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Hyrule Warriors Legends 3DS Review

Game – Hyrule Warriors Legends Release Date – March 25, 2016 Platform – Nintendo 3DS Developers – Omega Force/Team Ninja Publishers – Nintendo/Koei Tecmo Price – $39.99 Reviewed By – Weston Terry     I have always been a huge fan of the Legend of Zelda franchise. Also, I have fond memories of playing Dynasty Warriors with my friends back in high school. When I heard the announcement that they were meshes the combat of Dynasty Warriors with the lore and world of the Legend of Zelda, I was pumped! It appeared as if we were going to see a new take on a beloved franchise. Too bad it didn’t look good…

Dude, Quit Playing With Yourself!

You know what isn’t fun? Playing ping-pong, Monopoly, or any game by yourself. You want to know why? Because multiplayer games are just more fun than single player games. Period. Now, now… I know some of you will definitely disagree with that statement. But, I think that I have a couple of arguments to persuade you to see things my way.   So, why is multiplayer more fun? Well, isn’t it obvious? Games were created to see who could outdo the other. Whether a physical sport, like a race to see who is fastest, or a board game like Chess to see who is more strategic. Who wants to sprint against their own time over and over and over… No one! And, I know you are going to say, “But, Speed Runners literally try and have the fastest time possible.” Which is correct, because they are competing against other players! You see, challenging another in a game has been something we have been doing for centuries. We like the competition, and find it fun to take part as well as spectate. It is just much more fun with more people.   The best argument for single-player gamers is as follows: Single-player games have a much better story than multiplayer games. Wrong… Sure, Skyrim has an incredible world that you can lose yourself in, I won’t argue with that. But, I dare say that most people didn’t finish that main story. In fact, if we look at the statistics of people who actually finish a game, we will find that the majority don’t.   In 2014, Steam researched some of the top single-player games to see how many players completed the campaign to earn the achievements. Mass Effect 2 had a completion rate of 56%, Batman: Arkham City had 47%, and The Elder Scrolls Skyrim only had 32% of players actually finishing the main campaign of the story! Now, this doesn’t prove that multiplayer is better, mind you, but it does show that the biggest strength of a single-player argument just isn’t true. We go to movies and read books to receive an amazing story, but most people make it through the entire thing! How many people would leave halfway through a movie, then claim that the story was the greatest part of it? I’m assuming not too many.     For some reason, there is this mindset that a multiplayer game can’t have a great story, and I’m not sure why. Maybe because there hasn’t been a lot of great ones created? Let’s take the world of Halo. I believe that many gamers would say that the lore and story of Halo is interesting, fun, and exciting. You can play those games with two people (some with four). What I’m saying is, sure, there hasn’t been a top multiplayer video game story, but that doesn’t mean that there can’t be one. It just hasn’t been created yet!   Plus, single-player stories are just so scripted. Sure, you live in a cool world, but we know that you are going to become the hero in the end. You are going to jump across the blocks, grab the flag, and save the princess from the castle. Now, gameplay is most important, but if you are selling me on an epic story, then just send me to the movies or hand me a good book. I’d much rather read about how the character behaves, then manually make him/her behave one way, only to see the opposite mindset during cutscenes…   Finally, the so -called “best” thing about single-player games isn’t actually playing the games. It is talking to your friends about playing them. That’s right! In the end, you want to find someone else to share this experience with. You want to talk about an experience and share it together. Deep down, single-player games just wish they could capture multiple people at once. Let’s take The Elder Scrolls: Skyrim again. I enjoyed playing that game. But you know what was even more fun? When I was streaming the game through Twitch and had other people to talk with me about the game. I basically had couch co-op without them playing. Oh, how I would have loved for someone to take control of Lydia, the first AI controlled partner, during the game and help me out. What I’m saying is, sharing the experience in the game is exactly what multiplayer is, and single-players want to share their experience with others.   Games bring people together. We love talking, playing, and just being around each other with them. Multiplayer allows us to get into a game and share a world together. Sure, you’re going to have some bad encounters with people at times, but you can’t let that get you down! Put yourself out there, game together, and have fun. It’s what games are all about.

