An Age of Calamity Is Upon Us

Legend of Zelda fans have been awaiting news on the Breath of the Wild sequel teased at E3 2019. So far nothing else has been provided regarding the game. But not to fret, another Zelda game is coming. Nintendo uploaded a trailer for a new Legend of Zelda game: Set during the Age of Calamity 100 years before the events of Breath of the Wild. Hyrule Warriors: Age of Calamity The game is to be released on November 20th, with pre-ordering available on the Nintendo e-Shop right now for $60. Producer Eiji Aonuma announced that Koei Tecmo are working closer with the Legend of Zelda team than ever before. Age of Calamity will follow the stories of Link, Zelda and the champions during the war with Calamity Ganon. As for BOTW 2, the production team is working hard and we’ll have to continue waiting for more updates. The trailer showed parts of the story and, being a Warriors game, confirmed that the champions, Zelda and Link are playable. Combat mechanics such as flurry attacks and the Sheikah Slate mechanics are returning. Returning enemies include the Yiga Clan and the various Mobs from Breath of the Wild. Age of Calamity aims to please fans of both the Warriors games and Breath of the Wild. It isn’t farfetched to say that Age of Calamitymight also provide some foreshadowing as to what the Breath of the Wild sequel could offer if we don’t get any new trailers for it.
Halo Waypoint community update (December 16/17 2016)
Hello everyone! My name is TalkverseGaming and I am bringing you a summary of the Halo Waypoint community update that was brought out today/tonight depending on which timezone you live in! (Link: https://www.halowaypoint.com/en-us/news/forge-on) So Ske7ch (Being awesome so far, love ya bro <3) gave us a quick rundown on what’s been happening the past week, including these points (Quoted from waypoint): ICYMI: We launched a big update for Halo 5 last week! No seriously, we totally did. If you’ve managed to read this far and this is somehow news to you, go read this right now. Last week the team celebrated “343 Day,” which actually coincided with the release of Monitor’s Bounty on Dec. 8, but we opted to schedule our internal events for Friday, Dec. 9 (which was techincally “344 Day,” much to the chagrin of several folks). As a new member of the team it was a great experience to first get some updates and insights into the current and future strategy and plans for the studio as well as kick back and have fun with the team. We had an office-wide scavenger hunt that awarded us tickets that we then exchanged for a huge assortment of merchandise in a conference-room-turned-prize-redemption-mecca. Uny and Gh0st snagged themselves an unopened Halo 3 Legendary Edition (me, I’ve still got two in my garage at home). Grim and I didn’t exactly get amazing prizes but we had a great time playing Halo Wars 2 Blitz Firefight Co-Op! One of the more high profile components of “343 Day” was the grand finals for the 343 internal Halo 5 tournament! We ended up not being able to livestream the matches but we did the next best thing – we captured the whole thing using the new Observer Mode feature along with real-time casting by Bravo and Ghost. I’m hoping we can release that footage so I won’t spoil it other than say that it all came down to matchup of 343 Pro Team members StrongSide vs. Dersky. While the rest of the 343 team starts to wind down and scatter to the winds for the holidays, the Strategy team is working furiously on the final touches for Halo Wars: Definitive Edition, Halo Wars 2, and preparing some amazing goodness with the Blitz Beta for the new year. Halo Wars: DE is in the process of clearing certification now so it can be ready and waiting for players beginning Dec. 20! Uny has been busy tidying up some of the Forge offerings in Matchmaking that were disrupted upon the release of Monitor’s Bounty. Specifically he’s been working with content creators to fix and restore Rift Ball (still under way), fixing that pesky insta-spawning Shotgun on Pegasus II (done!), attempting to fix the spawn trap on Pegasus II (done!), and Uny and the original creators have made some performance optimizations to improve framerate with Pegasus II and Orion II. He and the team have also been working on adjusting suicide and betrayal booting in both Action Sack and Grifball game types (done!). Oh and he also made some changes to Ground Pound Arena to remove the Sniper Rifle and replaced it with the Brute Plasma Rifle and Plasma Pistol. How’s the new Gold Pack Gifting feature working out for you? I’m told that over 50% of players have already gifted their special giftable Gold Packs. What are the rest of you waiting for? Please though, do not send them to us! We apprecaite your generosity and support but I assure you nobody here at 343 needs REQ Packs. Instead, pay it forward to the