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Multiversus Now Requires Double the XP to Level Up, Rick Sanchez Added and Other Changes

The update dropping Rick Sanchez into Multiversus is going live later today, but that isn’t the only change coming to the free to play brawler. The developer has announced they believed it was too easy leveling up, and has now doubled the required amount of XP needed to get from level 3 to 15 on the mastery track. In addition, Wonder Woman is no longer the free player added after the tutorial. That honor has now instead passed to Shaggy. Wonder Woman will still be available for purchased from the store.

Arya has been nerfed, Gizmo gets a speed boost and more. The full list of patch notes is fairly substantial, and can all be found below. Let us know what you think of these changes and how the double XP necessary is going to impact you.

General
  • Rick Sanchez joins MultiVersus! Rick is a new Mage character joining the roster.
  • The XP required to go from level 3 – 15 on the character mastery track has been doubled
  • We were finding that players could get to level 15 of the mastery track too quickly. This is to help us make it a bit more of a journey.
  • Loading performance improvements for PS4 and Xbox One.
  • Initial free character from completing the intro tutorial has been switched to Shaggy from Wonder Woman. Wonder Woman can now be purchased for Gold or Gleamium.
  • Attack decay steps have been added to the intro tutorial.
  • Fixed an issue in Coop-Versus-AI that was causing only Wonder Woman and Reindog bots to appear.
  • Fixed a bug where some players weren’t able to equip profile icons.
  • Fixed a bug where the game would occasionally freeze at the end-of-game screen.
Cosmetics
  • Reindog Skin: Chef Reindog is now available!
  • Reindog Skin: Golden Reindog is now available! ONLY purchasable with gold!
  • Steven Universe Skin: Tiger Millionaire is now available!
Twitch Extension
  • Minor visual bug fixes
  • Added ‘Fighter Voting’ which allows broadcasters to poll their audience on which fighter to play, viewers who have MultiVersus get bonus votes.
  • Added the ability for viewers who have MultiVersus to claim free toasts from Twitch channels running the extension.
Gameplay Systems
Anti-Infinite Combo System
  • We’ve implemented a new anti-infinite-combo system that will decay all subsequent attacks if the same attack has been used 4 or more times in the same true combo. The goal is to put a global soft-cap on infinite combos and make combos more creative. We hope the change pushes players to explore new and more exciting combo routes.
  • We were considering the max number of the same attack being used to be 3, but we wanted to more slowly evaluate the change. We’re going to be evaluating the change and are open to feedback on how we can improve the system!
  • The option to choose between 4 direction or 8 direction for the right-stick control (c-stick) has been added to the settings menu.
Projectile Systems
  • We are continuing the projectile systems update in this patch. The most notable addition is the inclusion of a new “Light Projectile” classification for projectiles that deal no knockback. The only Light Projectiles in the game for now are Rick’s uncharged blaster and the pies fired by the Neptr assist item.
Character Updates

Legend

Nerf

Buff

Change

Bug

Arya

Bug Fix

Fixed issues where Arya could deal much more damage than intended.

Bug Fix: Neutral Special:

Fixed issues that were causing hit boxes on stolen attacks to not hit reliably.

We are still looking at updates to Arya’s up special, but could use more time to make it right. Expect an update in the near future.

Bugs Bunny

Down Air Attack

Hitbox is slightly smaller to better match the visuals

Finn

Bug Fix Side Air Attack

Can no longer ignore air special limits when branching into the attack.

Air Down Attack

Instant cancel on hit removed.

Ground Side Attack

Instant jump cancel on hit removed.

Garnet

Ground Down Attack

Garnet now retains some of her velocity moving into the attack.

Ground Up Attack

Recovery reduced by 3 frames on hit.

  • This change should improve Garnet’s ability to follow up on a successful attack.

Air Down Attack

Hitbox active frames start 2 frames earlier

Air Neutral Attack

Recovery reduced by 3 frames on hit.

  • This change should improve Garnet’s ability to follow up on a successful attack.

Gizmo

Jump Speed

Increased jump speed to 3700 from 3400.

Air/Ground Neutral Special

Music note lifetime extended to 10 seconds from 9.

Ground Side Special

Car now classified as a heavy projectile

Air Side Special

Recovery reduced by 5 frames

Air Down Special

Can now jump cancel out of the attack

Harley

Bug Fix: Down Special

Fixed an issue where jack-in-the-box would sometimes not hit overlapping enemies

Iron Giant

Bug Fix: Neutral Special

Bolts will no longer be destroyed when they exit the blast box but Iron Giant is not KOed

Jake

Air/Ground Down Special

While in the House and on the ground, Jake will no longer bounce grounded opponents.

Ground Down Attack

Recovery increased by 4 frames on whiff(miss).

LeBron

Change

Experimental Tag removed.

Bug Fix

fixed a bug that would cause the ball to disappear when thrown close to the enemy.

Air/Ground Neutral Special

  • When an ally receives a pass, they emit a small explosion to knock away enemies.
  • No-Look pass basketball speed increased to 3200 from 3000

Air/Ground Down Special

No longer blocks heavy projectiles

BasketBall Air Neutral Attack

No longer breaks armor on first hit.

Morty

Change

Experimental Tag removed.

Shaggy

Air Side Special

Recovery increased by 3 frames on whiff (miss).

Air Neutral Attack

No longer breaks armor on first hit

Steven Universe

Air/Ground Up Special

Smoothed out movement so the attack won’t hitch

Ground Side Attack 1 – 3

Smoothed out movement so the attack won’t hitch

  • First attack can now branch earlier into the second attack
  • Second attack can now branch earlier into the final attack
  • Forward movement during attacks increased so that they hit more reliably.

Air Side Attack

Increased knockback scaling to 14.5 from 13.5

  • Steven’s horizontal kill power was very low. We hope this change will help him in this aspect.

Air/Ground Side Special

Increased projectile speed slightly.

Air Down Attack

Hitbox active frames start 2 frames earlier.

  • This change makes the active hit frames more accurately match the animation.

Superman

Ground Up Attack

  • Reduced charged knockback scaling to 1.5x from 2.0x.
  • Charge cancel reduced by 4 frames
  • This should make the attack slightly more of a commitment

Ground Neutral Attack

Charge cancel reduced by 4 frames.

Air Up Special

  • Recovery increased by 12 frames on whiff(miss).
  • Lowered base knockback of down throw.
  • This should help make the wall camping strategies less effective.