Neon Chrome Review

Game – Neon Chrome Release Date – April 28, 2016 PC/May 31, 2016 Playstation/June 8, 2016 Xbox One Platform – Xbox One(Review), Playstation 4, PC Developer/Publisher –10tons Ltd./10tons Ltd. Price – $15.99 Reviewed By – Weston Terry   10tons recently released their biggest game of the year, Neon Chrome. Instead of being a puzzle-genre style game, such as Sparkle 2 and Azkend 2, Neon Chrome is a top-down shooter with an interesting twist. Procedurally-generated levels, as well as randomly-generated characters(known as assets), will make each and every playthrough unique when compared to your friends.   Neon Chrome is the name of the game, but also the name of the cyberpunk-style city where this game takes place. You play an elite hacker, a member of a rebellion that has risen up to try and take down the Overseer. Whenever a citizen “goes red” it is the Overseer’s responsibility to take them out. Using hacking abilities, your character is able to take over around 100 randomly-generated characters to try and kill the Overseer. Each “asset” can have different abilities, giving you different options through these levels. Also, you will gain credits to upgrade your different abilities and weapons while playing, but only after your asset dies. Try and make it as far as possible without losing a life, but, if you do, know that you will have more power when challenging the levels again.   Combining RPG-style leveling to a top-down shooter is a lot of fun. I had a blast trying to make it through each level without dying. I believe many hardcore gamers will try and get through the levels while losing the least amount of lives as possible! But, more casual gamers will still enjoy playing through this game since they will become more powerful. Sure, it may take more time for them to finish the game, but, eventually, they will!     Strategy is definitely important in this game. Positions, movement, powers, abilities, and understanding the environment is extremely important during gameplay. Getting your health back can be scarce, so definitely make sure that you take the time to try and find a rechargeable shield! Explore these destructible levels as much as possible. In the long run, it will help you out.   As you may notice, I really enjoyed this game. It is much different than any of the other 10tons games that I have played. I love RPGs, and I also enjoy something difficult. The game is solid, fun, and kept me entertained for quite a while. Sure, it can be frustrating at times, but that doesn’t mean that it isn’t a great game. When you have the chance, pick this game up. You’ll get through it… eventually…   [rwp-review id=”0″]

Just a Kid from Pallet Town

Remember Pokemon, that franchise that came out about twenty years ago? The game where capturing animals and using them to battle your friends caused you (or your parents) to spend tons of money on the game, cards, or any other type of memorabilia from it? Well, the phenomenon is happening all over again with Pokemon GO. Kids, college students, and even parents are now walking around neighborhoods all over to try and catch them all!   But, what if you are just a kid from “Pallet Town?” Can you really play this game if you live in a tiny town? In the original games you had to leave the small town to try and capture rarer Pokemon. So, is Pokemon GO actually usable in a small town setting? Well, lucky for all of you, I live in a small town of around 3,500 people. I’ve been attempting to play this game since launch, and have found some interesting things for those who live in a “Pallet Town.”     First off, I should explain how this game works. You create your avatar, and are quickly thrust in to picking/capturing your first Pokemon. Your choices are the same as the original Red/Blue games. Charmander, the fire-type, Squirtle, the water-type, or Bulbasaur, the grass-type.* You quickly catch your first Pokemon, and then are kind of left on your own to figure out the game. Now, I have had more than one person ask me “how do I get my character to move?” You actually are going to have to go outside and walk around in this game! That’s right, when you move, your character moves. This game wants you to go to a park, a beach, or anywhere and start walking around to find your next catch.   After you’ve mastered the art of capturing Pokemon, you will find yourself running into PokeStops. PokeStops are areas where you can gain more items for you and your Pokemon. Maybe you need more Pokeballs? Or even a Potion to heal your team to full health after attacking a gym! PokeStops have a chance to drop these items to help keep you involved in the game. Some areas may have 10+ PokeStops within a mile radius, while others may be two sitting side by side. But, you will need them. So be sure to stop by these areas to keep yourself in the game.                     Pokemon Gyms are much different than PokeStops, however. Once you reach level 5 and head to a gym, you will be asked to join one of the three teams in Pokemon GO. Each is represented by a different color (Red, Blue, and Yellow), but also view Pokemon in a different way. As of now, it seems like whichever team you pick doesn’t affect anything besides who you can be with when battling gyms. So ,choose whichever color or viewpoint you like most (or whichever your friends play as in case something changes in the future). Anyway, gyms will be owned by real people. If you are on Red team and run into a Red gym, then you can use your Pokemon to toughen it up and even leave one of your own Pokemon behind to defend it. If you see a gym that is owned by a team of a different color, then you can battle it to take it down and make claim it as your own. Claiming it will also give you rewards in the Shop menu of the app, so definitely check by there to claim your rewards.   Now, we can start talking about the advantages of playing Pokemon GO. This week, I have spent every night walking around downtown with my wife and a few friends. The area is populated with a lot of Pokemon, two or three PokeStops, and a couple of gyms. Every night this week, I have drove to one of the more Pokemon populated places in town, with about three PokeStops nearby, as well as a couple of gyms. But, I have found more than just that. Other trainers were doing the same thing as we were! Now, I know that bigger cities have seen a lot of trainers in these types of areas as well, but for someone who lives in a small town, it was different. Why? It was the same people every night!     But, why is that exciting? Well, because I got to know these trainers pretty well. We walked around the square pointing out different Pokemon, using Lures to attract some, and even battling at the gyms. We were mostly on different teams, but that is what made it even more fun. Rivalries play a huge part of the games, and being able to create a rivalry with someone that I know I will run into again just makes that world come alive. I can look at the owners of different gyms and place a face on them, and I know they are doing the same every time they see a gym that I currently hold.   Now, there are a few disadvantages. Obviously, the small amount of PokeStops means that you are locked down to certain areas. And, since there are only a few, you may feel the need to actually pay money for more Pokeballs or even Incense to attract some different creatures to your area. Also, with the few amount of gyms, you may find one player incredibly stronger than the rest around you. These things can be frustrating, but a quick trip to a bigger town to get PokeStop items and different Pokemon, or even battling a gym with a few of your friends will remedy this problem quickly.   Playing Pokemon GO in a small town is completely doable. Sure, there are some of you who live in smaller towns than the one I’m speaking of that presents different sorts of challenges, but there are definitely nearby areas that you can

