According to online publisher Medium, EA is pitching a new cloud-focused platform for developers to make tools more handy when creating games. Speaking with Electronic Arts Chief Technology Officer Ken Moss, he gives a gist of what the publisher has planned for the new project.
The basis of why the project is in the works is to help developers unjumble the process of creating a title. From in-game assets to online integration and the game’s engine, all pieces of what makes the game whole don’t always stick when put together. “With Project Atlas, which is cloud native, we’ll have the ability to break from the limitations of individual systems,”. For the Project Atlas being cloud-based, it will support online-founded aspects for the game.
Though this isn’t an authentic idea from EA, putting cloud support as the main engine for the project makes this pitch more interesting.
Previously, any simulation or rendering of in-game action were either limited to the processing performance of the player’s console or PC, or to a single server that interacted with your system. By harnessing the power of the cloud, players can tap into a network of many servers, dedicated to computing complex tasks, working in tandem with their own devices, to deliver things like hyper-realistic destruction within new HD games, that is virtually indistinguishable from real life — we’re working to deploy that level of gaming immersion on every device.
What’s next for the new project was left unanswered. The ambitious cloud-integrated platform could work wonders if it truly becomes a reality. As stream-based services are becoming more and more apparent, the project will fit well down the road for future titles.
Medium closes their article asking for other developers to get involved with the new project EA has set for creating games. Either it being to assist bring the new technology to life or fully partnering with Electronic Arts, Atlas can bring crafting games a great scale less of a hassle if it happens.
Source: Medium