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Grand Theft Auto VI Trailer 2 already reached 40 million views

gta 6 trailer 2

Rockstar Games surprisingly released Trailer 2 for Grand Theft Auto VI, which gives us a better look at the story and some of the main characters. We got a better look at Lucia Caminos and Jason Duval, the two main protagonists who look to be an iconic duo. Other characters revealed are Cal Hamtpon, Boobie Ike, Dre’quan Priest, Raul Bautista, Brian Heder, and Real Dimez. Trailer 2 for GTA VI has already reached over 40 million views on YouTube Here is the background of Jason Duval and Lucia Caminos: Jason Duval: Jason grew up around grifters and crooks. After a stint in the Army trying to shake off his troubled teens, he found himself in the Keys doing what he knows best, working for local drug runners. It might be time to try something new. Lucia Caminos: Life has been coming at her swinging ever since. Fighting for her family landed her in the Leonida Penitentiary. Sheer luck got her out. Lucia’s learned her lesson — only smart moves from here. Rockstar Games shared all the information about each character showcased on their website here. The footage used in the trailer was also captured on PS5, the video stated at the end. Grand Theft Auto VI will release on May 26, 2026, on Xbox Series X|S and PlayStation 5, it was announced last week. Are you excited for GTA 6?

EB Games Returns to Canada After Major Acquisition

A cherished name from Canada’s gaming history is staging a comeback. Electronics Boutique — affectionately remembered by a generation as EB Games — is being revived, stirring deep nostalgia in those who once swapped cartridges and lined up for midnight game launches. This revival follows a major acquisition led by Stephan Tetrault, a well-known French-Canadian entrepreneur with deep roots in the collectibles and entertainment world. Tetrault has officially purchased Electronics Boutique Canada Inc. from GameStop Global Holdings S.A.R.L., breathing new life into a brand that once anchored itself in the heart of Canadian mall culture — the kind of store you’d spot nestled between Spencer Gifts and San Francisco, just across from Hot Topic. The move signals a significant shift for the retailer and hints at a broader resurgence of brick-and-mortar gaming in Canada. A full brand overhaul is already in progress, with updated store signage, a modernized website, and a new suite of digital assets set to roll out across the country in the coming months. “This isn’t just a business play—it’s about bringing back something Canadians genuinely loved,” said Stephan Tetrault, now the Owner and CEO of the newly rebranded EB Games Canada. “We’re building something meaningful, grounded in community, nostalgia, and forward-thinking innovation.” EB Games had its identity phased out in 2021, when GameStop streamlined its international branding efforts. Yet, the rebrand never quite took hold in Canada, where longtime customers continued to call the stores by their former name. Recognizing this cultural attachment, the new ownership is doubling down on that legacy to rebuild a brand that feels familiar and distinctly Canadian. The relaunch of EB Games Canada comes at a pivotal moment for GameStop Corp., its former U.S.-based parent company headquartered in Grapevine, Texas. After years of declining sales and shuttered locations, GameStop has been grappling with the industry’s steady drift toward digital distribution. Once a retail juggernaut, GameStop soared in the 2000s and peaked around 2015, operating more than 6,000 stores worldwide and generating over $9 billion in annual revenue. But the rise of digital platforms — Xbox Live, PlayStation Network, Nintendo eShop, and Steam — steadily eroded consumer demand for physical media. In an effort to stay relevant, GameStop branched out into collectibles and digital ventures, including a brief foray into the NFT market. That initiative came to an end in February 2024, shuttered amid regulatory hurdles and execution challenges. The company also captured the world’s attention in early 2021, when its stock became the centerpiece of a Reddit-driven trading phenomenon, originating on the r/wallstreetbets forum. The event sent GameStop’s share price soaring and plummeting in a volatile cycle that turned it into a global financial spectacle. By 2024, GameStop had closed nearly 600 U.S. locations and signaled further downsizing. The company has also dabbled in areas like cryptocurrency investment as it attempts to reinvent itself within a changing industry landscape. Meanwhile, the revival of EB Games Canada is not just a nostalgic gesture but a strategic pivot toward rebuilding physical gaming communities in an increasingly digital world. Tetrault’s vision suggests a hybrid model that honors the past while embracing new consumer trends.

