Bungie explains why Destiny 2 is 30FPS on console.

Bungie explains why Destiny 2 is 30FPS on console.


In the recent Edge Magazine Issue 310, the magazine had a chance to talk with Bungie revealing interesting information about Destiny’s sequel. Edge asked Bungie if 30FPS was enough in an era filled with 60fps shooters. It’s been a hot topic among gamers especially when the PC version outputs 4K and uncapped framerate. Here’s what Bungie said to Edge:

“It’s about the simulation of the Destiny world (…) Thirsty AI at once, large open spaces, six players, sometimes with vehicles, and drop ships coming in; that´s where we´re using the CPU. Could we make a Destiny game that ran at 60fps? Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That´s not the game we want to make. First and foremost, we´re trying to make an incredible action game. We don´t feel we’ve been held back by the choices we’ve made about world simulation versus framerate; in fact, we think we´re offering a player experience you can’t have elsewhere because of the choices we´re making. But if framerate is something that’s really important to you, there is a platform now where you can spend as much money as you want, to go as fast as possible.” On PC, in addition to offering 4K visuals, Destiny 2´s framerate will be uncapped.”

What do you think of Bungie’s explanation for 30FPS on Xbox One and PS4? Tell us down in the comments your thoughts.

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  • Jim Fox

    You’re right, their explanation IS bullshit. Only a minority of current PCs can play D2 at full resolution AND framerate, so logically they allow the PC user to adjust both to THEIR preference, be it max visuals or max smoothness. Bungie could do the same with D2 for consoles, but they have to bow to their Sony Overlords. Everything has to look as bad as it does on PlayStation no matter what the One X’s real power and capability is.