
Recently, I was lucky enough to be given access to the Closed Beta of Arena Breakout: Infinite, the new upcoming Revolutionary Tactical FPS Game coming to Steam. Back at the end of April, I went over a couple of the highlights of what the game brings to the table, which I Highly recommend you read before, reading my opinions below to get a better understanding of the game, but now that I’ve jumped into the game, it’s time to let you know my honest opinion.
For those who may not be aware, I was once deeply engrossed in the world of first-person shooters, particularly with the game Combat Arms. During its early days, I was among the first players to achieve the maximum rank, an accomplishment I was quite proud of at the time. My passion for FPS games didn’t stop there; I was also a member of the original HRT clan in Call of Duty. It’s easy to say First-person shooters were my sole gaming focus until League of Legends was released.

Arena Blackout managed to rekindle those vivid, cherished memories from my early gaming days. The rush of excitement, the adrenaline-fueled battles, and the camaraderie with fellow players all came flooding back, reminding me of why I fell in love with FPS in the first place.
Arena Breakout: Infinite markets itself as an “ultra-real immersive military simulation shooter.” While it’s clear that significant effort has been invested in refining player models, graphics, and the overall mechanics, including shooting and recoil, I’d argue that calling it “ultra-real” might be somewhat premature.
The game does succeed in creating an immersive experience. The attention to detail in the visuals and the realistic feel of the weapon mechanics certainly contribute to this. Players can appreciate the nuanced animations, the detailed environments, and the tactile feedback from firing weapons, which all work together to draw you into the game’s world.

However, achieving true ultra-realism is a high bar that encompasses not just the visual and mechanical. While Arena Breakout: Infinite makes impressive strides towards this goal, it still has room to grow.
In my opinion, the current map sizes in the game are somewhat limited. While a blend of small and large maps can enhance the gaming experience by offering variety and catering to different playstyles, the overall map dimensions could certainly benefit from an increase in average size.
Small maps provide fast-paced, intense encounters that are great for quick, adrenaline-fueled matches. They encourage close-quarters combat and can make for exciting, high-energy gameplay. However, to fully exploit the potential of a military simulation shooter, larger maps are essential. They allow for more strategic planning, diverse tactical approaches, and the utilization of a broader range of gameplay mechanics, such as long-range sniping, flanking maneuvers, and the effective use of cover and terrain.
By expanding the average map size, the game could offer more balanced and varied experiences. Larger maps would not only diversify the gameplay but also enhance the immersive feel of the game by providing more realistic environments that players can explore and navigate.

One of the standout features of the game is its extensive weapon customization system. Players have access to over 500 different accessories, allowing for a highly personalized and detailed modification experience. These accessories range from rifle stocks and sight placements to custom barrels and muzzle brakes. Each component can be meticulously adjusted to improve various aspects of the weapon, such as firing stability, accuracy, and effective range.

Recoil and spread, as well as hitboxes, feel quite good for a closed beta state. While they aren’t perfect, it’s understandable given the current stage of development and the multitude of other elements being worked on, which can impact hitboxes. The crosshairs also feel very solid; however, offering options for deeper customization would significantly benefit the game.
Given that this is a closed beta, it’s not entirely fair to delve deeply into the anti-cheat measures at this stage, so I’ll reserve a more thorough analysis for later. However, drawing on my experience in game development and quality assurance, I can confidently say that the game appears well-protected against common hacking methods, such as aimbot injections. The game employs Tencent’s kernel-level anti-cheat system, ACE, which, while not the best on the market, is still a robust solution. Some of my press friends have encountered a few questionable players, but the developers have been very clear about their commitment to addressing issues like cheating, bugs, and server performance problems.

Overall, the game is in an impressive state for a closed beta, demonstrating significant promise and potential. I am excited to follow its progress and development.
Players eager to experience the ultimate competitive military experience can still sign-up for the closed beta test of Arena Breakout: Infinite at www.arenabreakoutinfinite.com. Whitelisting is necessary to participate in the beta.