Split Fiction sold 4 million copies

split fiction

Hazelight Studios and EA released Split Fiction in early March for PS5, Xbox Series X|S, and PC, and it has been arguably one of the best games of the year. There are already plans to make a live-action film of the game, with Sydney Sweeney set to play one of the main characters. Today, Hazelight Studios announced that Split Fiction has sold 4 million copies to date. The news was shared in a post on X (Twitter) 4 MILLION SOLD!!!!So many of you have picked up Split Fiction already, it’s amazing… 🤯 Seeing the fun you have with our game and the love you show for Mio, Zoe and each other warms our hearts here at Hazelight ❤️ And so many hot dogs made… 😨 pic.twitter.com/IgByYHDAnz — Hazelight Studios (@HazelightGames) May 6, 2025 Since its release, Split Fiction broke three world records, and it was announced that the game will be coming to the Nintendo Switch 2. It’s going to be released on Switch 2 on June 5, and pre-orders will be available now. Sadly, the physical release for the game will not even be a game key card, and instead it’ll just include a code. Split Fiction includes a friend’s pass, allowing one owner to play with others on different consoles or the same platform. This feature has played a great part in the success of Hazelight Studios’ latest releases. In our review of Split Fiction, we scored it a 10 out of 10, considering it a possible contender for Game of The Year.

Doom: The Dark Ages, Dragon Ball Xenoverse 2, And More Coming In Xbox Game Pass May 2025 Update

Recently, Xbox Game Pass has continued to offer to its subscribers what some services are overlooking. As part of its new program, Ultimate members can benefit for select free-to-play games like Smite 2 & The Finals with in-game goodies. However, it is not for everyone. Even Xbox boss Phil Spencer elaborated that Game Pass is definitively for those that avidly explore gaming for the best value. As for the roster of new games that hit the subscription recently, April 2025 has been eventful to  say the least. The start of the month introduced titles like South of Midnight, Borderlands 3, and Diablo III then. The service continued this momentum into overdrive with its latter update. In that, we welcomed games Clair Obscur: Expedition 33, Towerborne, and Far Cry 4 as well. Now entering into May 2025, Xbox Game Pass is not letting up yet. You can read the full list below: Console Dragon Ball Xenoverse 2 {Game Pass Ultimate} – 5/7 Dungeons of Hinterberg – 5/7 Flintlock: The Siege of Dawn [Xbox Series X|S] – 5/7 Metal Slug Tactics – 5/7 Revenge of the Savage Planet [Xbox Series X|S] {Game Pass Ultimate} – 5/8 Teenage Mutant Ninja Turtles: Mutants Unleashed {Game Pass Ultimate} – 5/8 Warhammer: Vermintide 2 {Game Pass Ultimate} – 5/13 DOOM: The Dark Ages [Xbox Series X|S] {Game Pass Ultimate} – 5/15 Kulebra and the Souls of Limbo {Game Pass Ultimate} – 5/16 Firefighting Simulator: The Squad {Game Pass Ultimate} – 5/20 Police Simulator: Patrol Officers {Game Pass Ultimate} – 5/20 PC Dragon Ball Xenoverse 2 {Game Pass Ultimate} – 5/7 Revenge of the Savage Planet {Game Pass Ultimate} – 5/8 Teenage Mutant Ninja Turtles: Mutants Unleashed {Game Pass Ultimate} – 5/8 DOOM: The Dark Ages {Game Pass Ultimate} – 5/15 Kulebra and the Souls of Limbo {Game Pass Ultimate} – 5/16 Firefighting Simulator: The Squad {Game Pass Ultimate} – 5/20 Police Simulator: Patrol Officers {Game Pass Ultimate} – 5/20 Cloud Dragon Ball Xenoverse 2 {Game Pass Ultimate} – 5/7 Revenge of the Savage Planet {Game Pass Ultimate} – 5/8 Teenage Mutant Ninja Turtles: Mutants Unleashed {Game Pass Ultimate} – 5/8 Warhammer: Vermintide 2 {Game Pass Ultimate} – 5/13 DOOM: The Dark Ages – 5/15 Kulebra and the Souls of Limbo {Game Pass Ultimate} – 5/16 Firefighting Simulator: The Squad {Game Pass Ultimate} – 5/20 Police Simulator: Patrol Officers {Game Pass Ultimate} – 5/20 “Police Simulator Patrol Officers portrays a solid foundation of a police officer’s career along with the ability to improve,” Rectify Gaming’s review for the game reads; scoring a 6.5/10. “While there are a large amount of options and crimes available to us for investigation, those which are absent along with some buggy features detract from would could be an extremely complete representation.” The list of titles leaving Xbox Game Pass is also a handful come May 31st. Those being Brothers A Tale of Two Sons (Cloud; Console; PC), Chants of Sennaar (Cloud; Console; PC), Dune: Spice Wars (Game Preview) (Cloud; Console; PC), Hauntii (Cloud; Console; PC), and The Big Con (Cloud; Console; PC). Which has you most excited for Xbox Game Pass this month? Source: Xbox Wire

