Rectify Gaming

New Cuphead Patch Fixes Game Exploits And Issues


Posted on December 3, 2017 by Rectify Gaming

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Studio MDHR has released a list of fixes for the new patch launching on Cuphead.
With minor fixes like stopping controllers from endlessly rumbling and hindering from damaging bosses off screen, there are some major changes that the game has needed since early on.
More resolving fixes this patch touches like making it possible to A+ certain run and guns is one. Another that many anticipated being fixed is charge shot canceling when parrying. And the notorious ‘Mugman Army’ exploit allowing players to duplicate Mugman in the co-op add in/drop-out menu to play multiple of them in game.
Check out the full patch notes below:

  • Fixed various freezes caused by controller disconnection/reconnection
  • Fixed infinite controller rumble bug
  • Fixed various freezes and soft-locks and crashes
  • Improvements to saving and loading
  • No longer possible to create a Mugman army.
  • Fixed rapid-weapon-swap damage glitch
  • Slight charge weapon damage reduction
  • Charge weapon charge is now maintained during parry
  • It is now possible to unequip secondary weapon, Super, and Charm from equipment menu (Press “Y” to unequip)
  • Mr. Chimes no longer gets stuck or goes off-screen
  • King Dice’s Start Over square will now only trigger once per attempt
  • Player 2 now appears in the King Dice board after being revived at the end of a mini-boss level
  • Dice Palace score now properly resets when retrying the level
  • Fixed improper hit boxes on the Devil’s snake attack
  • Fixed Devil’s goat attack so it hits ducking players
  • Elevator on Rugged Ridge no longer locks if Player 1 dies
  • A+ grade now possible on Funfair Fever and Treetop Trouble
  • No longer possible to damage bosses that are off-screen
  • Fixed rare crash when parrying on Carnival Kerfuffle
  • Fixed Roundabout shots not coming back on screen on select stages
  • Baroness Von Bon Bon death results now properly displays progress on phase 3
  • Dr. Kahl’s Robot death results now properly displays progress on phase 1
  • Fixed various minor collision bugs
  • Various art and animation polish
  • Minor sound effect bug fixes and polish
  • Added spooky Mausoleum announcer
  • Touch fuzzy, get a little dizzy

Source: Studio MDHR

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