Tom And Jerry

Ground Side Attack 1

  • Hitbox active frame window increased by 2 frames
  • Recovery increased by 4 frames on whiff(miss)

Ground Side Attack 2

  • Recovery increased by 4 frames on whiff(miss)

Air Side Attack

  • Recovery reduced by 3 frames
  • Recovery land cancel reduced by 7 frames

Air Down Attack

  • Recovery reduced by 3 frames
  • Recovery land cancel window moved forward by 3 frames.
  • Pushed knockback angle to be more horizontal

Air/Ground Neutral Special

Jerry returns back to Tom if he is killed when attached to an ally

Velma

Bug Fix: Ground Up Special

Fixed a bug where Velma’s vial wouldn’t apply stacks of ice reliably

Air/Ground Neutral Attack

  • Bug Fix: Toodles speech bubble no longer consumes 1 additional ammo.
  • Ally Enhanced Speech bubbles no longer apply 1 stack of weaken.

Air Down Attack

  • Pushed Knockback angle to be more horizontal

Air/Ground Up Air

  • Recovery increased by 3 frames.

Air/Ground Neutral Special

  • Ally enhanced beam no longer applies 1 stack of weaken
  • Ally enhanced beam base knockback reduced from 1750 to 1600.
Open Beta: Season 1.02 Patch Notes

Posted on 09/08/22

Overall patch summary
General
  • Gizmo will be arriving on 09/08! He has his popcorn and is ready to pop off!
  • Spectator Mode now displays Team Colors properly
  • Fast settings have been added to support lower-end PCs
Gameplay Systems
Hitbox/Hurtbox Update

This patch includes our hitbox/hurtbox system overhaul. Our goal with this update is to more tightly tie hitboxes and hurtboxes to our character animations. We will be keeping an eye on how this update affects the player experience and we are ready to implement additional patches if any problems arise. This will be a process for us to get there, but this is our first step towards truly accurate hitbox/hurtbox detection and gives us a foundation to permanently fixing issues going forward.

Projectile Systems Update

This patch also includes the first part of our projectile systems update. MultiVersus is a game that thrives on interesting interactions between fighters, between allies, and between projectiles, but a player shouldn’t need an encyclopedic knowledge of every attack in the game to feel comfortable understanding those interactions. Our goal with this update is to standardize global projectile behaviors so players can better adapt strategies around projectiles. This update is just the first part of our projectile systems changes, so expect more updates in a future patch.

  • Standardized opposing projectiles to always clank, destroying both projectiles
  • Introduced the Heavy Projectile – Heavy Projectiles break enemy projectiles, can only clank with other Heavy Projectiles, and cannot be reflected
  • Barriers and buffs that “Block Projectiles” more consistently block all projectiles.
  • Projectiles that explode no longer hit fighters that blocked the projectile.
Directional Action Key Mappings for Keyboard
  • Directional Attacks and Specials can now be mapped to specific keyboard keys. For example, Down Attack can be mapped to a key so that you can perform Down Attacks without also Fast Falling.
  • In total, there are 8 new keyboard binds: Up Attack, Right Attack, Down Attack, Left Attack, Up Special, Right Special, Down Special, Left Special.
Miscellaneous Gameplay Updates:
  • Adjusted character mesh vertical offsets so that characters’ feet don’t clip into the floor as much. This change also involved adjusting the floor collision for the following maps: Scooby’s Haunted Mansion, Cromulons, Cromulons (1 vs 1), Tree Fort (1 vs 1), and all versions of Sky Arena.
  • Wall, floor, and ceiling bounces no longer restore Dodge Meter energy.
  • Improved input handling when an Attack/Special is executed at the same time as a jump. In the past, it was possible for jumps to interrupt Attacks and Specials, thus leading to “ignored” actions. This change will improve the responsiveness of short hop Attacks and Specials.
General Perks

Clear The Air

Updated description text to explain that perk effect only applies to non-Heavy Projectiles

Ice To Beat You!

Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice

I’ll Take That

Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds

Make it Rain, Dog!

Unstacked projectile speed buff reduced to 10% from 20%

Sturdy Dodger

Fixed an issue where the perk would not stack properly

Maps

2v2 Tree Fort Map

Trampoline tree health reduced to 15 from 30

Trophy’s E.D.G.E.

Fix minor asymmetry in the main platform’s collision so that it is now perfectly centered.

Cromulons and Cromulons (1 vs 1)

Added a new floating platform to both versions of Cromulons.

Character Updates

Legend

Nerf

Buff

Change

Bug

Arya

Assassin Passive

Removed 5% additional damage taken debuff

Air/Ground Up Special

Reverted to Early Access version of up special.

  • We were finding that skill and counterplay was being removed from Arya with the addition of the vacuuming effect making follow ups nearly always true. This revert will give opponents the ability to affect the outcome by use of Knockback Influence (KBI) and Arya air control to compensate for the opponent’s KBI.

Air/Ground Up Special

Fixed a bug that caused Arya’s dash on hit to stop working after Taz turns her into a chicken.

Air/Ground Neutral Special

Fixed an issue with long lingering hitboxes on Arya stolen face neutral special.

Batman

Air Down Special

Knockback angle changed to send victims more horizontally

Air Side Attack

When landing the attack will allow carrying movement momentum earlier

Ground Down Special

Fixed a bug that was preventing Projectile Sidestep from dodging all projectiles

Ground Side Attack

Fixed a bug that was causing the first jab to be delayed going into jab 2 when playing online

Bugs Bunny

Air Up Special

Rocket now classified as a Heavy Projectile Purple effect added to indicate armor break property

Air Side Special

Rocket now classified as a Heavy Projectile

  • Purple effect added to indicate armor break property
  • Cooldown attack no longer consumes all aerial special uses

Air/Ground Neutral Special

Safe now classified as a Heavy Projectile

  • Barriers and buffs that block projectiles now deactivate the safe hitbox until the safe is hit again

Air Down Attack

Recovery land cancel window delayed 2 frames

Air Up Attack

Hitbox active frames reduced

Air Side Attack

Recovery land cancel window delayed 3 frames

Ground Neutral Attack

Frame window to cancel into another Ground Neutral Attack delayed.