SUPERHOT Review

Game – SUPERHOT Release Date – PC – February 25th, 2016/ Xbox One – May 3rd, 2016 Platform – Xbox One(Review), Playstation 4, Playstation Vita Developer/Publisher –SUPERHOT Team/SUPERHOT Team Price – $24.99 Reviewed By – Weston Terry   Every move counts in this fantastic first-person shooter/puzzle hybrid. Every move you make allows your enemies, as well as their movements, to move as well. Unlike moving quickly in most shooters, this game wants you to take a few seconds to sit still, look around, and make your plan of attack. One small step is only a fraction of a second, so take your time and find your way through each puzzle.   You complete a level once you eliminate all of the enemies. Sometimes, it is as simple as taking shots with a pistol, or punching an enemy a few times to take them out. Other times, however, you may find yourself in a small room with three armed enemies! Taking the time to disarm, attack, and take out the entire group of enemies may take you over fifteen or so minutes (once you take into account restarting because you keep falling!), but  in-game, only five seconds have passed. Obviously, the calculation of movement when time is standing still is where the meat of the game is, and during those times, it is a lot of fun.     SUPERHOT has 32 total levels in its story mode. The character you are playing has a friend that has cracked a new game, and has sent you the first few levels. I don’t want to spoil anymore, but the story does get a little more interesting as you go. The things you are directed to do towards the end were a little meta, but I enjoyed it. It was fantastic, and left me wanting more!   When a game leaves you wanting more, it is usually considered a good thing. However, with the main story being short, it did the opposite. I felt like there just wasn’t enough “meat” for the story to last. A few new mechanics, or even levels designed around some mechanics, would have made the game feel longer. For the most part, the game was just multiple levels with the same skills that you already had.     To fill the void of a short campaign, however, are two additional modes. One mode is simply a more challenging take on the previous 32 levels, such as having “Katanas Only” missions. It was fun, but simple. Same concepts as the story but only allowed the player to do certain things. Endless Mode was the mode that quickly became my favorite. It was addicting to try and survive in an area as long as possible while continuing to rack up kills. The Tetris-style “play until you can’t” concept really kept me engaged. I was trying to keep besting my previous score until way late into the night (my wife would argue morning…)! SUPERHOT is fantastic. I believe that it is a terrific game that just didn’t have enough levels. The rest of the content is great, and I do believe there is enough here to keep you entertained for hours. And, once VR headsets are more available, I can see this game becoming a foundation for other games to build on. The SUPERHOT Team did a great job taking an old idea, adding a unique layer, and creating something that was a lot of fun to play. If you find this game on sale, then pick it up. It will be worth every penny. [rwp-review id=”0″]

