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Days Gone Creative Director Comments Metacritic Is The Utmost Important Reception To Sony When Releasing A Game

Although Bend Studio’s Days Gone arrived to PlayStation 4 back in mid 2019, the title in the past couple of weeks resurfaced with new stories on its behalf of a potential sequel initially planned. However, as written by Bloomberg, the project was shot down by Sony Interactive Entertainment. While reports from Jason Schreier is taken to be backed by support from credible sources, he did leave out the reasoning for the circumstance.

In a later interview held by David Jaffe, Days Gone game director Jeff Ross discloses his thoughts on the outcome. In that, he explains that sales played a role into the reasoning for the shortcoming for a Days Gone follow-up. Ross also disclosed in the interview that the second entry would feature online co-op which would incorporate an “multiplayer version of this universe.”

Now with more context from the other half of the main leadership at Bend Studio, creative director John Garvin when speaking with David Jaffe reiterates by explaining that the average metacritic score is a likely player for Days Gone missing the greenlight for a sequel.

This is just the reality of Sony, metacritic scores are everything. Y’know, if you’re the creative director on a franchise and your game is coming in at a 70 you’re not going to be a creative director on that franchise for very long.

As a company making a product for millions of people it’s on us to make sure that is profitable and y’know, makes- makes enough money. But also, appeals to a wide enough audience. To grow the brand. It’s not light you have full freedom to do whatever the hell you want – no one does.

Garvin’s statement shows to echo a similar story from the previous interview with the Days Gone game director as complete development freedom is absent. While not due to the PlayStation firm manhandling development with a club, but it’s the budget for the game; even Jaffe relates as he worked on prior PlayStation properties in the past.

More notoriously from the interview happens to be Garvin’s statement on how the consumer can directly support their favorite games. “If you love a game, buy it at full f*****g full price,” Garvin asserts. When Jaffe asked how a player can determine their appeal to a game before playing it, Garvin continued,” I’m just saying, you don’t. But don’t come complain when a game does not get a sequel if it wasn’t supported at launch.”

And while Days Gone is still left dormant on confirming evidence suggesting that a follow-up is on the way, the game is releasing on a new platform, PC. The port is scheduled to arrive to Steam & Epic Games Store on May 18. You can read the full report by heading here.

Are you surprised by Garvin’s statements?

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