Halo 5: Guardians Multiplayer Beta Changes

Posted on February 5, 2015 by Tyler Nienburg

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It has been a while since the Halo 5 Beta ended and we all left our feedback on the awesome beta. But with a Beta there are always fans who don’t like this or that so here is what has been changed from our feedback on the Halo 5 Beta. Josh Holmes, Executive Producer at 343 Industries has made a blog post outlining all the changes.


Spartan Abilities

Every spartan ability including Sprint will have a toggle option in Custom Games.

“In the ViDoc that introduced the new Spartan Abilities before the beta went live, I touched on the fact that a portion of the Halo community strongly prefers to play without sprint. The results from the HCFP surveys showed that nearly 11% of HCFP participants felt that Halo should not have sprint. It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home. As a result, I’m happy to say that we will provide toggles in custom games so that sprint and the other Spartan Abilities can be turned off.  By putting these tools in the hands of players we will give them the ability to play the game their way, enabling them to create a more traditional style of Halo if they prefer.”

Some of the other improvements that 343 Industries is making to Spartan Abilities and general mobility coming out of the beta:

  • Increase base speed (faster base movement)
  • Increase strafe acceleration (faster, more responsive strafing)
  • Reduce top sprint speed (narrow the delta between base movement and sprint)
  • Modify Ground Pound controls to prevent conflicts w/ crouch jumping
  • General tuning & bug fixes for all Spartan Abilities (Thrusters, Clamber, Ground Pound, etc.)



  • Sniper Rifle: improve scope experience to making it less “clunky” and faster to scope
  • DMR: adjust position of the scope to improve visibility
  • Bring back the SPNKr Rocket Launcher as a legendary version of the weapon
  • Reduce bonuses for automatic weapons in Smart-Link & w/ headshots
  • Remove grenade detonation in mid-air based on weapon fire
  • Ability to turn on/off vibration feedback for weapons
  • General tuning and bug fixing for all weapons





“The arena multiplayer experience was designed with a competitive theme. We imagined this to be a place where Spartans would train against one another in preparation for upcoming battles. As such there would be a certain amount of comradery, gamesmanship and fanfare involved. We approached match presentation as though these showdowns might be broadcast within the UNSC to other enlisted military watching intently as the Spartans trained.”


  • Post-death replay: this will become an opt-in feature. After death, players will see a traditional follow-cam and have the option to view a replay of their death from the killer’s perspective (as long as the feature is enabled within the playlist)
  • Medals: decrease frequency and number of medals displayed in the medal feed
  • Spartan chatter: players will have the option to turn this on or off in the settings menu
  • Adding highlights to placed/dropped weapons to make them easier to see
  • General tuning for announcer and Spartan chatter to reduce the frequency of events and focus on the information that matters most to players



  • Improved skill detection during placement phase
  • Improved skill matching
  • Improved team balancing
  • Prevent skill boosting
  • General bug fixing & tuning



  • Much faster matches
  • Better skill matching
  • Better feedback to players in the lobby and matchmaking experiences
  • Allow players to set desired datacenter for matchmaking (may impact matchmaking speed and skill balance)
  • Improved party vs party matchmaking
  • Hide CSR ranks until in match to de-incentivize quitting
  • Punish quitters with CSR penalties and matchmaking bans

What are your thoughts on all of these changes? Do you like them? Personally I like the fact they are adding spartan ability toggle options in customs so you can play around with settings in grifball and more and the fact that you can turn off the spartans voice if you do not want to hear in game communication.

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Tyler ‘Tyboy’ Nienburg released Rectify Gaming back on December 17th, 2013.Feel free to contact the head of Rectify at Tyler@Rectifygaming.com

About The Author

Tyler Nienburg

Tyler ‘Tyboy’ Nienburg released Rectify Gaming back on December 17th, 2013.

Feel free to contact the head of Rectify at Tyler@Rectifygaming.com