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Review – Batman: Arkham Shadow

10/10

Summary

Batman: Arkham Shadow is a must-have for Dark Knight fans, virtual reality enthusiasts, and anyone else interested in what VR can actually offer. Arkham Shadow redefines virtual reality for the Meta Quest, much like Half-Life: Alyx did for the PC. It’s an amazing story, a technical marvel, and an exciting experience. Regardless of your level of experience with virtual reality, Batman: Arkham Shadow is an essential game that will no doubt help to sell more VR headsets.

Developer – Camouflaj

Publisher – Oculus Studios

Platforms –  Meta Quest 3 and Meta Quest 3S

I entered Batman: Arkham Shadow cautiously optimistic, hoping that, as a long-time fan of Rocksteady’s Batman series, it would capture that iconic Arkham magic in a virtual reality format. And I’m pleased to report that it fulfilled and exceeded my expectations. This game is one of the greatest VR experiences available because it is both a technical marvel and a storytelling triumph. As Half-Life: Alyx did for PC VR, Batman: Arkham Shadow is undoubtedly a VR game-changer for Meta. Fans of The Dark Knight or virtual reality in general should not pass up this experience.

Sometimes the truth isn’t good enough. Sometimes people deserve something more. Sometimes people deserve to have their faith rewarded…with an awesome VR game!

Holy Backstory! How Arkham Shadow’s Story Fills In the Dark Knight’s Legacy

Between the events of Batman: Arkham Origins and Batman: Arkham Asylum, Shadow bridges the narrative gap with a gripping tale. Bruce Wayne is shown here as a younger, more sensitive character who finds it difficult to control his anger, particularly when confronted with the enigmatic Rat King, a new threat. He’s a bit like Kratos before his morning coffee!

This new adversary has wreaked havoc on Gotham, upsetting important establishments like Blackgate Prison and the GCPD. As Batman, Bruce has to make his way through this chaos and figure out what the Rat King is up to.

It’s amazing how well Arkham Shadow conveys the spirit of Rocksteady’s narrative in a more personal, first-person setting. There are plenty of “mic drop” moments in this game, which kept me completely hooked from start to finish. Every story beat is delivered with an unquestionable intensity that captures your attention and keeps it there. It’s like the Dark Knight has a grip on you and refuses to let go. Despite my familiarity with the Arkham plot, I was constantly curious about what would happen next. And getting to see reappearances from familiar foes was an absolute treat! No spoilers!

Becoming the Bat: How Arkham Shadow Puts You in the Dark Knight’s Cowl

Arkham Shadow made me feel like Batman from the first time I put on the cowl. The sensation of taking on the role of a legendary figure like the Dark Knight is something that virtual reality alone can accomplish. With the menacing silhouette of the cowl following you like a reminder of who you are, every little detail is taken into account, even your shadow in the shadowy alleys of Gotham. Towering over enemies and watching them cower as they see the Bat-signal glint off your armor gives you a sense of almost primal satisfaction.

For his voice work, Roger Craig Smith is deserving of a standing ovation. His portrayal of Batman and Bruce is full of the grimness and seriousness that characterize the roles. The cast as a whole is excellent as well, which enhances the already captivating experience. You are drawn into this gloomy world by the voice acting and atmospheric sound design, which also perfectly completes Arkham Shadow’s power fantasy.

Combat That’s a Workout and a Knockout!

By incorporating VR-specific mechanics, Arkham Shadow’s combat not only stays faithful to the Freeflow system from the original Arkham games but also improves upon it. Arkham Shadow introduces full-fledged combat, in contrast to Batman: Arkham VR, which was more puzzle- and exploration-focused. You physically throw punches, dodge, and use Batman’s recognizable devices instead of merely pressing buttons to punch or counter.

After fierce fights, I frequently found myself gasping for air and pounding my fists with the vigor of an inebriated Adam West. It becomes instinctive to parry blows and dodge attacks, and the game’s rhythmic combat encourages you to keep up with the action. Executing a perfect series of strikes, counters, and gadget attacks is a tremendously thrilling experience. Side note: The first time I grabbed and snapped a goon’s leg was as impressive as it was shocking! There are so many holy crap OMG moments in this game that will leave you stunned…but in a good way! Additionally, there is a true technique to timing and utilizing Batman’s tools, such as throwing Batarangs and using the Batclaw to draw enemies closer, so it’s not just button mashing. I always felt energized and physically invested in the action at the end of a fight, and every encounter felt like a mini-workout.

Why do we fall down Master Bruce?…..because my knee hurts and I can’t see the coffee table with this VR headset on Alfred!!!!