Weight

Lowered to 50 from 55

Comin’ Through Doc signature perk

Hitbox active duration reduced to 0.25s from 0.5s

Finn

Assassin Passive

Removed 5% damage taken debuff

Passive

Increased starting gold to 200 from 100

Air/Ground Neutral Special

Fixed an issue where the shockwave from high-fiving an ally would not hit enemies

Air Up Special

Adjusted vacuum hitbox to more consistently combo into the final hit

Ground Down Attack

: Increased minimum distance traveled

  • Adjusted vacuum hitbox to more consistently combo into the final hit

Garnet

Air/Ground Neutral Special

When Garnet bubbles a projectile, the projectile will not be able to hit herself or allies until the bubble expires

Air/Ground Down Special

Increased projectile speed to 2200 from 2000

  • Recovery frames decreased to allow for follow up combos from the hit

Air Side Attack

Side attack 1 on-hit cancel window moved earlier

  • Side attack 1 combos better into Side Attack 2

Harley

Assassin Passive

Removed 5% additional damage taken debuff

Movement Speed

Increased to 1875 from 1825

Iron Giant

Passive

RAGE mode gray health reduced to 15 from 30

Air Up Attack

Reduced damage to 5 from 6.

Air/Ground Neutral Special

Ability and ammo cooldowns are now static cooldowns. Static cooldowns are not affected by cooldown reduction perks or buffs. Consuming an item or Iron Giant’s art will still grant one bolt.

  • Ability cooldown increased to 25s from 23s

Air Neutral Attack

Whiff recovery increased

Jake

Air/Ground Neutral Special

If Jake eats multiple opponents, he will spit them all out on the first spit.

  • Spitting no longer counts towards air special count. Jake can aerial spit even if he has exhausted his air specials.
  • Spit opponents are now properly classified as projectiles
  • Weakened stacks applied on hit reduced to 2 from 5

Air/Ground Down Special

Attack duration reduced to 3 seconds from infinite duration

  • Can no longer hit the same enemy multiple times

Air Side Attack

Whiff recovery increased 6 frames

  • Land cancel window delayed to match increased whiff recovery
  • On-hit cancel window moved 2 frames earlier
  • This should give the opponent more of a window to punish Jake on a whiffed attack, while also giving Jake more of an opportunity to successfully follow up from a hit attack

Air Down Attack

Damage reduced on first two hits

  • Third hit ignite duration reduced to 0.5 seconds from 1 second

LeBron

Air Down Attack

Knockback angle pushed to be more horiztonal

Basketball

Enemies can no longer hit the basketball

  • The basketball will always bounce back when blocked by projectile-blocking effects

Ball Ground Neutral Special

Ground pass projectile speed increased (Air version unaffected)

No Ball Air Side Attack

Hitbox active frame window moved 3 frames earlier

Ball Ground Up Attack

Hitbox active frame window moved earlier

  • On-hit cancel window moved earlier to allow for more reliable combo follow-ups

Ball Ground Down Attack

Cancel window moved earlier

Morty

Extra Fleeb Juice

Now cleans up Tom and Jerry’s mousetrap and cleans up Garnet’s electric zone

Passive

Ally grenade passive has been enabled

Air/Ground Neutral Special

Ammo cooldown increased to 13s from 12s

  • Knockback scaling increased from 23 to 25
  • Grenades can now be knocked back by ally projectiles. Enemy projectiles will destroy grenades.

Air/Ground Down Special

Fixed issues where Morty or his ally would be randomly pulled back to the save point. This will now only trigger when the ally is near the blast zone.

Air Side Special

Portal aim reticle now only shows for the Morty player in online matches

Ground Side Special

More consistently hits projectiles

Air/Ground Neutral Attack

Fixed an issue where the blaster could spawn two shots when fired

  • Knockback direction now based on projectile velocity
  • Knockback scaling increased

Ground Up Attack

Fixed an issue where the blaster could spawn two shots when fired

  • Knockback direction now based on projectile velocity
  • Knockback scaling increased

Ground Side Attack

Full jab combo now connects more reliably

Reindog

Air/Ground Neutral Attack

Enemies can no longer hit the spit projectile

Air Up Attack

Vacuum knockback applied to first hit to help the two hit s chain together more reliably

Ground Neutral Attack

Holding down and dodging no longer cancels into the next attack as quickly to prevent extremely rapid firing of the projectile attack

Shaggy

Rage Air/Ground Down Special

Super sandwich now classified as a Heavy Projectile

Air/Ground Side Special

Bug Fix Correctly branches to other attacks on hit for non rage side specials

Ground Down Attack

Armor removed from the attack and knockback angle pushed to be more horizontal

Weight

Lowered to 68 from 76

Ground Up Special

Jump cancel in ground up air special is delayed to prevent a true combo into Air Up Special because it was killing at unexpectedly low damage.

Steven Universe

Air/Ground Up Special

After spawning 2 shields with his Up Special, Steven must land on solid ground before he can spawn more shields with his Up Special.

Superman

Air Up Special

Added additional whiff recovery.

  • Fixed a bug where Superman could grab enemies from far away as they bounced off of walls
  • Later startup on active hit frames

Air Side Special

Fixed a bug where Superman could grab enemies from far away as they bounced off of walls

  • Flight speed is reduced after Superman grabs an enemy so it won’t carry enemies as far.

Air/Ground Down Special

Now has an ammo cooldown. Superman spawns with 2 ammo. One new ammo returns every 8 seconds.

  • This is to prevent heat vision camping, where Superman would only use this attack over and over.

Ground Down Attack

Hitbox active frames reduced.

Ground Up Attack

Hitboxes adjust so the attack no longer hits behind him.

Taz

Iron Stomach

Anvil now classified as a Heavy Projectile. Fixed issues with Taz’s item throw animation

I Gotta Get In There!

Taz’s ally can only enter the dogpile one time per use.

