Microsoft Celebrates Earth Day With The Xbox Wireless Controller – Remix Special Edition Composed Of Recycled Plastics

Among the growing list of Xbox controllers that are supported on the Xbox Series X|S machines are starting to become a mountain. For 2023 alone, the Xbox firm has shipped only one specialized controller for retail: the Velocity Green Controller. The new item was listed just in time for St. Patrick’s Day and also goes hand-in-hand with the iconic Xbox green as well. Additionally, Microsoft did ship a new iteration of its line of elite controllers: Xbox Elite Wireless Controller Series 2 – Core last fall. However, the new discounted model did happen to also pioneer new color options in March as well. In that, both Red and Blue were options for ordering online now. With Earth Day nearing, Microsoft has revealed a new paddle to celebrate the annual holiday: Xbox Wireless Controller – Remix Special Edition. Made of recycled plastics and such brings a complementing design and color choice. We aspire to create a future of gaming in a world that we want to play in. Earth Day is just around the corner, and it provides all of us with a special opportunity to reflect on how we can improve our impact on the planet. To celebrate this year, we’ve created an Xbox controller that features recovered plastics with one-third of it made from regrind and reclaimed materials. Mixing post-consumer recycled resins with regrind consisting of previously molded colored parts creates custom, earth-tone colors with subtle variations, swirling, markings, and texturing – giving each Remix Special Edition controller its own look and feel. Daniel Ruiz, Xbox Accessories Senior Marketing Manager “Regrind is the process of mechanically recycling leftover Xbox One generation controller parts into a raw material that can be used to partially create new controllers – while maintaining durability and performance. Post-consumer recycled resins are incorporated from reclaimed materials like automotive headlight covers, plastic water jugs, and CDs. “By incorporating these regrind materials, post-consumer recycled resins, and including the Xbox Rechargeable Battery Pack – Xbox is exploring ways to use less new plastic and reduce waste. Our goal is to bring fans along with us on our journey towards greater sustainability across the Xbox product portfolio. Visit the new Xbox Sustainability Hub to learn more about our commitments and explore a collection of controllers that use less new plastics. “We drew inspiration from natural landscapes and the physical world around us when designing the Remix Special Edition controller. The various earth-tone colors create a patchwork effect , featuring bright pops of color that create a vibrant yet serene vibe. The bright green Xbox button, D-pad, and front case color are inspired by lichen found in the Pacific Northwest Forest. The bumpers, triggers, and side grip areas feature a topographic texture pattern, a nod to the earth’s dynamic landscape, while maintaining the tactility that our customers like.” What are your thoughts on the new Xbox Wireless Controller – Remix Special Edition? The Xbox Wireless Controller – Remix Special Edition is said to be priced at $84.99 starting April 18, 2023. Source: Xbox Wire
Loop Hero, Ghostwire: Tokyo, Minecraft Legends, And More Confirmed For Xbox Game Pass’ April 2023 Lineup

For the ongoing Xbox Game Pass library, Microsoft has no plans to hesitate its ongoing rhythm. Howbeit, the last update for the service did stutter a bit. In that, the featured games were only MLB The Show 23 and Infinite Guitars: a single duo of games. Not to mention the other discovery in March too. In a statement to Eurogamer, it was confirmed that the $1 deal for Xbox Game Pass Ultimate would be no more after being in effect for years. Regardless, there is more heat on the way nonetheless. Previously, Microsoft & Mojang Studios confirmed in January that Minecraft Legends is slated to release later in April. Additionally, Tango Gameworks also verified its own GhostWire: Tokyo is set to release this month as well following its unique launch of PlayStation 5 for the past year. In a new update on Tuesday, Microsoft has revealed its full lineup. And it’s a normal amount once more. You can read the full list below: Console Loop Hero – 4/4 Iron Brigade – 4/6 Ghostwire: Tokyo – 4/12 NHL 23 [EA Play] – 4/13 Minecraft Legends – 4/18 PC Loop Hero – 4/4 Ghostwire: Tokyo – 4/12 Minecraft Legends – 4/18 Cloud Iron Brigade – 4/6 Ghostwire: Tokyo – 4/12 Minecraft Legends – 4/18 Microsoft elsewhere in the Xbox Wire post does point notice towards other additions for Xbox Game Pass. Coffee Stain Studios’ Goat Simulator is once again available on Xbox Game Pass for Cloud, Console, and PC. Moreover, there is a new promotion which includes a 2 month subscription for Peacock Premium Plus as well. Noted, there are a slew leaving Xbox Game Pass on April 15th. Those games are: Life is Strange: True Colors (Cloud; Console; PC), Moonglow Bay (Cloud; Console; PC), Panzer Corps II (PC), Rainbow Six Extraction (Cloud; Console; PC), The Dungeon of Naheulbeuk (Cloud; Console; PC), The Long Dark (Cloud; Console; PC), and , The Riftbreaker (Cloud; Console; PC). Which Xbox Game Pass addition for April 2023 are you most excited for? Source: Xbox Wire
Microsoft Celebrates 10 Years Of ID@Xbox Sharing Milestones The Program Made Since Its Inception