The Perfect VR Playground

Its VR-optimized gameplay loop is what really makes Arkham Shadow stand out. In one instance, you’re in detective mode, assembling clues and interacting with the more sinister aspects of Gotham. And in the next moment, you’re skulking through the dark and eliminating adversaries with deadly accuracy. This dual strategy lets you experience Gotham from both sides of the mask and gives the game’s pacing an intriguing cadence. One minute you feel like Bruce Wayne looking into a case, and the next you are flinging batarangs at foes like a true vigilante of the night.

The game cleverly utilizes its virtual reality format in ways that aren’t possible in any other medium. For instance, the stealth mechanics are incredibly immersive in virtual reality and are based on Rocksteady’s iconic “Predator” strategy. It feels like Batman fantasy to be perched on gargoyles, looking around the room, and figuring out your next move. It’s incredibly satisfying to lure enemies, strike silently, and then vanish back into the shadows. The VR environment only heightens the effect. If you’ve played any Rocksteady version of Batman, then you know what to expect here but the sense of immersion that VR brings with it heightens predator mode to a whole other level!

Iconic Boss Fights and Classic Rogues

Although the boss fights in the Rocksteady games are well-known, Arkham Shadow captures these battles in a way that is highly memorable for virtual reality. These encounters have a tactical feel to them because different combat and stealth mechanics are used in each boss fight. These moments are nothing short of spectacular, balancing gameplay and narrative beats to create high-stakes showdowns that linger with you long after you’ve finished the game. I don’t want to give away any specific encounters, but I will say this anyway. The final act lacks a climactic encounter, which is the only drawback of the game’s two primary boss battles.

The fact that Arkham Shadow gives lesser-known antagonists like Jonathan Crane, Harvey Dent, and Harleen Quinzel a chance to shine outside of the Joker’s shadow is also refreshing. The story is made richer by this focus, and it was intriguing to see these characters’ early hardships before their well-known changes, which gave them a unique emotional depth. The caliber of the writing is demonstrated by the way these antagonists feel multi-layered rather than merely as barriers.

Beyond the Batarang – How Gadgets Make Arkham Shadow a VR Delight

Without his arsenal, Batman wouldn’t be Batman, and Arkham Shadow makes incredibly creative use of his weapons. Each device is ideal for virtual reality: the Batclaw allows you to drag enemies in for a vicious close-up punch, while batarangs are thrown with a simple wrist flick. The cape can even be used to lay explosive gel traps or stun enemies. Every device interaction feels particularly fulfilling due to VR’s tactile nature, and the variety of devices is sufficient to keep combat interesting and novel.

With various devices revealing new parts of Blackgate Prison, exploration sections give the story a Metroidvania feel. These scenes are satisfying because they reveal secrets and untold routes that broaden your perspective on the world. The collectibles strewn throughout the prison are also a terrific addition, providing you with more lore and rewarding exploration without letting you fall into the tiresome “Riddler Trophies” trap of earlier games.

Arkham Atmosphere Perfected: Gotham City Like You’ve Never Seen

Arkham Shadow is one of the most visually spectacular games on the Meta Quest 3, and this is one of its greatest advantages. The art direction is excellent; it captures Gotham’s gritty, moody aesthetic in stunning detail. Gotham’s skyline feels vibrant and all-encompassing, from the ominous alleys to the towering buildings. The lighting is especially powerful, creating long, ominous shadows that heighten the mood and serve as a continual reminder of the Dark Knight’s presence.

Although the game does a fantastic job of striking a balance between performance and atmosphere, there are a few noteworthy technical issues. I occasionally ran into issues, such as characters becoming stuck and needing to be restarted and loading screen freezes that required me to restart my headset. Even though they weren’t significant, these briefly distracted me from the experience. Fortunately, Arkham Shadow has VR comfort settings, so even people who are not familiar with virtual reality can use it.

Suit Up or Sit Out? Why Arkham Shadow Is VR’s New Essential Experience

In my opinion, Batman: Arkham Shadow is the best game of the year. In addition to being a fantastic VR game, this marks a significant milestone for the platform and sets the standard for all future VR games. It is evident that the Camouflaj developers have a profound understanding of what made the Arkham series so popular, and they have successfully translated that magic into virtual reality. It’s no small accomplishment that this game makes you feel like Batman to a degree that the Arkham games could not quite reach.

Batman: Arkham Shadow is a must-have for Dark Knight fans, virtual reality enthusiasts, and anyone else interested in what VR can actually offer. Arkham Shadow redefines virtual reality for the Meta Quest, much like Half-Life: Alyx did for the PC. It’s an amazing story, a technical marvel, and an exciting experience. Regardless of your level of experience with virtual reality, Batman: Arkham Shadow is an essential game that will no doubt help to sell more VR headsets. I bought a PS2 for GTA: Vice City, I bought a PS4 for The Witcher 3, and yes, if I didn’t already own one…I would buy a Quest 3 for Batman: Arkham Shadow. It’s just that good!

Not the VR game we deserved, but the VR game we needed

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