Azkend 2: The World Beneath Review

Game – Azkend 2: The World Beneath Release Date – May 6th, 2016 Platform – Xbox One(Reviewed), PlayStation 4, PlayStation Vita Developer/Publisher –10tons Ltd./10tons Ltd. Price – $7.99 Sparkle 2 was the first game I ever reviewed, and it was developed by 10tons Ltd. Now, I have the chance to review their latest release into the console world, Azkend 2: The World Beneath. This match-three puzzle game was originally released in 2012 for Android/iOS. They took the simple match-three puzzle and added more depth. Power-ups, passive powers, and much more makes this game stand out when compared to other games in its genre. Firstly, let me mention that there are three different game modes within Azkend 2: The World Beneath. There is an Adventure Mode, a Time Challenge Mode, and a Medal Mode. The Adventure Mode focuses on the story of the game, while the other two modes are made to challenge your skills. The story in this game, however, is reminiscent of Sparkle 2’s story in that it feels forced, and honestly, just isn’t necessary. Azkend 2’s Adventure Mode opens up with a narrator named Jules who is trying to sail from Liverpool to New York. The first few levels teach you the basics of the game, showing you how to clear the board in order to advance. As you finish the first few simple levels, a terrible storm will hit your ship. The ship will then be taken into a whirlpool, and you, along with Jules, will awake in a strange location. Solving the multitude of puzzles (over 60!) will advance/complete the adventure. Now, the story isn’t terrible. It’s just dull. The narration is decent, and the background scenery is truly beautiful. There are even a few puzzles that allow the player to take the time to scan the art more closely, and I actually enjoyed having a break to look at the artwork. 10tons Ltd. knows that the artwork is beautiful, which is great, but the story mode just isn’t necessary. The three-match game is simple, and I believe that they felt that a story was needed to make this game seem more exciting. However, puzzle game players just want to play puzzles, telling a story isn’t needed. As mentioned earlier, there are two challenging modes that are available in Azkend 2: The World Beneath. Time Challenge Mode is an endless mode that will pit you against the clock. The goal is simply to score as many points as possible before the clock runs out. Medal Mode is simply repeating the levels that you completed earlier in Adventure Mode with a little more of a challenge. You will be earning different tiers of medals that are determined by how quickly you finish the level. Shoot for the gold medals, as they are for the best players. As for me? I went for the silver and bronze (puzzles games just aren’t my genre…). These two modes, in my opinion, are what the game should have been about. Medal Mode allows you to play the Adventure Mode without having to stop and listen to narration. Time Challenge will bring out your competitiveness, especially if you are a hardcore puzzle gamer. One other issue that I had with this game is the controls. You simply hold down the button, drag across the images, and then release the button when you have your match. I had a problem getting the images in an order to grant me higher bonuses, which forced me to go back and redo what I had thought I had already done. That can become frustrating for someone who is playing against the clock. I wish that 10tons Ltd. would quit trying to add story modes into their puzzle games. Why? Because they understand gameplay. Their games are solid, functional, and are really fun. But, when you force a story that isn’t great, it makes me want to quit playing and jump onto my phone for a puzzle game. Taking the time to develop a story will pull resources away from more levels, better gameplay, or more modes. I hope that they focus on that for their next title.