Review: Stygian: Outer Gods (Early Access)

Developer – Misterial Games Publisher – Fulqrum Publishing Platforms –   PS5, Xbox Series S|X,PC (Reviewed) Review copy given by Publisher NOTE: The following game is being reviewed in an Early Access State, the game may change after the release of this review, this review reflects the game at the time of publishing.  Stygian: Outer Gods is the latest game in the Stygian franchise by the developer Misterial Games. Stygian is currently in early access, but even at this point its quiet great! This is first person horror game set in a Lovecraftian universe, with a nice mix of RPG elements and reminds me of games such as Call of Cthulhu, Resident Evil, and In Sound Mind. I absolutely love games like this and was eager to jump at the opportunity to take a look at the early access release. The game opens in a rocky surrounding with monoliths, a shrine of some sorts to a mysterious god. After interacting with these monoliths you suddenly awake in your office from this horrific nightmare. You are man named Jack, a veteran and an explorer of sorts, that has travelled the world seemingly inspired by occult activities. You have been invited to explore Kingsport, a small port town, by your friend Victoria who has funding from Miskatonic University to investigate strange occurrences there. Packed and ready to go, you look at yourself in the mirror and are prompted to answer questions about yourself and what you see the mirror. In pondering the truth behind your reflection, you are able to make changes to Jack’s special traits and abilities. By answering these questions about yourself and your background, Jack is given bonuses but also faults to his character. These changes can be an increases or decreases in certain skills like Lockpicking and Occult Knowledge, damage resistances, and Jack’s health and sanity. After approving your choices for your character build, things start to go awry as EYES saw your choice. This is a common theme in Stygian, every action you take in the game can have good or bad impacts to your character as these all seeing EYES appear to be watching you at every turn. Victoria shows up unexpectedly and explains the truth behind the invite, Victoria wants your help and protection for this expedition to Kingsport. This journey is dangerous of course, and you are the only one Victoria trusts enough to travel with her to ease the fears of her overprotective father. You agree to depart and in typical Lovecraft fashion, everything falls apart. After a month at sea, your ships crashes in a storm and you wash up on the shores of Kingsport. Jack has been separated from Victoria and most of the crew and sets off to explore the town and solve the mystery of Kingsport. Quickly we are introduced to a series of systems in the game that are all necessary for your survival. The first of these systems is crafting. At work benches spread throughout the town, you are able to combine different resources to create items such as bandages and lockpicks. The first accessible crafting items are minimal but over the course of the early access but does expand to a few more very helpful items especially ammunition. Progressing a bit further, you see a corpse that has a knife sticking out of its neck, this is your first access at weapons to fight with. There are a variety of weapons that you will gain access to such as a Pistol, Shotgun, Rifle, Axe, and Sledgehammer. Most of the early access will be spent with melee weapons and sneaking around enemies trying not to disturb them, but closer to the end you will gain access to the guns which is a game changer in pacing. I enjoyed the mix of combat and pacing, sometimes it made more sense to go the stealth route to avoid wasting precious ammo, but other times I just wanted to park a round into the enemy’s skulls. In terms of enemies, that are quite a few all over town, but they are limited to just a few types of enemies. Mostly you will come across hags wielding sickles, and wild undead dogs throughout the playthrough, but in the later half of the early access the game takes a turn introducing these undead men that remind me of the movie The Descent. Playing at the hardest difficulty the game had to offer, the tension was high in fighting these enemies. While there were only a few types of enemies, I feel like the game didn’t suffer from it. As you play the game, you will come across different NPCs and quest giving corpses that can provide you with guidance and next steps to help your progression. These quests are typically hidden items that you need to find, like hidden keys or golden skulls and completing these quests will provide additional benefits like adding additional skills Jack can use. These skill cards can increase your lockpicking abilities, allow you to speak to the dead, increase your melee damage, to name a few. I found myself focusing on things like Lockpicking and Occult knowledge as I wanted to be able to access as many areas or dialogue conversations as I can throughout the playthrough. These skills give you access to more resources which are extremely helpful in your survival as the game can be difficult at times as saving is sparse and limited to certain areas of the game and upon death you will lose all progress since your last save. Being able to craft as many bandages and collect many more resources was game changing. Technically the game is a bit hit or miss unfortunately. My gaming PC is pretty decent but it hard a hard time running Stygian without stuttering, even when adjusting the settings to way below what I know I can handle. I think at one point I dropped everything to low and I still experienced stuttering. This seems

