With DreamHack being this weekend, the Indie Playground was occupied with an handful of games I feel would stick out for people to look into before they reach online store. This time it’s Charcoal City Games’ digitalized rider Waveform Wipeout.
Said as “Tony Hawk’s Pro Skater meets Guitar Hero”, the cyberpunk skating title has you ride along an entity called ‘the wave’ and you must hit certain buttons to queue tricks in a rhythmic pattern. In the near future, a totalitarian government rules to ban all creative freedoms like art, music, and writing. Until the unknown form “wave” appears, it influenced all types of artists to rebel against the overpowered regime.
A group emerged called ‘the riders’ who understood the new entity and by learning to ride the new influencing force, they would use it to their advantage to overthrow the controlling government. That’s where the story of the plot kicks off, with over an handful of missions that will come with the base game you will ride ‘the wave’ to bring an end to this authoritarian control.
For a mechanic like this to be the game’s primary focus on, it interested me how long it took to perfect the formula. Speaking with studio co-founder Drew Nicolo after demoing the game, he said the game originally started as an project for Global Game Jam in 2017. After making the prototype, Nicolo said he felt the need to continue the project which influenced bringing the full game to reality. After about a year on the game, he was able to work on the game’s main wave riding mechanic to be what is seen in the demo.
How exactly the wave works when riding it is based on the music that plays in the background. With different tones and pitches determines if the wave will rise or fall. On top of the in-game music, you will also be able to use any music from your library and by linking a YouTube video before loading the level.
As there’s a limitless amount of music to choose from, the game will hold 8 songs that will be unique to each level in the game’s campaign. Nicolo during the game’s development launched a kickstarter for the game which lasted 30 days during August in 2017. He then put all funds from that towards the licensing for the game’s soundtrack.
While in the discussion of music, I asked Nicolo which songs he think works best when playing the upcoming title: recommending Code Monkey by Jonathan Coultan & Long Live The New Fresh by Danimal Cannon. Stating that the second recommendation is a direct influence for the game’s overall aesthetic.
Following the end of my demo, I saw my score fell way below some of the ones others have made towards winning a key for the game. Though I played poorly for my first attempt, the gameplay was easy to grab and enough to keep me playing right when I started. From the rhythm-based queues to diversity in wave patterns, this is one title keeping in mind when it comes available.
Waveform Wipeout is currently set to arrive on Steam’s early access for this Fall.