Destiny: The Taken King – Changes, New Voice Actor, and More


Posted on August 4, 2015 by Ward-47

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As Destiny closes in on it’s one year anniversary, there will a lot of changes to expect in Destiny when its third expansion The Taken King launches.  With the recent information from Game Informer, there’s suppose to be a major transition between the old and new content.  For players who have been playing Destiny since the first year, the majority of the PvE experience turned out to be a rinse and repeat cycle without any story to explain what has been occurring.  With that being one of the major flaws in the game, that is suppose to change along with newer content when the next expansion releases.

 

With new changes that will be coming in Destiny, the in-game story will have more story context.  Nolan North will be taking Peter Dinklage’s place as the voice of player’s in-game companion “The Ghost” for the Taken King, and will voice over the original script that was voiced by Peter Dinklage for the game’s narrative experience.

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“We wanted Nolan North’s version of the Ghost to wake you up at the start of the journey at level one and follow you all the way to level forty” – Luke Smith

When looking back at the content that was provided in the first year of Destiny, the Ghost didn’t have that much of a role in the first two expansions, but it will be making it’s comeback in a different way in The Taken King.

 

Next to the changes of voice acting and a more engaging narrative presentation, there will also be new weaponry and gear for the player to acquire.

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“There’s always going to be something that replaces the new sniper rifle you love.” – Luke Smith

New weaponry and armor will replace older items from the first year mainly for interesting new perks and also increased attack or defense values.  This will also result with the gear progression resetting, which provides particular distinctions between new items as you level up through the new content.

 

Of course, with every expansion that has released, there as always been a growth of the level cap in the game with it being limited to level thirty-two in the first expansion and level thirty-four.  When leveling up in Destiny, the player had to eliminate enemies, completing missions, cashing in finished bounties, and equipping certain gear you purchase or from found from a loot drop.

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“The conflation of gear and character level led to this place where your identity was determined by things outside of your control. We don’t want to do that.” – Luke Smith

Speaking of loot, the loot system in Destiny is planned to be more focused on the loot you have received so that way, players will be able to receive armor and weaponry that is beneficial for progression, item that vary from one drop to the next, and fewer items that players have already acquired.

Destiny: The Taken King is set to release on September 15 of this year, and so far it’s starting to sound more promising after how it launched.

 

Source:

Game Informer 

 

 

 

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