EA explains why Star Wars: Battlefront did not have a single-player campaign

Posted on May 18, 2016 by Rectify Gaming

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EA Studios boss Patrick Soderlund, has explained why Star Wars: Battlefront did not have a campaign mode. As EA wanted to get the game released in time for Star Wars: The Force Awakes. 


This is what Patrick Soderlund had to say “ The one thing that we got criticized for was the lack of a single-player campaign. It was a conscious decision we made due to time and and being able to launch the game side-by-side with the movie that came out to get the strongest possible impact. I think the ream created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic then a traditional EA game. So from that perspective, It’s a success. Are we happy with the 75 rating? No. Is that something we’re going to cure going forward?. Absolutely.”

Source: ICXM

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