Review: MotoGP 25

Developer – Milestone S.r.l. Publisher – Milestone S.r.l. Platforms –   PS4/5, Xbox One , Xbox Series S|X,Nintendo Switch , PC (Reviewed) Review copy given by Publisher Before we get into the main portion of this review, I want to explain my history with the MotoGP franchise. I was a big MotoGP enjoyer in the early-mid 2000s during the PS2/PS3 era and slowly shifted interest after. I will not be doing any comparison to the previously released MotoGP 2024, as I have not experienced it, so I will be forming my opinions solely on this entry as its own entity, not as an upgrade/downgrade from previously released titles. It’s no question that previous MotoGP games are very difficult to master, considering the mass difficulty to control a racing bike is hard to translate to any type of controller. This time, they may have made it possible for newcomers to enjoy. From my experience, getting a motorcycle simulator-style experience is very difficult to control because you rely on feel more than anything. But I found myself with a bit of persistence getting better and better and even finding it not too challenging to run laps in, offering a very fatigue-free experience as a casual player. The controls were intuitive, and I did not find myself changing anything from default; everything felt very smooth and natural for a racing game experience. It’s no secret that games built with Unreal Engine 5 are beautiful, and MotoGP is not any different from the others. It’s visually stunning; all of the tracks have very good atmosphere and feel alive. Every motorcycle looks, sounds, and feels different from one another, giving you a different yet similar experience regardless of the manufacturer you choose to ride with. The sounds are very deep and impressive, giving you a very immersive experience when riding in a pack of racers. This year MotoGP has introduced a more arcade controlling experience for those who want to take baby steps into learning the tracks and improve their control before they jump into career mode. They also introduced the use of motards, mini bikes, and flat track racing with 4 dedicated maps for racing, branching out of the normal experience to offer a look into other avenues of motorcycle racing. I had a significant amount of fun racing the mini bikes; blasting through corners on 50cc bikes was a fresh, enjoyable experience to goof off after some real intense racing. Hopefully they lean into this more and give us more experiences and tracks like this. I spent some time playing the career mode, not expecting too much out of it, but I was pleasantly surprised that it’s actually fairly fun and pretty competitive. You get to choose between Moto 2, Moto 3, and MotoGP classes, allowing you to shape your experience to your liking. After you finish your race, you spend time with your tech engineers, giving you the opportunity to adjust the feeling and specs of your bike and how it feels, which feels like a more intuitive and well-designed feature instead of any skill tree type of system. A big part of racing games all boils down to the AI experience you receive. Good AI means you have fair, close racing that gives you a real challenge, but dealing with bad AI is a nightmare. My experience with this year’s AI is fairly mixed; race starts seem to be a cluster of bad driving, especially heading into the first turn, leaving you playing motorcycle bumper cars in some cases. Find yourself ahead of the pack by a good distance? Don’t worry; the AI tends to rubberband a bit, which can be a bit annoying because in some of my races they drive aggressively and run into the back of me, forcing me to wreck. Not all AI experiences are bad; however, you can have a good and difficult race depending on your settings, giving you the challenge that you may actually need to battle hard to maintain or overtake a place. The overall performance of MotoGP 25 was very enjoyable; I was playing maxed out on my 1440p monitor well over 100 fps without any hiccups or issues. Honestly, one of the more optimized Unreal 5 experiences I’ve had, although it’s still not perfect. Lower-end PCs should be able to handle an enjoyable feeling and looking experience without too much loss, of course depending on how old your computer may be. Hopefully they fix some of the small bugs and random crashes you may experience in the early stages, that being one of the main downfalls but also subject to change. As mentioned before, the AI is my other real downside. I hope they adjust the behavior with updates so the experience can be more consistent, especially with how aggressive the AI can tend to be. Of course your mileage may vary here, depending on if they update and change anything before you purchase your very own copy of MotoGP 25. The MotoGP series has a large history starting all the way back to the year 2000 and still gives dedicated enthusiasts a well-rounded experience, including paving a path for those who are new with their new assists. I look forward to seeing hopefully more updates in the future to push the experience even further. Whether you’re returning to MotoGP or this is your first time, you will not be disappointed with your experiences along the way. Milestone has done an amazing job and has brought me back into my love of the franchise.

