Donkey Kong Land is now available on Nintendo Switch Online

Nintendo has continued to bring more games to its Nintendo Switch Online libraries for Game Boy, Nintendo 64, SNES, NES, and Sega Genesis. It has been announced that Donkey Kong Land joined the Game Boy library today and is available to those who are a Nintendo Switch Online member. Donkey Kong Land released in 1995 developed by Rare and published by Nintendo for the Game Boy. The game had sold almost 4 million copies during its time of release in the 1990s. Cranky Kong doesn’t think Donkey Kong has proven himself to be a hero yet. So, he decides to work out a deal with the closest villain that he knows. K. Rool and his baddies have hidden bananas in new places across Donkey Kong Island in another attempt to outwit the best-friend duo. And the only response is for Donkey Kong and Diddy Kong to go off on another adventure!
Elden Ring is on Sale for $20 on Amazon

Elden Ring, the 2022 Game of The Year by FromSoftware has become a very popular IP after it has sold over 25 million units across Xbox, PlayStation, and PC. This year Elden Ring received its first expansion with Shadow of The Erdtree which has been nothing but a success getting a nomination for Game of The Year. Elden Ring is $40 Off On Amazon Amazon has a huge sale going on for Elden Ring right now saving $40 on both the PlayStation 5 and the Xbox Series X|S version of the game. It is currently listed as $20 and it’s part of a Black Friday Deal so it will only be live for a limited time. You can purchase Elden Ring on Amazon here. In other related news, Sony has sent a letter to Kadokawa, the parent company of FromSoftware that they are interested in an acquisition of the company.
Sea of Stars Now Has Three-Player Co-Op

It was announced earlier this year that retro-inspired turn-based RPG, Sea of Stars would be getting three-player co-op. On November 12, 2024, Sabotage Studio announced Dawn of Equinox, a free update implementing refinements and improvements including the addition of three-player co-op across the entirety of the campaign. There were also adjustments to combat with this update. “We ultimately see Dawn of Equinox as the community’s gift to us – the overwhelming love and support they’ve shown us ever since we announced Sea of Stars is what gave our team the means to return to the project and refine it even more,” said Thierry Boulanger, co-founder of Sabotage Studio and game director on Sea of Stars. “There’s a lot in store for the Solstice Warriors in our upcoming DLC, Throes of the Watchmaker, but in the meantime we couldn’t be more grateful to all of our players for the opportunity to realize the definitive edition of our dreams for Sea of Stars through Dawn of Equinox.” Here is an overview of the entire Dawn of Equinox update for Sea of Stars which is available now: All-New Local Co-op: Sea of Stars’ story will be playable in its entirety by up to three players, with allies traversing the world together and mastering a new Co-op Timed Hits combat mechanic. Combat 2.0: The addition of Mystery Locks brings a new gameplay loop around revealing the ways to break the spells of enemies each time a new type is encountered in battle. Along with “Reveal” functions added to some of the playable cast’s special skills, Combo Points now remain after battle, offering new ways to open certain encounters, or test different damage types on enemies to reveal their locks. A comprehensive balancing pass has also been done to reflect both these new changes and player feedback since launch. A Revamped Prologue: Implementing combat for the young versions of our heroes, the updated flow does away with the flashback structure to begin in their childhood, directly including action in the prologue. Bonus Cinematic Scene: An entirely new cutscene has been added to accentuate a pivotal moment in the original adventure, referred to as “Paths on Water”. A Speedrunner Mode Relic: This new item activates a range of features helpful for those looking to set a new personal best or world record. Difficulty Presets: Three difficulty options are now available when starting a new game, which are presets using the game’s Relics. New Relics have also been added, both for quality of life and difficulty adjustments. Improved Parrot Relic: Sea of Stars’ secret-tracking parrot has learned a few new tricks to better assist players tracking down overlooked challenges and collectibles. Quebecois Localization: A comprehensive French Canadian translation for Quebec’s finest Solstice Warriors. Quality of Life Improvements: An array of general updates and improvements spanning Sea of Stars’ full campaign. In other news, Sea of Stars has officially reached over 6 million players since it was released in August 2023 across all platforms.
Sea of Stars has reached over 6 million players since launch

