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Halo 5's Warzone is getting a major update next week.


Posted on August 18, 2017 by Wh1plash96

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Halo’s biggest mode is getting yet another update currently targeted for deployment “late next week”. 343’s Lead Multiplayer Designer Lawrence Metten took to the weekly blog post to explain the changes coming to Warzone next week:

Over time, the Warzone battlefield has changed as players have become more and more skilled at the game mode. However, not all of these changes have benefited all parties – since launch, we’ve slowly seen the Warzone “blowout rate” (how often matches end in lopsided or blowout scores) continue to rise. The Warzone team is experimenting with some significant changes to the way REQ Leveling works to facilitate more balanced Warzone matches.

“These changes adjust the REQ Level awarded for match actions and add a REQ Level “drip” that slowly increases everyone’s REQ Level over the course of each match. In our internal playtesting, these changes have resulted in more back-and-forth Warzone matches with considerably fewer players stuck at low REQ Levels over the course of each game.

“These experimental REQ Level changes do not impact Warzone Firefight or Warzone Assault. We’ll be monitoring game data closely and welcome players to share feedback regarding these changes over in the Waypoint forums

This Warzone update is not everything scheduled for Halo 5’s future as the company have stated they plan on weapon-tuning fourteen weapons and one power-up weapon in the near future aiming to “revitalise and rebalance the Halo 5 sandbox to a more desirable state (…) Establish/strengthen unique roles for each weapon and remove role redundancy”.  Players will get a chance to help play and test these changes in an appropriated playlist to provide data and feedback to the 343 Sandbox Team. When the test has concluded, the final re-tuned weapons will be rolled out across the entire game (Campaign, WZ, and MP).

For more about the weekly blog post, click here.

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