Skins

Beachcomber Taz hat fixed to look more like his profile icon

Passive

Max Tasty stacks increased to 18 from 16

  • Chicken movement speed reduced to 1200 from 1550
  • Chicken maximum health reduced to 15 from 30
  • Chicken duration reduced to 6 seconds from 8

Air/Ground Neutral Special

Taz can now eat and spit Bugs’s safe, Bugs’s rocket, and Shaggy’s super sandwich

  • Eating an enemy in the air now applies 2 weakened stacks

Air/Ground Side Special

On-cooldown tornado duration increased to 0.45s from 0.25s

Air/Ground Down Special

Recovery frames decreased to allow for better combo follow ups

Air/Ground Up Special

Allows canceling to dodge and jump to be able to escape while in the air

Air/Ground Up Special

Allows canceling to dodge and jump to be able to escape while in the air

Tom And Jerry

Dynamite Split

Split dynamite sticks now detonate when they hit terrain

Jerry Air/Ground Up Special

Jerry no longer hits enemies immediately after the rocket explodes (damage compensated)

Jerry

  • Jerry now classified as a Heavy Projectile while in flight
  • No longer refreshes his cooldown if he dies while attached to an ally
  • Reduced cork ammo to 2 from 3 (cork ammo while attached to ally unchanged)

Air Side Attack

Added 3 frames of recovery

  • Land cancel window delayed 7 frames

Air Down Attack

Added 3 frames of recovery

  • Land cancel window delayed by 3 frames

Ground Side Attack

Jab 1 hitbox active frame window moved 2 frames later

Velma

Passive

Instead of calling the police, Velma now solves the mystery and calls the Mystery Inc. gang and the Mystery Machine to take the bad guys away.

Air Up Special

No longer applies weakened stacks on hit

Air/Ground Neutral Attack

No longer heals Velma when she hits an ally with a speech bubble

Movement Speed

Reduced to 2100 from 2200

Wonder Woman

Ground/Air Neutral Special

Lasso is no longer classified as a projectile

Ground Down Attack

No longer breaks projectiles while charging

Movement Speed

Reduced to 2225 from 2250

Weight

Reduced to 71 from 76

Season 1.01 Patch – August 23, 2022

Posted on 08/22/22

General

  • Morty will be arriving tomorrow! 08/23! He will be our first Plumbus-wielding character!
  • This patch is entirely server-side so all updates are Online Only and will not be reflected in local/lab play until the next patch.

General Perks

  • Ice To Beat You! – Projectiles will only apply Ice debuff to fighters that are not already debuffed by Ice.
  • I’ll Take That – Unstacked cooldown refund decreased from 0.5 seconds to 0.25 seconds
    • Stacked cooldown refund decreased from 1 second to 0.5 seconds

Gameplay Systems

  • Fixed a bug where ability cooldowns may not trigger when projectiles are spawned close to terrain

Characters
Legend:
= Buff
 = Nerf
~ = Change
Note: Attacks callouts reference default controls.

Arya

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Finn
Since we removed some power from the Backpack on Finn, we’re pushing some additional power into the rest of Finn’s attacks to give him more kill options.

  • + Air/Ground Neutral Special:
    • Increased base damage from 5 to 6
      • This base damage is increased by holding and charging the attack
  • + Air/Ground Down Special (BMO Chop)
    • Increased Damage from 18 to 20
    • Increased Knockback Scaling from 18 to 20
  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Garnet
Garnet buffs are incoming in the next patch!

Harley

  • + Assassin Passive:
    • Reduced extra damage taken from 14% to 5%.
      • We’re evaluating if this passive should be removed entirely. We want to take a step towards that while trying to not to go too far too fast. We don’t want to create an assassin dominated meta.
      • Movelist Description of this change will not be updated until the next patch

Iron Giant
Iron giant is currently dominating with abnormally high win rates at every skill level. Iron Giant’s Neutral Special with stacked cooldown reduction and Velma are causing too few windows for opponents to counterplay. Updates to Iron Giant, global updates to perks, and Velma updates should help provide more windows of opportunity for opponents against Iron Giant.

  • – Air/Ground Neutral Special:
    • Increased cooldown from 23s to 25s
  • – Air Up Attack:
    • Hit boxes shrank to more accurate fit the attack visuals
  • – Air/Ground Up Special:
    • Reduced damage by 1 and base knockback on final hit of spin
  • + Air/Ground Down Special:
    • Allow cancel out of Cannonball if it hits an enemy

Superman

  • ~ Fixed a bug that would allow Superman to grapple enemies that wall bounce even if his hitboxes did not connect.

Taz
Taz buffs are incoming in the next patch!

Velma

  • – Air/Ground Down Special:
    • Velma Educated buff reduced cooldown return from 75% over 8 seconds to 50% over 8 seconds.
Season 1 v1.0

Posted on 08/15/22

Overall patch summary
New Free Character Rotation (8/15 to 8/30)
  • Arya
  • Batman
  • LeBron
  • Steven
General

Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!Morty will be arriving on 08/23! He will be our first Plumbus-wielding character!

Meta Systems
  • Free Rotation Characters now have an icon in character select to identify them
  • Battle Pass XP match rewards increased to 10 for wins and 5 for losses, up from 5 for wins and 3 for losses.
  • Disabled class based Battle Pass missions other than for Tanks
    • Developer Note: Since players might not have access to fighters in specific classes other than Tank (thanks to Wonder Woman), we felt like relying on rerolls was not a reliable enough method to work around those missions.
  • Lowered the requirements for a number of seasonal missions:
    • Ringout a player from the top of the map 50 times (previously 75)
    • Ringout a player from the side of the map 50 times (previously 75)
    • Ringout a player from the bottom of the map 50 times (previously 75)
    • Get 50 assists (previously 125)
Gameplay Systems

Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%Ice Debuff – Movement speed slow at 1 stack reduced from 20% to 15%

Ability Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally JakeAbility Cooldowns – fixed a bug where cooldowns would not trigger properly if used near an ally Jake

Gameplay Modes

FFA – Fixed a bug where pop up text would display the incorrect point value.FFA – Fixed a bug where pop up text would display the incorrect point value.

UI

Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.

Tutorials

Announcer Pack – You can now preview a character’s announcer pack before deciding to unlock it.

  • Various Bug Fixes
    • Fix for tutorials causing stage hazards to toggle off in other game modes.
    • Down spike tutorial has been fixed so that it requires an actual spike rather than any aerial attack.
    • The Reindog tether step of the intro tutorial no longer counts if you pull your ally in after they have been rung out.
    • Fix for Shaggy falling off the map during the aerial combat tutorial demo.
    • Added a wall to the second step of the KBI tutorial.
Glossary and Terms
  • New Terms
    • Added Wall Fatigue to the glossary.
    • Added the terms Block, Hazard, and Wipe to the glossary and updated move lists accordingly.
General Perks

Clear The Air

Increased consistency on perk effect.

Make it Rain, Dog!

Projectile speed is now properly applied to thrown items.

