For those that likely have not forgotten, one of Xbox’s harshest releases came on behalf of Bethesda this past May. In that, Arkane Studios Redfall was nothing short of undercooked and misleading for player eager to see what the developer was working on. One report reveals that a consensus at the developer favored the project shuttering well aware of the state the game is shipping in.

Additionally, there was continued chatter that Redfall would be the demise of Arkane Studios overall. But after clarification from Bethesda, it was verified not to be the case for the Dishonored, Prey developer. And while updates are rolling out to undo the damage dealt, there is little showing the game could be remembered in a positive light. Howbeit, Bethesda is eager for Redfall when players look back a decade from now.

When speaking to gamesindustry.biz, Bethesda vice president Pete Hines presses on the state of Redfall and expresses that one misfire at launch does not discourage post-launch for its games.

We are always in a process of learning, so that’s not new for us. We don’t like failing to meet our players’ expectations. At the same time, we are the same company that has had launches that didn’t go the way we wanted, and we don’t quit or abandon stuff just because it didn’t start right. The Elder Scrolls Online’s PC launch was not flawless but we stuck with it. Now it’s like this insanely popular multiplatform.

It’s the same with Fallout 76. Redfall is no different for us. Okay, we didn’t get the start we wanted, but it’s still a fun game… and we’re going to keep working on it. We’re going to do 60fps. We’re going to get it to be a good game because we know, as a first-party studio, Game Pass lives forever. There will be people ten years from now who are going to join Game Pass, and Redfall will be there.

He continues: “As for pressure on Starfield? There’s always pressure with every launch. The pressure is an external thing we keep an eye on, but we don’t allow it to be a focus because we have zero control over it. What can we control? We control the game. How good is it? How does it run? How fun is it? Well, then let’s do that, and everything else will sort itself out.”

One reassuring remark is Hines speaking on the 60hz update. At launch, Redfall only supported 30 frames per second and still does. But, nearly half a year since release has shown little in the progress for that update. But, it is appreciated that the feature is still in the playbook nonetheless. You can read the initial report by heading here.

Are you behind Hines on his statement for Redfall?

Redfall is out now for Xbox Series X|S & PC.

Source: gamesindustry.biz

Nick Moreno Content Writer

Nick has over a decade of video game journalism under his belt. Outside of writing about trending & indie releases, he has also provided coverage at multiple events across the United States including Penny Arcade Expo & E3.

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