I've been playing games for as many of my 33 years as I can remember. I'm mainly a PC Gamer, but I've gotten into Xbox and Playstation lately as well. My Steam, Xbox, and Playstation tags are Fejerro, and I'm on Twitter as @Adam_Ferrero.
Each week, Rectify Gaming looks through the indie games in development on Kickstarter and brings you the best looking, most promising, and most interesting of the bunch. Here’s what we like this week:
Developed by: Dreadlocks
Ghost hunting has become its own niche interest, and Ghost Theory falls right into that genre. You play as Barbara, a young woman blessed (or cursed!) with the clairvoyance to see and communicate with the other side. A university has contracted you to investigate several haunted locations and attempt to communicate with the entities that occupy the location.
Why it’s worth a look: Ghost Theory is a psychological horror thriller. Don’t expect to go in carrying weapons and fighting your way out. The haunted locations are all based on real-life locations where people have reported paranormal activities and are said to be haunted. The team at Dreadlocks has spent time on site at these haunted homes, castles, and buildings and are faithfully recreating them in game. Additionally, Ghost Theory is being natively developed for VR, making it as in-your-head scary as possible.
Funding Status: Raised $25,880 of its $71,178 goal from 841 backers, with 21 days to go.
Release Date: September 2017
In The Shadows
Developed by: Colorspace Studio
Apparently I’m on a bit of a horror kick this week. In The Shadows is a retro style puzzle platformer for PC, Mac, and Linux. You take control of a man confronting his fears. These fears sometimes take the form of childhood monsters, which you combat by exposing them to the light, transforming them into everyday objects that you can use to your advantage.
Why it’s worth a look: I enjoy seeing a retro style game mixed with some of the more advanced graphical elements of recent game development. The mixture of light and shadow on display isn’t something that could be accomplished so vividly back in the SNES days. Those lights and shadows make for an interesting gameplay concept that I’m excited to see realized.
Funding Status: Raised $2,258 of its $9,283 goal from 99 backers, with 29 days to go.
Release Date: December 2016