Painted Target

Fixed an issue where projectiles weren’t applying bonus damage

Retaliation Ready

Reduced unstacked gray health from 3 HP for 3 seconds to 1 HP for 3 seconds

School Me Once…

Increased consistency on projectile block spawn. Notable – getting hit by Jerry will now spawn a projectile block buff

Slippery When Feint

Fixed an issue where evade distance was not increased on hit cancels

Snowball Effect

Fixed an issue where projectiles weren’t applying bonus damage

Static Electricity

Increased consistency on projectile electric damage application. Notable – thrown items will now apply electricity

Character Updates

Legend

Nerf

Buff

Change

Bug

Arya

Air/Ground Up Special

Hitting a fighter will now more accurately launch them at an angle to allow follow-ups for Arya

Air Up Attack

The first hit will now more accurately combo into the second hit.

Neutral Air Attack

Now has earlier branching on hit.

Ground Side Attack

Arya will retain velocity on first hit of side attack.

Ground Down Attack

Now has slightly earlier dodge branching.

Air/Ground Neutral Special

Fixed a bug where Arya would not copy over capsule hitboxes on her normal neutral attacks when stealing a fighter’s face.

  • Set Arya’s hurtbox to match her victim’s hurtbox while she is disguised as them.
  • Fixed a bug where Arya’s top UI would be offset incorrectly when she steals a face.
  • Fixed bug where Arya’s disguise attack hitbox could get disconnected.
  • Fixed bug where Arya’s original hitboxes would be useable during disguise attacks.
  • Fixed bug where the hitboxes from Arya’s disguise would stay active during her normal attacks.

Batman

Air/Ground Side Special

Fixed bug where Batman would overshoot his grapple destination if the fighter he was grappling to dodged.

  • Increased the overshooting distance when grappling to an ally.
  • Fixed Batman grapple failing at short distances under high latency

Ground Side Attack

First hit added 3 frames of whiff recovery.

Bugs Bunny

Air Up Special

Fixed an exploit where Bugs could spawn two rockets.

Air Side Special

Fixed an exploit where Bugs could spawn two rockets.

Air/Ground Neutral Special

Fixed an exploit where Bugs could spawn multiple safes without triggering his cooldown.

  • Safe HP reduced from 16 to 14.

Air Down Special

Bugs’ previous tunnels will now disappear when creating new tunnels.

Air Up Attack

Added 4 frames of whiff recovery.

Air Side Attack

Increased whiff recovery by 5 frames.

Air Nuetral Attack

Increased whiff recovery by 5 frames.

Ground Down Attack

Pie max lifetime set to 8 seconds, from infinite.

  • Pie no longer applies a slow

Finn

On The House

Fixed an issue where Finn still spent gold on gems spawned by the perk

Passive

Attacks affected by Attack Decay no longer spawn coins

  • Finn now spawns with 100 gold instead of 200

Air Down Special

Fixed an issue where the gem required 200 gold to spawn, but only cost 100 to spawn. Gem now requires and costs 100

Air Side Special

Added additional whiff recovery.

Ground/Air Up Special

Reduced the strength of the vacuum effect on the backpack

  • Weaker hits of the backpack will no longer “overwrite” stronger knockbacks from other attacks
  • Whiffing with all hits will still drop a coin
  • Added whiff recovery.

Air Side Attack

Reduced active frames to diminish Finn’s ability to hit fighters behind him

Ground Down Attack

The distance Finn covers with this attack now scales with how charged the attack is.

Ground Side Attack

Increased whiff recovery for the first hit.

Garnet

Air/Ground Neutral Special

Song activation starts earlier on frame 12 instead of frame 30.

Air/Ground Down Special

Fixed bug where Garnet would be stopped by Iron Giant’s collision when she moves with her down special.

Air Neutral Attack

Slightly higher base knockback

Harley

Stuffie Bat

Harley bomb vfx shrunk to better match the explosion radius

Weight

Increased from 42 to 44.

Iron Giant

VFX

Global fighter VFX now better matches Iron Giant’s size without making the screen too busy. Notable adjustments include Projectile Block buff, Speed Boost buff, and Steven Bubble debuff

Air/Ground Down Special

Fixed an issue where VFX trails would persist and fill up the screen

  • Can no longer use cannonball attack when out of air specials
  • Knockback angle changed to send fighters more horizontally and away from Iron Giant.
  • Fixed issues that allowed for infinitely bouncing on enemies near the ground

Air/Ground Neutral Special

Gray Health from activation reduced from 2 + #bolts HP for 5 seconds to #bolts HP for 3 seconds

  • Gray Health from ally overlap reduced from 5 HP for 5 seconds to 3 HP for 3 seconds

Ground Forward Special

Iron Giant grabs are correctly blocked by incompatible states.

Air/Ground Up Special

Knockback angle changed to send fighters more horizontally and away from Iron Giant

  • It is more difficult for Iron Giant to drag fighters off the top of the map

Air Up Attack

Can no longer hit the same target multiple times

Air Neutral Attack

Final hit knockback angle changed to send fighters more horizontally and away from Iron Giant

  • Increased knockback scaling

Ground Up Attack

Gray Health from scrap reduced from 3 HP for 5 seconds to 2 HP for 3 seconds

  • Allies that consume scrap will overwrite any existing gray health they have from consuming scrap

Ground Forward Attack

Fixed attack decay not triggering for all parts of forward attack combo

Jake

Air Down Attack

Removed instant cancel out of the attack to prevent skateboard infinites

  • No longer bounces off allies

Ground Up Attack

Additional whiff recovery; Slightly later charge cancel window to make it a bit more committal

LeBron

Hot Hands

When an ally catches a no-look pass while the Hot Hands perk is equipped, the basketball pass buff will emit flames to let allies know they will throw an ignited basketball

Air/Ground Side Special

LeBron’s solo dunk no longer spawns a shockwave on the ground.

  • The alley-oop teleport version of LeBron’s dunk spawns a shockwave and will launch fighters into the shockwave. The shockwave will launch fighters into a final hit that applies Weakened debuff.
  • Solo dunk knockback and hitbox size increased
  • Fixed a bug where LeBron could dunk himself into the sky

Ground/Air Down Special (No Ball)

Adjusted to prevent ball spam

Air Side Attack

Branches earlier on hit; fix for hitbox hitting behind him too much

Air Neutral Attack

Branches earlier on hit to increase combo potential.

  • Fix for ball neutral air branching into no ball neutral air.

Ground Side Attack/Ground Down Attack

Removed shared attack decay from side attack and down attack

Ground Side Attack

3 hit combo hits more consistently.

Ground Neutral Attack

Fixed angle of attack.