Fortified Review on Xbox One

Release Date – February 3, 2016 Platform – Xbox One(Review) and PC Developer/Publisher – Clapfoot/Clapfoot Price – $14.99 If you loved the old 1950s science fiction movies, then you will enjoy the setting for Clapfoot’s Fortified. A Martian invasion needs to be stopped in this Tower Defense strategy shooter. Using different heroes, the player is tasked with protecting their base/rocket ship from being destroyed. Combining your skill with a good strategy will ensure victory, for sure. Humanity has begun to fight back with four heroes, based on pulp heroes from the 1950s, known as the Captain, the Agent, the Spaceman, and the Rocket Scientist. Each hero has different abilities to resist the onslaught of Martians, forcing them back and away from the base. But, using abilities isn’t the only way to force these beings back! Different structures can be built to try and repel the Martians away. These structures can be anything from anti-air cannon to stop UFOs, to dropping in more infantry that will move and try and hold off the Martians for a time. While playing, you will be able to upgrade your structures to become more powerful as the waves of enemies grow stronger.   Playing solo is fun, but multiplayer is when the game shines. Nothing is more fun than seeing each hero on the screen together, using their powers to take down the Martians! Playing online with a group is simple and easy to access for any gamer. The social aspect of playing with three of your friends is something to try. The game is just better with more people. Fortified’s music is just background noise. It becomes background noise and just doesn’t add anything to the gameplay. But, it does enough to get the job done. The graphics are reminiscent of Team Fortress, which is a good option. Each character can stand out with these cartoony-style graphics. This decision worked great for the game. A fantastic choice by the team, for sure. At the end of the day, the game is good. Sometimes the gameplay feels a little shallow and may even feel like more could be added to the experience. This is easily overlooked, however, when you play with others. Fortified is worth buying if you enjoy Tower Defense-style games. Check it out.

343 Industries Succeed with Micro-Transactions

  Halo 5: Guardians has been seeing major success from their micro-transactions known as Requisition Packs (REQ Packs). Whenever micro-transactions are discussed among gamers, it is usually because of the negative impact they tend to have on the game to which they have been added. Most gamers will automatically view micro-transactions as “Pay-To-Win” deals, meaning spending a little cash will guarantee an easy victory. However, I believe that 343 Industries have found a way to make micro-transactions successful without feeling necessary.     In Halo 5: Guardians, gamers are able to earn REQ points after each match in Warzone and Arena multiplayer that can be used to purchase REQ packs. Each pack contains a variety of items, such as weapons, armors, weapon skins, assassination animations, stances, and emblems. The Arena playlist, which is the ranked playlist, only allows the cosmetic items to be used. The unranked Warzone playlist, however, allows weapons, vehicles, and power-ups to be used.   As mentioned above, REQ points are earned by spending time in Halo 5: Guardians. However, these REQ packs can be purchased with real money. With the Warzone mode allowing these REQs to be used, most gamers immediately decide that this is a pay-to-win purchase. But, I disagree. I believe that skill is more important than REQs.     In Warzone, a player first has to earn the ability to call in their REQs, which will require skill on the player’s part. Now, the obvious argument for the pay-to-win side is “if both sides are equal in skill, but one has more REQs to use than the other, who would win?” And, yes, the team with the REQs is most likely to win in that situation. However, every match isn’t totally even. I would argue that having the REQs do provide more of an advantage, but not  a guaranteed victory. So, let’s just call these REQs “Pay-For-Advantage” instead of “Pay-To-Win.” On most occasions, that is exactly what it will end up being.   343 Industries has stated that the money used to purchase REQs will be added to the Halo Championship Series (HCS) grand prize. Originally, the HCS prize pool was $1 million dollars. 343 Industries recently announced that the Halo World Championship has increased to $2.5 million, simply by using the money that has been spent by players to purchase REQ packs. Obviously, fans have supported micro-transactions enough to help raise money for the major championship. But, 343 Industries has found other ways to use these funds for the fans.     Taking a bold move, 343 Industries stated that they would not be charging anything for their DLC. Why? It is being funded by the REQ purchases, allowing all Spartans to continue to play together instead of dividing the community. So far, 11 new maps, 12 new modes, and more than 180 extra REQ items have been added into the game. This crowdfunding source has provided 343 Industries a way to keep all players together at all times. If everyone has the same content, then you can keep your matchmaking base as large as possible. However, asking consumers to purchase a $20 map pack will definitely keep players from being able to game together, which will then persuade them to find another game to play instead. Halo has kept players in their game longer, which also means that players are more likely to drop a few dollars for a REQ pack over time.   343 Industries has found the sweet spot for micro-transactions. The money that goes in doesn’t disappear, but instead is seen going back into the community. All of the content that is created by 343 has to be funded in some way. Being able to earn REQs without spending money gives gamers items to chase, which keeps them coming back. Allowing these rewards that are not “game-breaking” to be purchased helps fund the best part of Halo 5, which are the monthly updates of maps and game modes. I hope that other companies will look at the way 343 Industries has used micro-transactions and will find ways to continue to improve it!       E-Mail: HoundstoothRTR7@gmail.com Twitch: Twitch.TV/Houndstooth Twitter: @HoundstoothRTR

