Place and are controlled by an evil dragon. Every year, a magic stone will allow us to enter the realm of the dragon and we have an opportunity to finally drive the evil back. However, if we die during our quest, we are sent back to the Rusted Place and have to wait a full year before we can attempt our quest again. It is a fairly simple story, but one that leads us to one of the unique mechanics of the game. Upon death, instead of just saying a year has passed, the character actually does age a year. Interestingly enough, the physical appearance of the character gradually changes and also when you hit milestones of age such as 20, 30, 40, etc. you will gain new passive traits that will impact your character. Basically, as you die the game becomes easier in some ways but more difficult in others. I haven’t really seen a character aging mechanic employed in a game since the Fable series. As you grow older, certain stat costs when leveling your character become more expensive. Instead of most Souls-like games, leveling up is more of the traditional RPG experience. When you kill enemies, you gain experience and when you gain enough experience you automatically gain a level. Every time you level up you gain 2 attribute points that you can spend on different stats. These stats include Strength, Agility, Arcane, and Vitality. Strength impacts the damage you deal with strength based weapons like the axe and mace. It also helps you defend against more damage with your shield. Agility is for increasing the damage of agility based weapons like the sword and spear, but also helps your evade. Arcane is for increasing abilities that you aquire through the game. Finally Vitality increases your defense and health. For my playthrough, I went half and half on Agility and Vitality. Once you hit the 40’s, stats like Strength and Agility become more expensive to represent how age takes an impact on your body. Playing on the hardest difficulty, with an agility build I saw some struggles at first. You are basically stuck with one agility weapon for the first third of the game. You do only receive alternate strength based weapons. Also I’m not even sure how the Evade stat works when increasing your agility because evading seems to be the absolute same from Agility level 1 to Agility lvl 50. I repeatedly thought to myself how much easier the game would have been if I leveled up Strength instead because blocking the damage seems to be much more efficient and I would have a few weapon choices from the start. Eventually you unlock a spear and the game becomes much easier with the added range of your attacks. My major gripe with the game was how clunky the combat was. I felt like there were several times where inputs just didn’t register. The combat is also unreliable in cause and effect. What I mean by this is when you attack an enemy, the effect of your moves should be the same. If I use a heavy attack and a light attack and the enemy becomes off balanced, and this happens a few times, the pattern should stay the same any time I fight that same enemy. I can’t tell you how many times an enemy would randomly not be impacted the same by an attack pattern. Usually I wouldn’t gripe about this, especially if they are normal enemies, but Chronos has a very strange healing mechanic. The only way to heal in the game is by using a consumable or leveling up. The problem with this is that the only way to get a refresh on the healing consumable is to die. Even going back to the teleport stone which acts like a bonfire doesn’t refresh your healing consumables or heal you. Most of the times I died was because I eventually ran out of heals and would just have to die to normal attacks. At the start of the game you only have 1 healing item per life, so as you are learning the game’s mechanics and enemy attack patterns you will probably die more often. If I would have known this, I would have selected the trait to receive more experience per kill to get free healing as much as possible. Graphically, the game is subpar, while sound design was pretty decent. I would assume this is due to the fact that it is just a modified VR game. I played the game on the PS5 and the load times were a bit longer than I would have anticipated about 30-40 seconds per load and death. Frame rates were solid and I didn’t experience any screen tearing or glitches. The environments in the game are somewhat interesting, but they are very linear. Most of the levels are narrow corridors with locked doors or puzzle elements