Basketball

Fixed some team color issues that would occur when reflecting LeBron basketball.

  • Fixed an issue where LeBron could be stuck attacking without his ball while visually holding his ball

Reindog

Air Up Special

Removed hitpause on ally that threw Reindog when Reindog connects in ball form

Air/Ground Neutral Special

Increased cooldown from 13s to 14s

Air Up Attack

Hitbox size increased

Shaggy

Rage Air Side Special

Recovery increased by two frames; now better matches rage ground side special

  • Addressed an issue where Shaggy could perform two rage specials

Rage Ground Down Special

Shaggy’s shockwave will launch fighters into a final hit that applies Weakened debuff.

Ground/Air Side Special

Added 4 additional frames of whiff recovery

Steven

Ground Down Special

Watermelon Steven ability cooldown now begins when Watermelon Steven is rung out.

  • Fixed a bug where Watermelon Steven could spawn inside ceilings and be stuck.

Air Neutral Attack

No longer will animation hitch.

VO/SFX

Fixed an issue where Steven’s intro VO lines failed to play.

Taunt

Fixed an issue where Steven could only perform his up taunt.

Superman

Ground Neutral Attack

Added additional whiff recovery.

Ground Up Attack

Added additional whiff recovery.

Ground Down Special

Added additional whiff recovery.

Taz

Chicken Debuff

  • Fixed a bug where transformed fighters could receive buffs that would not appear visually when they returned to their normal form
  • Reduced chicken duration from 10 seconds to 8
  • Increased the size of the chicken

Air/Ground Down Special

Adjusted projectile movement direction of Taz spit projectiles to be more forward and less of a lob.

  • When Taz spits a projectile back at a fighter, the projectile will maintain its original speed.

Air/Ground Neutral Special

If Taz eats a projectile that can’t be spit back out, he will refresh a count of his apple core ability.

  • Increased size of hit collision for Taz eating projectiles on his neutral special. Also made it possible to eat projectiles a few frames earlier.
  • Taz deals 1 stack of Weakened debuff everytime he chews an enemy.
  • Fixed a bug that allowed for ground movement after eating an enemy fighter

Air/Ground Up Special

Damage reduced from 10 to 9 and base knockback reduced from 1500 to 1350

  • Fixed a bug where enemy fighters could become invulnerable to the fight cloud after dodging it.

Air/Ground Side Special

Now a cooldown move with a 7-second cooldown. While the cooldown is active, side special is a weaker version of the tornado.

  • Full power tornado has a 1.5 second duration and receives an additional 1 second duration after passing an ally.
  • On cooldown tornado has a 0.25 second duration and does not gain additional duration by passing an ally.

Ground Up Attack

Now a two-hit attack. The early hit combos into the sandwich clap

Tom And Jerry

Tom And Jerry

Dynamite now applies projectile perk effects.

Air Normal Attacks

Fixed a bug that would prevent Tom and Jerry from using normal attacks when Air Special limit had been reached.

Air Up Special

Fixed an issue where Jerry would continue to have active hit frames when falling from the rocket

Velma

Knowledge Is Power

Reduced gray health from 7 HP for 5 seconds to 3 HP for 3 second

Air Side Special

Reduced move distance

  • The distance this traveled before gave Velma additional recovery that wasn’t intended.

Air Up Special

Reduced Weaken stacks from 3 to 2

  • Will no longer chain into Air Down Attack as easily to prevent easy application of damage.

Ground Side Special

Reduced gray health from 12 HP for 4 seconds to 6 HP for 3 seconds

Air Down Attack

Increased Recovery

Air Side Attack

Added whiff recovery

Ground/Air Neutral Attack

Fixed issues when word bubbles would go through Bugs’ Tunnels.

  • Reduced ammo count from 4 to 3
  • Reduced ammo return from 11 to 10

Weight

Decreased weight from 63 to 60

Wonder Woman

Shield of Athena

Adjusted scale of projectile shield for Shield of Athena signature perk to cover an edge case where projectiles would pass above it during a dodge.

Ground/Air Neutral Special

Lowered cooldown from 13s to 12s

Ground Side Special

Projectile Shield comes out earlier to allow her to better react to incoming projectiles.

Air Up Attack

Hurtbox should now better match the animation.

Weight

Increased weight from 65 to 76

Open Beta V0.1 – July 26, 2022

Posted on 07/26/22

Open Beta

  • Lebron James has arrived! He is our first basketball-wielding character!

New Free Character Rotation (7/26 to 8/8)

  • Finn
  • Garnet
  • Superman
  • Reindog

New Open Beta Warp Event:

  • For a LIMITED TIME Gold earned from matches has increased by 25% from 7/26 to 8/8 as an Open Beta Welcome Event!

Characters

Legend:
+ = Buff
 = Nerf
~ = Change
Note: Attacks callouts reference default controls.

Batman

  • – Air/Ground Neutral Attack: Cooldown on Batarang increased from 13s to 14s. Pick up of Batarang returns 11.55 second up from 11.05. This means that the minimum time between Batarang throws is 2.45s up from 1.95s.
  • Batman’s Batarang pick-up cooldown created very small windows where the Batarang wasn’t in play. This change should make it so opponents of Batman have a larger window between Batarang attacks to gain advantage.
  • Bug FixAir/Ground Side Special: Fixed a bug where Grapple would sometimes shoot you off the map.

Bugs Bunny

  • – Air Up Attack: Startup window increased by 2 frames, active window decreased by 2 frames
    • The hitbox made it so that Bugs Bunny hit nearly all around himself. This should make the up air a bit more reasonable to deal with.

Iron Giant

  • Bug FixAir Down Attack: can no longer combo into itself
  • Bug FixAir/Ground Down Special: can no longer repeatedly hit and lock opponents in place forever
  • Bug FixAir Up Attack: Can no longer repeatedly hit opponents

Steven Universe

  • – Air Neutral Attack: Knocks opponents up and away to prevent an infinite attack caused by alternating Air Down Attack and Air Neutral Attack.

Taz

  • Bug Fix: Fixed a bug that was preventing Taz from doing any aerial attacks once he reached his air special limit.
  • – Air/Ground Side Special:
    • If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players. By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.
      • A decrease to the tornado’s duration and the additional duration gained by passing an ally.
      • Removing one of the multi-hits of the tornado.
      • Decreasing the hit pause of all the hits in the tornado.
      • Reduced knockback from the final hit in the tornado from 1375 to 1275.
    • Right now, our plan is to transition the Tornado to a cooldown move in an upcoming patch. The tornado is Taz’s signature move so we want to keep it as one of his most powerful attacks, with the cooldown forcing more intentional use of it. These nerfs will reduce Taz’s strength, especially at higher levels of play, so expect some buffs to the other moves in his kit in the near future. Thank you for your patience and we will continue to evaluate Taz’s gameplay health.

