Rectify Gaming

Opinion: I Didn’t Care About Battle Royale, Until Respawn Made One

Battle Royale as a whole truly never interested me since the crazed for the genre surface about two years ago. For the most part, I usually don’t touch multiplayer titles as a whole, with The Division or GTA Online being the few exceptions. As most of my friends are usually spewing coordinates at one another, I’ll be focusing on a cutscene in the same party chat.

Both Fortnite and PlayerUnknown’s Battlegrounds usually being the main two among my group, but I never had the drive towards purchasing/downloading either title. When Black Ops 4 released I was tempted to at least get into Blackout, but didn’t see the logic in spending $60 for only 1/3rd of the game. Not until this past week is when I truly got my feet wet with the booming game genre and finally saw the craze that everyone on my friend’s list has been occupied with.

Last Friday I’m pretty sure many were aware that a rumor emerged about the possibility of a Respawn-developed battle royale to get an official debut at the start of the approaching week. The current weekend had several pieces of information on the game slowly unravel as Monday made its way from industry faces being aware of the game’s being and even Respawn Entertainment Boss Vince Zampella confirming the game game’s reveal.

And with all the detail revolving about this upcoming title, I couldn’t get enough of it. Despite the battle royale label pinned on the game, I was completely invested to get my hands on it knowing that Respawn would be at the helm of this project. Unlike many players, I didn’t generalize EA with Respawn and understating the title to be schilling out a battle royale just to ‘follow a trend’ for the publisher’s sake to make a quick buck.

2014’s Titanfall became one of my favorite titles for the Xbox One as I racked up nearly 70 hours into the multiplayer-focused shooter. As I slowly started to push more towards independent titles, Respawn’s first title truly reinvented the first-person genre with mech battles, wall-running, and an enormous universe in the making. Following with the sequel in 2016, this time shipped with an campaign mode and expanding on the core multiplayer pushed the limits yet again within the popularized genre.

Unfortunately the series’ successor was overshadowed by DICE’s Battlefield 1 by releasing two weeks after the World War 1 title. Though Titanfall 2 did release on PlayStation this time around, traction didn’t stick for a more frequent player base for the game’s online lobbies. As well as realizing that despite the heavy emphasis on the story mode and how well the plot was told through the game’s world, the multiplayer wasn’t as gripping as its predecessor.

But coming with Apex Legends, the day I could get my hands on it I was instantly addicted like many are already vocal about on social media. With influence from Blackout, Overwatch, and Rainbow Six Siege with the Respawn twist ultimately birthed an exciting title that changed my opinion on the battle royale genre fully.

The easy to learn interface, varying character types, fast-paced gunplay, and anticipating soundtrack all come together in creating a good first impression for those like me who have yet to lose their battle royale innocence. All the big to little features that are held in the new game work very well to crafting an enjoyable experience now and down the line for added content.

The launch of the game almost already being a week ago has already felt like weeks with how much time I’ve already invested into this title. Breaking away from the norm of an traditional release with speculation surrounding an unknown game resulted with a more ambitious debut and lesser consumer input to downplay the game’s release back by the popular narrative that Electronic Arts publishes unorganized titles.

I’m not defending EA to have a better track record with their recent titles, but with Respawn developing a game that the publisher usually are less involved compared to BioWare or DICE. You can checkout my review on Need for Speed: Payback which illustrates EA’s involvement with their previous titles if you need some evidence. If anything, Electronic Arts martyred their new initiative to push away from paywalls for content and season passes with Titanfall 2 releasing free content. Which later is evident with Battlefield V and also Anthem.

Apex launching free-to-play alone was also a surprise from EA with their recent history towards gaining monetary value, but yet again I suspect to be confident with Respawn behind this project. Within the first week racking up to 10 million downloads and holding 1 million concurrent players between all three platforms, the future looks promising towards how the title will hold out for 2019 and following.

One reason I can see the title continuing to progress as it is currently is from the always entertaining gameplay that’s backed by the team at Respawn. To sum up what I already said, the EA-owned studio has already developed well-made titles for the first-person genre with Titanfall, but before their flagship series have worked on other prominent titles. Respawn Entertainment if you don’t know already originated from Infinity Ward as Vince Zampella previously held the position as the CEO of the Call of Duty developer.

Where Zampella among others that later became Respawn prior to Titanfall worked on titles like Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Fans of the franchise can identify the two listed titles to be one of the few Call of Duty installments that are associated with the franchise’s Golden Age before this generation’s handful of lesser successful titles. This influenced to change up how the genre currently is when looking at Titanfall and now Apex since the new studio previously worked on the most popular titles for the first-person genre at the time.

Other developers revealed to be working on Apex Legends such as Chad Armstrong, Jay Frechette and also Eric Hewitt adds onto my point of Apex’s bright future from a strong studio history. As the three previously worked on both Halo 3 as well as Halo Reach prior to later joining EA/Respawn Entertainment, their experience from working on these landmark titles now continues on towards Apex Legends.  As a whole, the upcoming months for Respawn Entertainment along with their titles that are already out alongside ones that have yet to release seem to have a promising future with who are working at the California-based studio

For more detail on Apex Legends, check out our rundown for the new battle royale and what is to come with seasonal content and more additions coming.

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About The Author

Nick Moreno