Community at large or to that lower-ranked person you matched up with (or against) in a playlist. ‘Tis the season after all. I can’t really say anything of substance but yesterday we had a studio-wide presentation by Tim Longo, Halo Creative Director, on some super interesting topics pertaining to super secret future stuff. All I can say is that I left that meeting feeling very excited [me too – Grim]. We also saw some incredible HCS gameplay this week, and it was blowing up everyone’s twitter feeds (If you know what your doing with Halo) (BTW We all saw it so I won’t give a rundown of that, despite the incredible plays we saw) Moving on we head to the Halo Wars news, which the second instalment out next year, we can safely say it’s lined up to be just as good as the first one, possible even better! Considering there was also info given to us about a remastered Halo Wars, with some most asked Q’s on the forum, go check it out! On that note, they also gave us the Halo Wars remaster achievements, totalling at 1,500 GS, pretty much including all from the original, but the list is on waypoint, so you know… go check that out. Then we move on to what is the introduction of a new team member for the forge team, Josh (Or Anonfriction) was recently initiated, so follow him on twitter (https://twitter.com/AnonFriction), who looks like a good addition to the Halo team over at 343, who Ske7ch interviewed, which you can check out also on the waypoint forum. Me personally am excited to see what Josh can bring to the team, I’ve known him for a bit and can safely say he could be great for the forge team! (Also still love ya Tom <3) So onto the major reveal of the community update, as most people see, some forgers have been getting the Ollie helmet (Which in case you’ve been living under a rock) it’s based on Ollie the Pig, a forge toy inside forge that you can place around, which is seen in some community maps, which speaking of, how you get the helmet is to get your map or mode featured in matchmaking, in which you will receive a special req pack containing the helmet. Ske7ch also hinted at more secret helmets coming soon (Which of what I know WyvernZu also revealed the grunt helmet vie her twitter) The latter part of this update including (but
More Final Fantasy 30th anniversary stuff teased
Well with the release of Final Fantasy 15 this year and Final Fantasy 12 coming in 2017, Square Enix have teased us with more projects for the series’ 30th anniversary. The latest issue of Weekly Famitsu shows us a message from Final Fantasy Brand Manager Shinji Hashimoto, in which he is talking about the 30th anniversary of Final Fantasy. The first mention he says is an escape game (Possibly an escape room) in collaboration with Final Fantasy 14, hosting in Tokyo, Osaka, Nagoya, Sapporo and Fukouka. In ending the message, he says (Quoted) “as for other 30th anniversary projects, there are things that will be announced soon, so please look forward to it.” Square Enix has shared nothing else of these projects, but we will know more in the coming months. Be sure to tune in to the RectifyGaming site for when more info comes out, and we will be behind it.
Yooka Laylee looking for an April release
UPDATE: Playtonic plans to release Yooka Laylee on the Nintendo Switch, cancel Wii U version due to technical issues. “The Playtonic team is sad to confirm that despite our best efforts and exploring every possible avenue, we’ve encountered unforeseen technical issues that unfortunately mean it will be impossible for us to release the game on Wii U as initially planned.” “We can however confirm the exciting news that we are now working very closely with Nintendo to look to bring Yooka-Laylee to the upcoming Nintendo Switch. We’re looking forward to exploring the opportunity and will have more details to share early next year.” Just a short post here, but the upcoming game called ‘Yooka Laylee’ according to it’s listing, is set to release on April 11 2017. So there’s some news for those of you looking forward to the release on consoles and PC early next year. With the pre-order page live, we expect an official release date announcement in the very near future. You can pre-order the game now for £34.99
Miyamoto to put more effort into StarFox
So as we know, Shigero Miyamoto created StarFox, a Nintendo game where you take control of a fox pilot (What does the fox say?) which infamously uses the ‘do a barrel roll!’. At Shigeru’s apple soho appearance, he said this (quoted) “Yeah, I always wanted Fox McCloud to be a bit more popular than he is. [Crowd: “awww…”] But I think one more would be Pikmin. So I think these two, I’ll need to put some more energy into.” So this pretty much says he’ll put more effort into the Pikmin and StarFox games, and hopefully the fans have something more to appreciate about them and that more fans will come along.
