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Microsoft Studios Creative Director shares details on Phantom Dust remake

Posted on February 22, 2017 by Philip

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We first heard official word of Microsoft’s efforts to remake the original Xbox classic, Phantom Dust, during the company’s E3 presentation in 2016. A couple of weeks ago, Adam Isgreen, the Creative Director for projects like ReCore, Killer Instinct, and Ori and the Blind Forest tweeted out some details about the upcoming Phantom Dust remake’s achievements on Xbox Live:

And just two days ago, he was asked about pre-loading and pre-ordering the game digitally for Xbox One and Windows 10. The eager Twitterer got a reply from Isgreen that sort of answers the question, but gives an even better detail: the game’s file size. The tweet, embedded below, tells us that the game will be a smaller game compared to AAA titles like Gears of War 4 and Forza Horizon 3‘s 60GB chunk of required disc-space. The game is currently sitting around 3.4 GB according to Isgreen’s tweet. This is interesting, especially when factoring later tweets from Isgreen regarding the game.

The other tweets in question are in regards to Phantom Dust’s graphical fidelity. According to Isgreen, the game will feature “original textures (so not HD), but it won’t look exactly as it has before. You’ll have to see.” Isgreen tweeted this out just five hours ago at time of publication, but references to the original game visual have cropped up as far back as June 2016 when Microsoft Studios’ Shannon Loftis answered “it’s original graphics, original rendering” when asked if the game was not going to be a remaster and whether it would render in HD or not.
This detail may put fans of the original game as well as expectant Xbox One owners on edge until we actually see the game itself. Luckily, when asked, Isgreen expressed great interest in doing a pre-release stream on Beam to showcase and promote the game. If we learn more regarding the Phantom Dust remake, we’ll keep you updated, but until then be sure to stay tuned to Rectify Gaming for the latest.
Via: WCCF Tech

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