Microsoft since its established Xbox One generation shares efforts to ramp up its platform with a new approach in mind: platform independent developers. With the formation of the ID@Xbox program, developers can find an easier port of entry to establish itself for the industry via Microsoft. One report from gamesindustry.biz shared a gross revenue over $1 billion back in 2020. Since then, the firm has continued backing this effort with growing demo events for smaller titles. Previously, we saw the ongoing relationship with The Game Awards ID@Xbox demo event which continued this past December. Additionally, a separate arrangement with /twitchgaming held its fall event last year as well. The Xbox firm also held a similar showcase for GDC-featured titles as well last month. Now in a new blog post from Microsoft, the firm celebrates the coming 10-year anniversary of the ID@Xbox program and highlights some of the milestones that has been accomplished since the founding of this effort. We’ve enabled more than 3,000 games to ship on Xbox from independent developers (more than the total number of games that released on the original Xbox and Xbox 360 combined), onboarded more than 5,000 developers into the program, and paid developers more than four billion dollars. Let’s talk more about Game Pass in a sec, but first – wow! Four billion dollars is really a lot of money! It’s such a testament not only to the power of videogames as an entertainment medium, but the power of independent development, our fans and players, and proof that when you listen and work to empower developers, good things happen. Our first goal in the program has always been to make shipping games on Xbox as straightforward and easy as possible, whether that’s technically getting a build working on Xbox, working through the backend store provisioning work, or signing a contract. We still work on this goal every day. But we are also keen to listen to other needs our devs have, and to respond – that’s how we introduced self-publishing in the first place! Chris Charla, ID@Xbox Director “Over the years, several programs have started at Xbox in direct response to independent developers’ feedback, from our early access program, Xbox Game Preview, to cross-platform play with friends on PC and other manufacturers’ consoles, as well as cross-progression, so players’ progress in a game elsewhere can carry over to Xbox,” Charla adds. “That last one took a minute to happen, and we thank all the devs who worked closely with us to make it happen in a way that was robust and safe for our player community. Ironically, we’ve even enabled retail disc publishing for developers in ID@Xbox, Xbox’s digital self-publishing program. This retail program is still in the pilot phase with a limited number of partners, but developers can make physical versions of their games with only a low “minimum order quantity” of physical units from Xbox. “We’ve also been excited to help developers participate in programs such as Game Pass, which help them find audiences as much as they help players find their new favorite games. One thing that’s become clear as the ID@Xbox program has grown, especially over the last few years as the pandemic curtailed travel, is that it’s become hard for us to know every developer in the program, and that can make it a challenge for devs to share their concepts with us.” Meeting partners new and old and looking at games is one of the most amazing parts of getting to work on a program like ID@Xbox, and we’re never going to slow that down. But to ensure all developers get equal access to decision makers at Xbox, and to provide faster feedback to developers on concepts submitted – especially for Game Pass deal evaluations – we’re going to be launching a new process that provides a template that has all the info developers need to submit a concept for deal consideration, and that will be looked at by the key decision makers from our Game Pass, business development, ID@Xbox and Portfolio teams. “This will help ensure that whether a developer knows someone at Xbox personally or not, they can get their game into deal consideration quickly. And that will help us ensure we continue to bring the widest variety of games to our players on Xbox and in Game Pass – as well as meeting lots of new developers! Of course, this process will require a mutual NDA to ensure folks’ IP rights are protected.” What are your thoughts on what ID@Xbox has accomplished so far? Source: Xbox Wire
Legendary Entertainment To Work On Street Fighter Live-Action Picture, Report Shares