HALO World Championship announced for 2017
UPDATE: Multiple events in HCS will now be crowd-funded, starting with HaloWC 2017. All REQ Pack sales going towards prize pools. As most halo fans would’ve watched in the spring/autumn depending on where you are, the Halo World Championship is returning next year for Halo 5, which is bound to be more interesting due to the new maps, the changes on those maps and the changes to come. 2017 will showcase a lot of the teams shown this year, and pretty much works the same in terms of qualifying and rules, etc. Here’s the official announcement video: https://www.youtube.com/watch?v=0bcQ8ytzPZ4 So far the qualifications dates have been announced in St. Louis, London, Mexico city and Las Vegas with a prize pool spanning a total of $145,000 with London and St. Louis having $50,000 each. But here are the details for the continent qualifications according to HALO waypoint: QUALIFICATION NORTH AMERICA For North American region qualification, we’re excited to partner again with UGC and Millennial Esports for some incredible Open LAN events as well as online qualifiers. NA Halo World Championship 2017 Qualifier: St. Louis by UGC – Jan 20-22 NA Halo World Championship 2017 Qualifier: Las Vegas by Millennial Esports – Mar 3-5 In North America there will be two Open LAN tournaments that will each send the Top 3 teams directly to the Halo World Championship 2017 Finals. The tournaments will be open for any teams that think they have what it takes, and the Top 8 will move on to the Championship bracket, where the North American HCS Pro League teams will await. More details and official handbook are coming soon. NA Halo World Championship 2017 Online Last Chance Qualifier – March 11 After both Open LAN tournaments, teams will compete in one final Last Chance Qualifier to find the final team who will compete at the Halo World Championship 2017 Finals. KEY DATES NORTH AMERICA: Jan 14 – Online Seeding Tournament Jan 20-22 – NA Halo World Championship 2017 Qualifier: St. Louis by UGC Jan 28 – Online Qualifier #1 Feb 4 – Online Qualifier #2 Feb 11 – Online Qualifier #3 Feb 18 – Online Qualifier #4 Feb 25 – Online Qualifier #5 Mar 3-5 NA Halo World Championship 2017 Qualifier: Las Vegas by Millennial Esports EUROPE In Europe, our friends at Gfinity will once again host both online and Open LAN experiences, with the weekly online tournaments used to seed the Open LAN event. EU Halo World Championship 2017 Qualifier: London (Gfinity Arena) – Feb 17-19 8 teams from Open Bracket will meet the 6 HCS Pro League teams + Top 2 in HCS points in the Championship Bracket. Top 2 teams go to HaloWC Finals. EU Halo World Championship 2017 Online LCQ – Feb 26 KEY DATES EUROPE: Jan 21 – Online Seeding Tournament Jan 22 – Oniline Qualifier #1 Feb 5 – Oniline Qualifier #2 Feb 12 – Oniline Qualifier #3 Feb 17-19 – EU Halo World Championship 2017 Qualifier: London by Gfinity Feb 26 – Online Last Chance Qualifier LATIN AMERICA/SOUTH AMERICA In addition to Europe, Gfinity will also be partnering up for the LATAM/South America region. Qualification will feature weekly online tournaments that lead up to the Mexico City Open LAN tournament, where just one team will make it to the main event. There’s some truly incredible talent just waiting to make their mark, but who will get their chance? LATIN AMERICA Halo World Championship 2017 Qualifier: Mexico City – Feb 24-26 KEY DATES LATIN AMERICA Jan 28 – Online Seeding Tournament Jan 29 – Online Qualifier #1 Feb 5 – Online Qualifier #2 Feb 12 – Online Qualifier #3 Feb 24-26 – Latin America Halo World Championship 2017 Qualifier: Mexico City by Gfinity AUSTRALIA/NEW ZEALAND We’re proud and excited to partner up with ESL Australia to host a series of weekly online tournaments that will culminate in a furious and frenetic online regional qualifier to decide what top team from down under will earn the chance to make their mark in the Halo World Championship 2017. Australia/New Zealand Halo World Championship 2017 Online Regional Qualifier – Feb 26 8-team, double elimination tournament, with the winning team heading to the Halo World Championship 2017 Finals. Weekly online tournaments will feature teams competing for cash and HCS qualifying points. Top 7 in points go to Online Regional Qualifier, with the online LCQ cup determining the finals seeding in Online Regional Qualifier. KEY DATES AUSTRALIA/NEW ZEALAND: Jan 21 – Online Seeding Tournament Jan 22 – Online Qualifier #1 Jan 29 – Online Qualifier #2 Feb 5 – Online Qualifier #3 Feb 12 – Online Qualifier #4 Feb 19 – Last Chance Qualifier Feb 26 – Online Regional Qualifier This looks to be a very exciting moment for the HALO E-sports calendar for 2017 and be sure to sub/follow to twitch.tv/Halo to stay tuned on all the events happening in the World chamionship
