DOOM Campaign Preview LIVE Stream


Posted on April 27, 2016 by Rectify Gaming

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Earlier today id Software took over the Twitch studios in San Francisco California to bring us an inside look into the single-player campaign of their highly anticipated first person shooter, DOOM.
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The talents of Alex “Goldenboy” Mendez were called upon to ask questions and direct the general gathering. Joining him were none other than Creative Director, Hugo Martin and Executive Producer, Marty Stratton for id Software.
The purpose for today’s live broadcast was to show off, for the first time ever, actual campaign gameplay, weapon and armor upgrades, and more!
Some of the levels chosen to show were a Union Aerospace Corporation (UAC) research facility, a Lazarus facility, and Titan’s Realm, which they affectionately called a “fracture” of Hell. These levels spanned several areas throughout the game showing a glimpse of early “progressive” missions, mid and later battle arenas.
During the presentation Martin and Stratton showed viewers various assortments of arsenal upgrades and even the very Praetor Suit that you can expect to use while playing.
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According to Stratton, each gun has a base capability, but can be modded with the help of a supply drone station which can be seen pictured below.
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Players are given the ability of adding things to the weapons customizing them with special abilities like Charged Burst or Explosive Shot.
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Your armor, called the Praetor Suit, can also be upgraded. Putting more points into dexterity can let you perform quicker Glory Kills, Doom’s new executions that let you easily take down vulnerable enemies, while upgrading things like environmental resistance or area-scanning technology can “hone the gameplay to your specific preference,” explains Stratton.
During the presentation the team talked about the addition of a new mode called Ultra Nightmare for an even greater challenge. This new mode takes the hardest difficulty setting, titled “Nightmare”, and cranks the death penalty to the fullest adding Permadeath to this bloody brutal shooter.
Martin and Stratton also spoke a bit about Doom’s story, which dives deeper into the mystery of the UAC. It isn’t, however, the focus of Doom. Stratton say’s – “We don’t put story front and center at all,” “Doom is about fighting demons, and using awesome guns. Story hasn’t been a huge focus necessarily, but as I mentioned, we’ve tried to infuse a lot of mystery and a story that will keep you kind of playing and digging for more, if you want it. We kind of say we keep it pushed out of the way a little bit and have you diving into trying to figure it out.”
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During several points of gameplay Martin could be seen accessing a codex within the UI as pictured above. Within were pages dedicated to showing detailed weapons diagrams, level details, and even descriptions of the demons the player will be faced with. By reading further through the codex the player can dig more deeply into the lore of Doom should they seem entertained. They also hinted there would be plenty of collectibles and secrets to be found as players have grown accustomed to in previous DOOM titles.
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Stratton was also reported saying that “on a normal to moderate setting players can expect anywhere from 13-15 hours of gameplay.”  Take into account looking for weapon mods, secret rooms, and at higher difficulty ranges and it would appear, at least for the time being, that DOOM’s campaign could be sizable to say the least.
Only time will tell as DOOM launches in just a few short weeks on May 13, 2016 for Xbox One, Playstation 4 and PC systems.
More images taken from the live broadcast. These images are only screen shots and are not to give actual resolution of the final game.


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