Electronic Super Joy Review

Game – Electronic Super Joy Release Date – January 20, 2016 Platform – Xbox One(Review) and PC Developer/Publisher – Michael Todd Games/LOOT Interactive, LLC Price – $9.99 Balancing a game between challenging and fun is usually difficult, but Electronic Super Joy found the perfect sweet spot. Older gamers remember the times when there were no save states, a few checkpoints, and even fewer lives! Electronic Super Joy does a fantastic job of making a challenge while keeping the fun going! WARNING Before you begin playing Electronic Super Joy, a warning is displayed on your screen. I believe that I should make sure that you know beforehand that this game is not made for children, but for adults. It states that the game contains “tons of crude language, pixelated violence and murder, sexual content” and more. So, do not buy this game for a young child. BASIC INFORMATION Electronic Super Joy is a modern-day platformer, keeping the ideas of the classic style, but adding much more. The simple mechanics are welcoming to new gamers, and the gameplay teaches you as you play. However, as you continue playing, it is obvious that there is a learning curve to the game. The goal of each level is simple; the player tries to complete each level without losing a life, but has checkpoints along the path to respawn. Each World in the game contains 15 levels, which is plenty of content. More modes exist, such as “Micro-Hell” mode and a DLC pack that is already available for download. Also, for the Xbox One, there are bonus levels added to the game. KEEP YOUR EYES OPEN The graphics in the game directly add to the gameplay. Using the background colors and patterns, the game can distract the player and distort your vision. It takes something simple, such as a short jump, and turns it into a difficult task. Also, the screen can scroll faster or slower, once again changing the pace and the difficulty of the game. It is simply done but adds a lot of fun to the gameplay. CHILDISH STORY The story for both the main campaign and “Micro-Hell Mode” is rather childish. Your character is trying to chase down a Wizard that stole your butt in the main mode, while the “Micro Hell” is about getting revenge on Satan for “farting on your dog.” Even though the story is ridiculous, it is not the main focus. The main focus, challenge, and fun comes from the actual gameplay, so ignoring the story is exactly what I did. CONCLUSION If you are a glutton for punishment, enjoy getting frustrated, and if you love challenging games, then definitely pick up Electronic Super Joy. When it comes to a platformer, I have not found one as nearly as challenging. Make sure you have a spare controller lying around, because you may end up throwing yours through the screen.

Halo 5 Hammer Storm Preview

The Halo Community Update just dropped, giving us all something to look forward to in the upcoming weeks. Let’s take a look at everything!   Be My Valentine! This weekend, Halo 5 will be showcasing their Valentine’s Double Date social playlist. Pink and red hues fill the usual Breakout maps, giving everyone Halo 2 BR starts. First to 30 wins, so find that special someone that you game with and paint the town red! (Losers buy dinner)   Social Playlist Confirmed 343’s Multiplayer Team is making adjustments to the playlist. Halo will be dropping its usual weekend playlists in favor of a permanent social playlist. Social CTF will be kicking off the playlist next week. The Social Playlist will be available throughout the week, instead of only on the weekends. They quickly point out that Weekend Playlists will not be going away forever, but will instead appear as a “limited-time playlist” for special occasions, hence the Double Date this weekend.   New Game Modes The February update will be adding Assault and Grifball. A classic gametype, Fiesta, will also be returning. It looks like 343 has listened to the fans and are returning these favorites back into the Halo game.   New Map – Torque A new map was also teased, named Torque. However, we have only seen the concept art for it. Definitely stay tuned to see more on it!   Show Your True Colors Your Spartan has always been able to stand out from others by emblems, armor, and color. 343 has increased the color palette from 32 colors to 60 colors. Also, users now have the ability to customize their emblems with a primary, secondary, and tertiary color instead of using the harmonies from launch.   Weapons, Armor, and REQs And, of course, new REQs will be available from the newest update. Armor, emblems, Warzone weapons, and more will appear in this update. We haven’t seen everything yet, so keep an eye out for any and all details!   343 has answered a lot of wants from the community since launch. This new update contains a lot of improvements, wants, and content.  What do you think? How has 343 done with these updates? Let me know!     To get the full details, be sure to visit Halo Waypoint.     E-Mail: HoundstoothRTR7@gmail.com Twitch: Twitch.TV/Houndstooth Twitter: @HoundstoothRTR