In the Capcom filmography, the publisher happens to be one of the most active firms in the video game industry. So far, the firm has released a magnitude of motion pictures with its involvement and more recently pertains to this notion even still. Already, Capcom has handled releases such as Dragon’s Dogma anime & Resident Evil series on Netflix, Paul W. S. Anderson’s Monster Hunter movie, and the Resident Evil: Welcome to Raccoon City film. Additionally, the firm is still orchestrating more productions on the way. Previously, it was confirmed a new Devil May Cry anime is in the works and is said to be a multi-season arc with eight episodes confirmed for the first season. Even more, a Mega Man movie is also told to be in development over at Netflix as well. A new report from IGN reveals that Legendary Entertainment (Detective Pikachu, Dune, Godzilla vs. Kong) is to be helming a new live-action adaptation for Street Fighter. This will be a second spin on the series nearly three decades since 1994’s Street Fighter. So far, casting has yet to be confirmed for the new film nor has roles behind the cameras just yet. This new motion picture will go up against New Line Cinema’s Mortal Kombat. The first film shipped back in spring 2021 offering a modern take on the classic series. Already, a sequel is planned for the established series as Moon Knight writer Jeremy Slater is said to be writing the script for the follow-up film. For Street Fighter fans all around, it is not too long until the next major installment ships later this summer. Capcom announced Street Fighter 6 is planned to release this June and will feature an open-world hub to explore. This will also mark the return of the series to Xbox after the platform exclusive release of Street Fighter V before. You can read the full report by heading here. Are you interested in the Street Fighter movie at all? Source: IGN
Arkane Studios Shares Plans To Revert Online Requirements For Redfall In Recent Update

This June will mark the three-year anniversary since the reveal for Arkane Studios’ Redfall. However, despite how much fans have waited since learning of the new cooperative vampire-killing title, the game is actually a month away from releasing. Earlier in 2023, Xbox Game Studios, Bethesda, and Arkane Studios shares Redfall is shipping in May this spring. Additionally, we learned more on the game since then. Arkane Studios did clarify that the coming physical release is to ship with a disc after all following claims to say otherwise. Even more, the team did share the game upon release is to require a constant online connection. This include the single-player portion of the game too, it presses. A new update from Eurogamer shares that Arkane Studios has listened to the outcry and plans to work on severing online for the single-player campaign for Redfall. “There are people who live in places where there are outages or their broadband is shitty, or they’re competing with their family members, because their mum’s streaming a movie or their brother’s on another device. And so I think it is a legitimate critique,” game director Harvey Smith says in a response. “We do take it with a lot of empathy. We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into – I’m not supposed to promise anything – but we’re looking into and working actively toward fixing that in the future.” He adds, “There’s no store in the game, and there’s no microtransactions. […] You can find costumes and things like that in the world, those are yours. We do have a DLC plan – a couple of times we’ll sell a bundle of stuff like guns, costumes, characters, you know, whatever. We’re very excited about those things but it’ll just be like DLC that you buy through Xbox or whatever.” What is your response to Arkane’s comments on the online connection issue for Redfall? Redfall launches on May 2, 2023 for Xbox Series X|S & PC. Source: Eurogamer
ARVORE Announces Pixel Ripped 1978 For PlayStation VR 2, Meta Quest 2, And PC

When exploring realms of virtual reality, developer ARVORE Interactive has remained an innovator on breaking traditional gameplay formula when it comes to its Pixel Ripped series. Originally shipping Pixel Ripped 1989 delves into the realm of retro platforming as a 2nd grade student at school, reality breaks as the game leaks into the real world. Additionally, AVORE Interactive continued this series came Pixel Ripped 1995 later on in 2020. The sequel stood out as the new installment features multiple genres including retro racers, role-playing games, and 32-bit graphics as well. In all likelihood, ARVORE Interactive likely isn’t finished with the series just yet. Over a week ago, the developer announced Pixel Ripped 1978 as Atari poses as a publisher. You can watch the announcement trailer in the video below: “Pixel Ripped 1978 is the newest game in the Pixel Ripped series. In it, our hero Dot has to once again fight against the evil Cyblin Lord, who has a very complex plan: to hack into the game creator’s past and to make himself the protagonist!” the synopsis on the website reads. “But Dot isn’t alone in this crazy endeavor through time – she has the help of Bug, Pixel Ripped’s creator herself, as they join forces to dispel Cyblin Lord and launch the game on time.” Recently, Atari also played a large role in the acquisition of a new developer being added to its side. In that, Night Dive Studios revealed its purchase last month for the Washington-based team ahead of the soon release for System Shock Remake. You can read the full report by heading here. Are you excited for Pixel Ripped 1978? Pixel Ripped 1978 is listed for PC, Meta Quest 2, and PlayStation VR 2 for a summer 2023 release.