Velma

  • – Weight: reduced from 70 to 63
    • It was an oversight on our part that Velma is one of the heaviest characters in the game. This change should bring her more in-line with where we originally envisioned her.
Open Beta V0 – July 19, 2022

Posted on 07/19/22

New Stuff!

  • Iron Giant has arrived! He is our very first Colossal-sized character!
  • Steven Universe: Ancient Sky Arena Map is now available to play!
  • 1 – 4 Player Local Play is now available!

Global

  • Wall Fatigue
    • After spending 5 seconds wall sliding without touching the ground or starting to wall slide 6 times without touching the ground, you start to wall slide progressively faster.
    • After spending 10 seconds wall sliding without touching the ground or starting to wall slide 11 times without touching the ground, you suffer Wall Fatigue.
    • Wall Fatigue effects:
      • Wall sliding no longer resets your Air Specials and Air Evades.
      • You no longer get a Double Jump after Wall Jumping.
      • For every 0.5 seconds of wall sliding or every time you touch a wall, you lose Dodge Meter.
  • Fire debuff damage now decays over time.
  • Abilities that use ammo are now divided into two cooldowns: one cooldown to use the ability and one cooldown to refund ammo. Ability cooldown modifiers affect both cooldowns equally.
  • A Glossary of MultiVersus terms has been added to the main menu.
  • Added two new advanced tutorials covering Knockback Influence(KBI) and Elemental Interactions.
  • Dodge
    • Invincibility frames are removed when canceling a dodge into an attack unless the dodge successfully dodges an attack.
    • Dodge Jump movement increase slowed by 5%

Perks

Signature Perks

  • Arya – REMOVED – Wounded
  • Arya – NEW – Betrayal
    • Hitting an ally with Arya’s dagger has a longer cooldown, but the ally is given an enraged buff. If Arya dashes to a dagger on an ally, she enrages herself.
  • Bugs Bunny – Lingering Love
    • Lingering Love projectile now has a cooldown.
      • Lingering Love was forcing opponents to permanently alter the way they played against Bugs Bunny and felt too oppressive.
  • Harley – Confetti Explosion
    • Now earnable through character mastery.
  • Superman – NEW – Break The Ice
    • Superman deals additional damage to fighters debuffed by Ice. The additional damage scales with stacks of Ice.
      • We want players to experiment with tying Frost Breath and Ice stacks into their gameplay!
  • Taz – REMOVED – Right Back At You
  • Taz – NEW – I Gotta Get In There!
    • Taz’s allies can jump into his dogpile, giving it more damage, more knockback, longer duration, and armor.

General Perks

  • Many perks have been renamed.
  • NEW General Perk – Armor Crush
    • Your team’s fully charged attacks break armor.
    • Break armor at 75% charge if your ally also selects this perk.
  • Static Electricity (formerly Electric Projectile)
    • Charge time reduced to 4 seconds.
    • No longer charges without grounded movement.
  • That’s Flammable, Doc! (formerly Fire Projectile)
    • Ignite duration reduced to 1 second.
    • Stacked – Duration reduced to 2 seconds.
  • Ice to Beat You! (formerly Ice Projectile)
    • Debuff stacks reduced to 1.
    • Stacked – Debuff stacks reduced to 2.
  • Absorb ‘n’ Go (formerly Ability Refund On Take Projectile KB)
    • Unstacked – Ability cooldown refund reduced to 7%
  • Retaliation-Ready (formerly Projectile Gray Health)
    • Gray health duration reduced to 3 seconds.
    • Stacked – Gray health reduced to 4.

Characters

Legend:
+ = Buff
 = Nerf
~ = Change

Note: Attacks callouts reference default controls.


Arya

  • ~ Neutral Air Attack:
    • + Earlier branch on-hit to make combos more reliable.
    •  More recovery when whiffed to allow for a slightly larger punish window.
  • + Aerial and Grounded Up Special: On-hit movement follow is more consistent.
  • + Aerial and Grounded Down Special: Cooldown reduced from 20s to 18s.
    • This is to give Arya a bit more access to armor pierce as the match progresses.
  • + Grounded Up Attack: Has earlier on-hit cancel frames to allow it to combo more reliably.
  • – Side Air Attack: Hitbox was shrunk to better match the attack animation.
  • – Grounded Side Attack 1: More whiff recovery to give the attack a bit more risk for its reward.

Batman

The goal of these changes are to give Batman earned ring-out power and additional team utility. Giving a number of different attacks and combo routes that give Batman the ability to stack and maintain Weaken Debuff on the enemy.

  • + Aerial and Grounded Side Special: Grapple can now be canceled out of using Jump or Dodge.
    • This should give Batman additional outplay options and give him some team utility that he was lacking previously.
  • + Grounded Down Special: While in smoke Batman and allies ignore enemy projectiles.
    • This should help Batman with a bit more team utility.
  • + Aerial and Grounded Neutral Attack: Batarang on hit now applies one stack of Weaken debuff.
  • + Up Air Attack 2: Applies one stack of Weaken debuff.
  • + Side Air Attack 2: Applies one stack of Weaken debuff.
  • + Grounded Up Attack: Applies one stack of Weaken debuff.

Bugs Bunny

  • – Aerial and Grounded Down Special: When exiting from Tunnels Bugs Bunny and allies’ invincibility frames have been reduced.
  • – Aerial and Grounded Neutral Special: Bugs Bunny and allies do damage to the Safe when attacking it.
    • The Safe could stay on the map for too long so we decided ally attacks can also damage the safe, reducing how long the safe stays out overall. This should provide more opportunities and openings for the enemy team to play around.
  • – Side Air Attack: Has more whiff recovery to allow it to be more punishable.

Finn

The goal of these changes are to reduce the easily achievable blazing movement speed Finn has access to.

