This week has been eventful if you were following the drama with microtransactions and Star Wars: Battlefront II.
Today, EA announced that they are temporarily removing in-game purchases from Star Wars Battlefront II, a shocking move that comes after days of zealous fan anger and just hours before the official launch of the game.
“We hear you loud and clear, so we’re turning off all in-game purchases,” wrote Oskar Gabrielson, GM of Battlefront II developer DICE, in a blog post this evening. “We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”
Previously, you could spend real money on crates and crystals that let you improve your gear and get better at the game, which was a system that was dangerously close to a “pay-to-win” waters. You know how many hardcore gamers feel about that as well.
It’ll be interesting to see where they go next with Battlefront II when it comes to in-game purchases. We can assume it’ll be a more fair situation than it was before.
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