Clair Obscur: Expedition 33 sales reach over 2 million

clair obscur expedition 33

This year has given us a lot of potential Game of the Year candidates already, and we are not even halfway through it. Clair Obscur: Expedition 33 from Sandfall Interactive has been leading the conversation over the last couple of weeks.  In just twelve days, Clair Obscur: Expedition 33 has sold over 2 million copies worldwide across all platforms. The announcement was shared on X (Twitter) this morning from the official Expedition 33 account: Twelve days in, and Clair Obscur: Expedition 33 has crossed two million copies sold. We’ve watched in awe as so many of you began your journey. Feeling every step, every emotion, every revelation alongside you. To those just joining us: welcome. Tomorrow comes. pic.twitter.com/WIykZa2kj7 — Clair Obscur: Expedition 33 (@expedition33) May 6, 2025 In just its first day, Expedition 33 sold 500K copies, and after just three days, it sold 1 million copies.  There have been reports that Clair Obscur: Expedition 33 leads in JRPGs sales against other juggernauts on Steam currently. The game has been so popular that it’s being developed into a live-action film with Story Kitchen behind the production for the new adaptation.  Sandfall Interactive hasn’t specified the total number of players who stepped foot into its latest creation. The game is available on Xbox and PC Game Pass, which has likely boosted the game’s numbers. However, the developer is only sharing the total amount of sales.  Other games Expedition 33 is competing with for Game of the Year so far are Split Fiction and Assassin’s Creed Shadows. We still have half the year to go for other games to join the conversation, but so far this would technically be your top 3 based on feedback and reviews. Clair Obscur: Expedition 33 is available on PC via Steam, Xbox Series, and PlayStation 5.

Some Xbox fans could get Gears of War: Reloaded for free

gears of war reloaded

Microsoft and The Coalition announced Gears of War: Reloaded will be coming to Xbox Series, Xbox PC, Xbox Cloud Gaming, Steam, and PS5 on August 26. The game is essentially an enhanced version of Gears of War Ultimate Edition, which was released over 10 years ago. The game will support 4K and 120 FPS, along with cross-play and cross-progression for its multiplayer mode. While it’s exciting that Gears of War will be coming to PlayStation, Xbox fans who previously owned Gears of War Ultimate Edition will get a nice surprise. How To Get Gears of War: Reloaded for Free Those who owned Gears of War Ultimate Edition digitally on Xbox will receive a free upgrade to Gears of War: Reloaded. If you owned only the physical version, you would not be able to upgrade to Reloaded. Although Xbox games are going multiplatform, there seem to be benefits coming to Xbox console owners. Now that more of their games can be played on other platforms. If you didn’t own Gears of War Ultimate Edition previously, luckily, Gears of War: Reloaded will be $39.99, which is half the price of what future Xbox games will be. Recently, we saw Forza Horizon 5 and Indiana Jones and The Great Circle come to PS5, and they were leading the PS Store pre-orders in the United States. Other Xbox games, including Sea of Thieves, received a large amount of sales on PlayStation 5, reaching well over 1 million sales in their first few months.