Rectify Gaming

Accessibility Review: Hyper Scape


When Hyper Scape first came out I was excited to play but didn’t end up trying it out until just recently. This battle royale-style game is not exactly ready for the accessibility crowd yet, but it does come close.

On launch, you’re asked to log into your Ubisoft account, which was pretty easy to do. From there, it loads up your game session. While loading, you are shown your settings and can adjust them from there. The options it showed were pretty impressive, and I will touch on those momentarily.

When the game session began, I got to run around and figure stuff out. The tutorial was voiced along with subtitles on the screen. I could hear footsteps while I was running around and was able to pick up the ammo and guns, but this is where things started to fail for me. There was a ping option in the settings menu which I had turned on, but there didn’t appear to be an auditory ping. Unfortunately, I didn’t get past the tutorial screen, but I’m determined to try again.

The settings had quite a few options, some of which were more useful for me as a totally blind person than others. From what I saw, the text-to-speech option was broken. I tried many times to turn it on. This would’ve helped to read the menus and other text out for me if it had worked. There were options for the dialog and subtitles, and I was asked what languages I wanted the text and voice in. There were also color blind options, which was rather impressive to me. On other screens I found volume adjustment sliders, video settings, controller settings and a few more. This is also where I found the ping option. It was on, but I didn’t hear a thing.

I’d love to see the ping and text-to-speech work for this game, as well as some auto-aim adjustments. They might be there, but I don’t remember coming across them. Another thing I’d like offered is some kind of indication that I was running into something. When moving around the map, my footsteps did stop, but I wasn’t sure why. I assumed I was running into a wall or on the edge of the map, but it’d be nice to not have to guess.

Hyper Scape is somewhat playable and is taking some steps in the right direction in accessibility. Hopefully more games will put these features in, as well as others, so we can all game together.

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About

Shay was born a gamer without sight. She started playing games at a young age. They ranged from Pokemon to Mario to games played only with sound. Shay is also a streamer on Twitch. When not gaming, she likes to read, talk to friends, and sing.

About The Author

Shay

Shay was born a gamer without sight. She started playing games at a young age. They ranged from Pokemon to Mario to games played only with sound. Shay is also a streamer on Twitch. When not gaming, she likes to read, talk to friends, and sing.