Sabotage Studio released Sea of Stars over a year ago across PC, Nintendo Switch, Xbox Series X|S, and PlayStation 5. The game was an instant hit and is a heavily inspired by the classic title, Chrono Trigger. It has been announced that Sea of Stars has been played by over 6 million players worldwide. The announcement came from the official X (Twitter) account for Sea of Stars. Earlier this month, Sabotage Studio released the Dawn of Equinox which introduced three-player co-op across the entirety of the game’s campaign and brought adjustments to combat and more. This update is free to all players. In Spring 2025, Sea of Stars will be getting another free DLC – Throes of the Watchmaker that will bring a new storyline, a new playable character, and more.
Path of Exile 2: Developer Q&A with Game Director Jonathan Rogers

Earlier this month, Grinding Gear Games invited media to attend an Early Access Preview event in Los Angeles to test out the much-anticipated ARPG, Path of Exile 2.
Path of Exile 2: Are We Witnessing an ARPG Revolution?

With its Early Access launch date of December 6 mere weeks away, Path of Exile 2 is shaping up to be more than just a sequel—it’s a reinvention of the ARPG formula. During a recent Early Access event in Los Angeles, developer Grinding Gear Games unveiled an impressive array of new features, systems, and philosophies driving the game’s design. A New Era Begins Set 20 years after the original game, Path of Exile 2 introduces a dark world grappling with the return of “The Beast.” The game opens with a cinematic (not available in early access) that sets the tone for the epic journey ahead. Players will have access to the initial three acts during early access, taking roughly 25 hours to complete. Despite starting smaller than its predecessor, Path of Exile 2 Game Director Jonathan Rogers made it clear in an event Q&A that the focus on a strong endgame promises plenty of replayability. Streamlined, Yet Complex Systems Grinding Gear Games aims to make PoE2 more approachable without sacrificing depth. Skill gems remain integral to gameplay but now come with tutorial videos to guide players. Skills are no longer tied to specific classes either, offering unprecedented freedom to experiment. Support gems have also been simplified, with recommended pairings to streamline customization. The game’s iconic Passive Skill Tree returns, boasting 1,500 nodes shared across all classes. Much like Final Fantasy X’s Sphere Grid, each class begins in a unique section of the tree, and players can discover major nodes called Keystones, which provide powerful effects with trade-offs Classes in Session PoE2 launches with six core classes, each offering a distinct playstyle: Each class can eventually unlock two “Ascendency” subclasses, with a third planned post-launch. Endgame, Reinvented The endgame begins at Level 65 and promises a variety of interconnected systems. Ascension Trials, a roguelike-inspired activity, offers branching paths with unique rewards. Cleansing corrupted maps, battling “Uber” pinnacle bosses, and tackling modifiers like breaches and tablets provide diverse challenges. Path of Exile 2 takes cues from its predecessor’s leagues, describing endgame expansions as “league sequels.” This ensures a steady flow of content updates and ever-evolving gameplay. Loot and Customization Loot remains a central pillar of PoE2. Charms replace many flask mechanics, offering passive buffs and resistances. Unique items, crucial for “build-enabling,” are more accessible thanks to improved drop rates. Crafting has been streamlined, making upgrades easier yet more vital. Jewels return as part of the Passive Skill Tree, some even modifying nearby nodes. Corrupted items add an unpredictable layer to gear progression, and players can seamlessly swap between gear and skill loadouts for flexibility. A Balancing Act With over 100 bosses, revamped systems, and a commitment to accessibility, Path of Exile 2 looks to balance complexity with user-friendliness. While its depth may still overwhelm newcomers, the deliberate design choices suggest a game ready to dominate the ARPG landscape. For $30, players can dive into Early Access on December 6 and experience the next evolution of Path of Exile. Whether you’re a seasoned exile or a curious newcomer, PoE2 seems poised to deliver.