'Call of Duty' physical copy sales down 50%
Now it’s been nearly a month since the release of Call of Duty: Infinite Warfare, and the sales figures for the game’s physical editions are not looking so well for Activision and Infinity Ward. Compared to Treyarch’s Call of Duty game Black Ops III last year, physical copies of infinite warfare dropped 50% in the month of November. This leads Activision Blizzard’s shares down 20% and not even meeting our expectations for sales, dropping short by 17%. EA has mentioned that digital game sales are 30% of the gaming industry’s sales, and due to the large amount of physical copies of Infinite Warfare will make it likely for the overall decline to easily dropped much lower than we think it is at the moment. Activision have not returned calls asking questions on this matter.
Original PS4 sales up 360%, despite Xbox One S selling more than the PS4 slim
After a UK retail gamble or lowering PS4 packages with FIFA 17 or Lego Star Wars: The Force Awakens to 149.99 pounds, sales for the PS4 have gone up 359% week on week until October 1st. PlayStation did announce their sales are 55% higher than Xbox, but the Xbox One S still claims a 24% sales advantage against the PS4 slim. The PS4 promotion also helped EA’s sales of FIFA17, which sold at least half of it’s copies on the PS4. But due to the popularity of the PS4 last month, there has been a single problem. Gaming retail shop GAME had an substantial amount of orders online for the PS4 FIFA17 bundle, with most having to be refunded due to them not being able to keep up with the orders. Although the bundle would not be resold in the future, GAME let the refunded customers keep their Now TV subscription that came with the bundle and 20 pounds off vouchers for the PS4 slim 500GB bundle with FIFA17 and Uncharted 4.
Modern Warfare remaster to be sold separately
Big big BIG news for modern warfare fans who were not-so-hyped for it’s Infinite Warfare counterpart. Starting off, thanks to NeoGaf user Najaf for kind of ‘debunking’ the quote David Pellas said about what’s happening to the 6 remaining maps in the multiplayer scheme of Modern Warfare Remastered. The quote goes as follows: (Scipted from http://www.neogaf.com/forum/showthread.php?t=1280020 ) What we announced before today was that we were going to offer 10 maps on launch, and that’s still true. The announcement today is that the six remaining maps we are actually going to be delivering to anyone who purchases Modern Warfare Remastered, anyone who owns it or a version of Infinite Warfare that comes with it, they’re going to get all 16 of the maps for no additional cost What we can deduce from this is that there are 10 maps at the time of it releasing, and then an additional 6 maps being added to the game, but note the bolded parts. From a general point of view (and help from Najaf), you can quickly realise the use of ‘who owns it or a version of IW that comes with it. Especially the it part. It’s recognising that there will be another version available separately from IW of the Modern Warfare remaster (Specifying the ownership of ‘it’), which will please just about everyone in the community. And this quote is definitely way too detailed to be misspoken, so we can only assume that we can get the Modern Warfare remaster Space-free soon after the launch of IW. Big news for everyone, and look forward to the Christmas break for gaming!
Kojima confirmed that Death Stranding is open world
Hello Death Stranding fans, welcome back to RCG, it’s been a while but I’m back for some more sweet articles! This one is kind of important. So yesterday, today, whatever timezone you find yourselves in, Kojima has confirmed that the new game ‘Death Stranding’ is indeed, open world. Kojima announced that this game will have a balance between freedom and focus of story elements (which I think is pretty cool). Kojima also announced that Death Stranding will be compatible with 4K and HDR to give players the best game visibility they can get. They are indeed trying to prove that indie studios are just as capable of creating “Triple-A” masterpieces as any other game company.