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New Details For Resident Evil 3 Remake Shares No Multiple Endings Or Mercenaries Mode Returning


Posted on January 11, 2020 by Nick Moreno

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Developer Capcom tried its best to keep the highly-anticipated remake for Resident Evil 3 to be under much wraps as much as possible, however, we later witnessed the then-unannounced project to be coming through the woodwork of video game leaks as pieces of the title unearthed prior to its announcement at the latest PlayStation State of Play. And while we now have a solid confirmation of the game to arrive later this April, there is plenty of information we still have yet to know.

While not specifically the defining details of the title’s story or gameplay, we instead learn of the finer pieces of the game’s DNA ahead of its release. According to an interview with Producer Peter Fabiano on a leaked issue of PlayStation Magazine UK, there are a slew of new information that is disclosed throughout the story.

Such as the returning Nemesis who he reveals to take the spot for the preceding Tyrant of Resident Evil 2 Remake as this character has a reworked AI from the 2019 game. Discussing more about the antagonist Nemesis, Fabiano then shares that to capture the character’s likeness into the game was done in real-time and then transferred into game through photogrammetry.

Fabiano also adds that player exploration will offer more substance in contrast to the original 1999 title with shops and other attractions in Raccoon City will be accessible to experience. Furthermore, he tells that the use of sound will help players indicate when danger as near to assist you in the condensed streets of the overrun metropolis. The already familiar mutant worms are said to also be making a return, but Mercenaries Mode will unfortunately be out of the picture for this remake.

Sound is very important, especially in horror games, and we are always working to ensure that sound design adds to that feeling of tension. We’re using similar sound techniques from Resident Evil 2, and even some of the same sound designers.

The most interesting take from the discussion is that player choice will not play a part in the game’s story campaign. Fabiano gives a simple “no” when asked of alternate endings in the coming sequel. Unlike the original which introduced the feature, the remake will negate the ability to use your decisions to direct where the game will go and sometimes assist against certain scenarios.

However, aside from the limited conclusion that will be portrayed in the game’s plot, Fabiano does confirm that Carlos will be playable in the game atop of Jill’s role as the main protagonist. “Carlos will have an interesting section to play through,” the Producer explains in the interview.

In a previous report, the file size for both Resident Evil 3 Remake and Resident Evil Resistance were revealed to make up well over 60 GB at launch. You can read the full piece by heading here.

Do you have any concerns from the decisions made for the upcoming remake?

Resident Evil 3 Remake is set to arrive on April 3, 2020 for PlayStation 4, Xbox One, and PC.

Source: Reddit

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