Despite The Recent Criticisms, Ubisoft Stands Behind The Appearance For Prince Of Persia: The Sands Of Time Remake As It Was An Artistic Decision

Posted on September 13, 2020 by Nick Moreno

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Standing behind what many people would deem as a remake, many do not agree with how Ubisoft would categorize the term with the presentation for Prince of Persia: The Sands of Time Remake. This past Thursday, the firm during its titular Forward showcase unveiled the project after multiple counts of leaks surface before its proper announcement.

But prior to many anticipating the game being a reworking of a classic series, many projected the project in their head to be a definitive next-generation release so soon to the new consoles just on the horizon for this holiday. But when the game was shown, many were confused as to the appearance of the game. In that, many associate the texturing and lighting for the January-slated project to be something of the previous generation.

Howbeit, despite what the viewerbase described the game to look like, Ubisoft shared that it was intentional to look how it does. During an interview with The Mako Report, the publisher tells that it was a “stylistic choice” for how the game came out in the reveal trailer.

If you take the game that was made 17 years ago, there’s definitely room for improvement in terms of graphism and we really wanted to give a unique look to the game because Prince of Persia: The Sands of Time is actually is a fantasy story. The narration, the 40 different levels you have to go through to finish the game are an immersion into the Thief of Baghdad and all these magical environments.

So we decided to go for a unique visual treatment to make this game standout from other games. It’s not another Assassin’s Creed, it’s not like the same Prince of Persia from 2008. It has to be unique. This magic, this fantasy is shown through the saturation, through the light, so it also a challenge to redefine the visual identity of the game with this remake.

Pierre Sylvain-Gires, Ubisoft Mumbai Game Director

Although Ubisoft is associated with big budget properties such as Assassin’s Creed and Rainbow Six, as the director references, the team responsible for the coming remake is a different studio. Ubisoft India which his comprised of subsidiary firms Ubisoft Mumbai and Ubisoft Pune shared that the choice to step away from the technology of other published franchises was also intended to preserve the character of the title.

“Anvil engine is mainly for open-world games. The game we have is a short, linear game and not an open-world game so there are many challenges we have to be wary of,” Senior Producer Annu Koul told the outlet during the discussion. But ultimately, the two firms stand by the decision to challenging themselves whilst working on known property as it finds its footing into the modern era.

What do you think about the decision made by Ubisoft India?

Prince of Persia: The Sands of Time Remake is coming out January 21, 2021 for Xbox One, PlayStation 4, and PC; supports backwards compatibility on Xbox Series X and PlayStation 5.

Source: The Mako Report

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