  • ~ Grounded Down Attack:
    • + Hit 1 and 2 chain together more reliably
    •  Reduced knockback on second hit.
  • + Aerial and Grounded Up Special: Hitboxes now connect into each other more consistently.
  • – Base Movement Speed: Reduced from 2200 to 2100.
  • – Grounded Down Special: Boots of Speed now gives 10% increased movement speed on first purchase, 5% on the second stack and 3% movement on each subsequent stack, reduced from flat 10% on all stacks. It is now capped at 10 stacks reduced from unlimited stacking.
  • – Down Air Attack: Hitbox starts a bit later.
  • – Side Air Attack 2: Increased whiff recovery.
  • – Neutral Air Attack: Increased whiff recovery.
  • ~ Down Air Special: Crystal now counts as a projectile for perk application

Garnet

  • + Down Air Attack: Startup of move decreased.
  • + Neutral Air Attack: Increased base knockback.
  • – Aerial and Grounded Neutral Special: has additional start up time before it becomes active
  • Previously the projectile slow would be active on frame 1 which made projectiles nearly useless against an aware Garnet.
  • – Up Air Attack: Startup of move increased.
  • – Side Air Attack 1: Takes a bit longer before it can be landing canceled.
  • – Side Air Attack 2: Added additional whiff recovery to give a larger window where the attack can be punished on misses.

Harley

  • ~ Aerial and Grounded Neutral Special:
    • + The Bomb will now pierce armor.
    • + Harley Bomb Equip no longer counts as an Air Special use.
    •  Harley Bat Bomb will detonate after 6 seconds even when attached.
      • This is to prevent how oppresive the bomb could be when attached to Harley. It would cause all approaches to Harley to be unfavorable.
    • Bug Fix: Fixed an issue where the bomb would disappear when attached to a player that goes to the edge of the blastbox.
  • – Up Air Attack: Increased time between use when using Up Air Attack again when Up Air Attack is canceled by landing.
  • – Side Air Attack: Slightly more whiff recovery.
  • – Neutral Air Attack: Has more whiff recovery to prevent it from being a very strong and safe option for Harley.

Jake

  • ~ Aerial and Grounded Side Special:
    • + Can cancel on hit earlier to allow it to more reliably combo.
    •  Startup of move increased.
    • – Initial Movement speed slowed from 2x to 1.5 to give more time for opponents to react.
  • + Up Air Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Up Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Down Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • + Grounded Neutral Attack: Can cancel on hit earlier to allow it to more reliably combo.
  • – Weight: Lowered from 75 to 63.
  • – Side Air Attack: Jake’s stretch punch distance is now based on charge time. The sweet spot on the attack will only apply if charged for a long enough time.

Reindog

  • + Grounded Side Special: Can be canceled immediately on hit.
  • + Up Air Attack: Multi-hit will combo a bit more reliably.
  • + Grounded Up Attack: Increased hitbox size in front.
  • + Grounded Down Attack: Has faster startup.
  • – Up Air Special: Movement speed increase reduced from 2x to 1.5x.

Shaggy

  • + Passive: Shaggy now starts with a Sandwich with each life.
  • + Down Air Special: Has armor when starting descent.
  • + Grounded Up Attack: Has earlier on hit cancel frames and knockback pushes the opponent up and forward to help Shaggy follow up and combo.
  • + Grounded Down Attack: has faster startup.
  • – Base Movement Speed: Shaggy movement speed reduced from 2300 to 2225.

Steven

  • ~ Neutral Dodge: Bubble shield charges and refresh time now shown to the player as an ability cooldown.
  • – Rose’s Gaze: Requires 10 stacks increased from previous 8 stacks.
    • Bubbled opponents have more control in the air while bubbled.
    • Bubbled opponents have more control over their movement while in the bubble.
  • – Up Air Special: Upward movement reduced.

Superman

  • ~ Grounded Down Attack: Has armor removed from the attack, but will now break armor.
  • + Aerial and Grounded Down Special: Laser has longer range and now applies projectile debuffs from perks on knockback.
  • + Grounded Side Special: Faster startup.
  • + Grounded Side Attack: The jab combo will chain together more reliably.

Taz

  • + General Change: Many of Taz’s attacks will retain velocity when branching into other attacks making his movement less clunky.
  • + Neutral Special:
    • Holding Neutral Special will keep Taz’s mouth open for longer making it easier for Taz to eat projectiles.
  • + Grounded Down Attack: Moves further granting it greater range.
  • – Weight: Decreased from 70 to 63.
  • – Aerial and Grounded Side Special: Additional commitment before you can cancel out of this attack.
  • – Aerial and Grounded Down Special: Has ammo to reduce Taz’s zoning effectiveness
  • – Side Air Special: Taz can no longer turn and change direction of the knockback.
    • This was leading to really unearned feeling reversals, where Taz’s opponent would knock Taz off platform and try to follow up only to be reversed.
  • Bug Fix: Fixed an issue where Taz could turn permanently invisible.

Tom and Jerry

The goal of these changes are to bring some more risk to the really large reward Tom and Jerry have.Tom and Jerry didn’t have enough risks and his close range attacks were a bit too safe.

  • – Down Air Special: Dynamite ammo cooldown increased from 9s to 12s.
  • – Up Air Attack: Added additional whiff recovery.
  • – Down Air Attack: Hit box starts a bit later.
  • – Side Air Attack: Added additional whiff recovery.
  • Bug Fix: Jerry Slingshot from Aerial and Grounded Neutral Special will now trigger attack decay.

Velma

  • + Police Car: Increased health from 15 to 18.
  • – Neutral Dodge: Projectile Shield will only turn on if Velma has Dodge Meter.
  • – Up Air Special:
    •  Reduced size of hitbox.
    •  Reduce knockback.
    •  Reduced Weaken debuff stacks from 5 to 3 on hit.
  • Bug Fix: Can no longer cancel during startup.
  • – Grounded Up Special: Increased cooldown from 14s to 28s.
  • – Grounded Side Special: Velma is now only able to cancel the grapple with Grounded Up Attack.

Wonder Woman

  • ~ Sound: New Sound Effects to make hits feel more powerful.
  • + Side Air Attack: Increased hit pause on hits to make the attack feel more powerful.
  • – Base Movement Speed: decreased from 2300 to 2250.
    • Wonder Woman speed was causing her to be more oppressive than we intended.
  • – Aerial and Grounded Neutral Special: Cooldown increased from 8 to 13 seconds.
    • Lasso was available too frequently and made Wonder Woman oppressive to fight against.
  • – Side Air Special: Movement distance can no longer be controlled to make the attack more committal.
  • Bug Fix: Grounded Down Attack hitbox is now more in line with the visuals.
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