[vc_row][vc_column][vc_column_text]Embers of Mirrim – Review
Game: Embers of Mirrim
Platforms: Xbox One, PS4 & Steam PC
Release date: May 23rd
Platform Reviewed: Xbox One
Platform based games have made waves of great and interesting improvements over the years both artistically and mechanically. Embers of Mirrim is no exception. Developed and published by Creative Bytes Studios, this small team of talented artists have put together an intuitive and engaging experience through some very creative ideas and game mechanics.
Embers of Mirrim is an adventure-platformer that tells the tale of a mystical creature with the ability to split into light and dark entities called Embers. It is narrated entirely through emotive movement with a beautiful and moody score that changes at a moment’s notice. Whether it’s ramping up the tension of a chase or suddenly lulling you through a serene walk through the forest, the music is as diverse as it’s landscapes.
From its non-verbal narrative the story unfolds with a mysterious dark spire that seems to draw to it a species that has become divided over time. What appears to be the leader of this spire begins telling these dark and light, wolf-like creatures through magical pictographs of an impending doom that comes from the sky to bring corruption to their land. After some time passes our story begins by following a member from each of the opposing tribes of light “Mir” and dark “Rim”, whom both are forced to take refuge within the spire after a meteor shower rains down on the land. They find themselves alone as the spire seems to come alive only to fuse these two creatures into one, “Mirrim.” Working your way to the top of the spire as this new dual creature of light and dark you finally make it to the top to see off in the distance a crash site from whatever terror has come down from above.
Right from the start this game’s intuitive nature is apparent. Quick and easy to learn, the new mechanics of “Splitting” yourself into “Embers” as a means of activating relics or traversing areas not reachable in animal form, bring new and interesting ways for solving puzzles and platforming.
Once you master the dual control aspect of splitting, through the “light” being controlled by the left trigger and left thumbstick and the “dark,” right trigger, right thumbstick the game can be fast and fun. Though mastering is not necessary it can help during some of the more challenging puzzles and obstacles. I found myself navigating formations in opposing directions and rotating the thumb sticks counter to each other that left me a little frustrated at times. But with only a few moments throughout and beautifully frequent checkpoints that bring you back from a trouble area or fall point made those areas more of a challenge than a frustration. (The dual sticks is a bit reminiscent of the indie title Brothers once you get the hang of it the game almost feels like you are playing a couch co-op game in single player)
The breathtaking visuals and the even paced nature of the platforming made this a joy to play. At 6 to 8 hours of play it may seem a little short but with the addictive game mechanics, the ability to chapter select after beating the game and checking on the collectibles like rescued creatures and runes you unlocked or your curiosity for the alternate ending may give you a reason to run through it a couple times.
Final Thoughts: A beautifully fleshed out world full of adventure told in a creative way brings something new and needed in this comeback of the platforming genre.
[/vc_column_text][/vc_column][/vc_row][vc_row][vc_column][review_summary positives=”Beautiful Visuals, Beautiful Score, Addictive Game Mechanics. ” negatives=”Too Short, Learning curve with controls”][/review_summary][/vc_column][/vc_row]