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Dead by Daylight’s 2v8 mode returns November 12

Behaviour Interactive announced that the highly-anticipated and highly requested 2v8 Game Mode for Dead by Daylight is back with the mode’s latest iteration which is planned to be released November 12. The game mode will be available up until November 26.

This new version of 2v8 comes with updates and improvements that are based on community feedback to offer players an ever-evolving experience with deeper content and fine-tuned gameplay. The second iteration of the 2v8 game mode focuses on making gameplay fun for both Killers and Survivors.

Below is an overview of what’s coming to Dead by Daylights updated 2v8 mode via Behaviour Interactive:

Controlled Chaos

Despite 2v8 Game Mode debuting only a few short months ago, the development team is already back with a second offering. Quick, iterative design has always been part of the plan for this highly complex and chaotic Mode, and as with most things in Dead by Daylight’s approach, it’s all about staying close to the player.

An Expanding Roster

Joining The Trapper, The Wraith, The Hillbilly, The Nurse, and The Huntress, Killer players will now also be able to team up with The Blight, The Spirit, and The Deathslinger. Additionally, new Maps for the Realms of Yamaoka Estate and Grave of Glendale have been adapted for 2v8, along with several other new Maps for the Mode’s existing Realms.

Survivor Updates

A huge draw of 2v8 is a player’s ability to team two Killers up for the first time in Dead by Daylight. To balance things out, the design team has bolstered the Survivor experience with the addition of Active Abilities as well as improved Unlock Abilities.

Each Survivor Class (Guide, Medic, Escapist, and Scout) will now have access to two unique abilities. Unlock Abilities have been upgraded to provide a unique Perk connected to each of the Survivor Classes. Each class can unlock their Perk after being sent to a Cage, allowing players to make game-changing plays at pivotal moments.

Active Abilities charge over a period of time and can be triggered to do everything from raising or repairing broken pallets, to giving repair speed-bonuses to teammates, and more. When charged, they can also be triggered to recover from the Dying State and let a Survivor pick themselves up off the ground as many times as needed.

New Killer Classes

Killers will now be able to choose between one of four distinct Classes, each one offering benefits in a different aspect of the hunt. Not only will this help players elevate their preferred playstyle even further, but it also creates a more standardized format, making it easier for designers to add more Killers to the Mode in the future.

 The four Killer Classes are:
  • Shadow – Which encourages sneaking up on Survivors, blocking escapes, and working in tandem to create the element of surprise.
  • Brute – All about being a relentless, unstoppable force during chases.
  • Enforcer – Perfect for preying on the weak and finishing the job on injured Survivors.
  • Fearmonger – Focused on movement throughout the Map and staying unseen to aid your partner in the hunt.
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