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Parental Playtime: Ratchet & Clank: Rift Apart Review


  • 9.2/10
    Total Score - 9.2/10
9.2/10

Summary

Ratchet and Clank: Rift Apart is Insomniac creating a game that captures the full potential of the series and delivers an absolute stunner of an experience.

Developer – Insomniac Games

Publisher – Playstation Game Studios

Platforms – PS5

Review copy given by PlayStation AU”

Spoilers for the first 15 minutes of this game! Rift Apart starts off with Ratchet and Clank in a convoy celebrating all of their heroic deeds. As they celebrate, lasers fly right overhead and start destroying the parade. A few moments later, the Dimensionator goes off, and Ratchet and Clank are separated inside of a dimension different from their own.

When Clank re-appears he is standing in front of another Lombax, Rivet, this alternate dimension’s last Lombax hero.  Clank and Rivet must then find a way to restore the Dimensionator and stop not just one, but two versions of Dr. Nefarious.

That incredible opening set of moments is what jump-starts this adventure. The older Ratchet and Clank titles were charming, with a welcoming style and sense of whimsy tied together with a somewhat by-the-numbers plot.

“The game truly sells its worlds”


The latest sequel feels like they really wanted to improve on the problems people had with the older titles. The combat system wasn’t completely remade from scratch but instead feels like an evolution of prior titles. Here, you’ll find brisk, responsive real-time combat that has you doing jumps, dodges and weapon management in between bouts of melee and ranged combat.

The visuals of the game are great on the surface, and in the small details. It is fast-paced, it doesn’t wallow in tropes, and most important, it maintains a great pace from start to end. It may sound like I’m talking about story, but I’m speaking more about Rift Apart’s visual language. The PS5 brings Ratchet and Clank to life in ways the series could never reach before. Each new planet actually feels like a new planet, the SSD ensures time warps and rift jumping is seamless and rapid fire. It all comes together and helps sell the visuals and presentation beyond mere gimmicks or one-off loading tricks. It’s truly beautiful and groundbreaking how much detail is packed into each location and the speed it at which it is thrown at the player.

The music is fun, with many themes calling back to older games, even in the early going. Each weapon not only feels great, thanks to the DualSense, but sounds great as well.

“Rivet is an excellent addition to the series”

The only minor problem with me is the ease and flow of Rift Apart’s combat. I could go on an on about tons of combat improvements. At its best, I believe it performs even better than Doom with maintaining a careful balance between weapon juggling and not being able to get through an encounter with your favorite gun. You will run out of ammo at some point, and the game does a good job of making sure this feels fun and not cumbersome.

The problem is all of this depth can be avoided with careful maneuvering and sticking to the default blaster. Almost every single combat encounter can be won by careful dodges and repeated uses of the starter weapon.

Again, this is only a minor problem, because you can easily adjust the difficulty up and then weapon management and the combat depth becomes vital, not optional.

“Jumping through rifts never feels like a gimmick”

This game is paced and stress-free in a way that makes it perfect for an adult or children. My toddler loves watching the game and its bright, detailed characters and worlds belong right up there with Pixar in terms of quality and presentation.

This level of accessibility is everywhere in this game, with tons of options that PlayStation has excelled at in terms of allowing everybody to partake in the experience. These options run the gamut from options for disabled gamers, parents who have very little time, or players looking to push their adventure to harder difficulties and beyond.

At around 15 hours, Ratchet and Clank is the perfect length. Insomniac also made it very easy to gather and find every collectible on a first run through the game, so the OCD collector in me appreciates that very much.

Ratchet and Clank: Rift Apart is Insomniac creating a game that captures the full potential of the series and delivers an absolute stunner of an experience.

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Hello, my name is David Rodriguez. I was a video editor, now I'm the lead reviews editor.I have been in games for 25 years, and I'm bringing the experience from the retro days to help guide me through the craze that is modern video game coverage.I founded NTF Gaming to bring that feeling of playing games with your friends to the masses.Now I begin the next step in my career. As a reviews editor for Rectify Gaming I vow to keep my unique industry knowledge, sense of humor and skill to making original, high quality content.I cover everything from major blockbuster Triple-A games to small unknown indie games.

About The Author

David Rodriguez

Hello, my name is David Rodriguez. I was a video editor, now I'm the lead reviews editor.

I have been in games for 25 years, and I'm bringing the experience from the retro days to help guide me through the craze that is modern video game coverage.

I founded NTF Gaming to bring that feeling of playing games with your friends to the masses.

Now I begin the next step in my career. As a reviews editor for Rectify Gaming I vow to keep my unique industry knowledge, sense of humor and skill to making original, high quality content.

I cover everything from major blockbuster Triple-A games to small unknown indie games.