MachineGames Changes Up Formula For Wolfenstein: Youngblood With Arcane Studios’ Help

Posted on May 14, 2019 by Nick Moreno

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MachineGames alongside Bethesda revealed the approaching standalone title for in their Nazi-dominated series with Wolfenstein: Youngblood nearly a year ago now. And with new info just releasing more than a month ago detailing the game’s launch in two months, some structural information regarding the development of the title was just revealed in the latest issue of the Official PlayStation Magazine.

Executive Producer Jerk Gustafsson told the magazine that the basis for the game will be breaking away from the series’ traditional linear storytelling with help from Arcane Studios.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general.”

The Bethesda-owned studio is primarily known for their work on the stealth-focused Dishonored franchise as well as the more recent Prey reboot in 2017. Seeing that MachineGames looks towards external help when creating the co-op title, it was an interesting choice deciding Arcane as both developers make different caliber of games.

As Youngblood will be taking a more non-linear approach compared to prior installments, Arcane’s assistance in creating the layout for the new title will help as we’ve already witnessed in their previous work. Gustafsson did further explain that the direction for the game focuses more on experience rather than the primary use of story following the difficulties in creating the plot, which does complement well seeing that more will be replaced with gameplay ultimately.

Wolfenstein: Youngblood will be available on July 29, 2019 for Xbox One, PlayStation 4, PC, and Nintendo Switch.

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