Phil Spencer Comments On What The Future Of id Tech Engine Could Mean To Xbox

Posted on March 11, 2021 by Nick Moreno

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Looking at Microsoft’s ambitions from afar in regards to its acquisition for Bethesda, Zenimax Media, and the subsidiary franchises that come with the $7.5 billion suite, it is presumed that the main concern is first-party insurance. In that, Microsoft now with the teams behind Fallout, The Elder Scrolls, and Doom can now establish a greater future of unique releases for Xbox and its ecosystem of platforms intertwined.

Howbeit, Phil Spencer, head of Xbox, goes on to disclose that is not greatly Microsoft’s concern. In fact, the purchase is told to be more in favor for its Netflix-esque video game service, Xbox Game Pass. However, those on Xbox devices will find to benefit most combining the monthly service with lineup of first-party teams already at work.

To elaborate further, Spencer goes on to mention that the impressive track record for id Software’s proprietary id Tech engine should also be noted for the future of Xbox.

The other thing I get really excited about with id that we haven’t really talked a lot about is the future of id Tech. And what could that mean inside of Xbox? Obviously, you know, we’ve got a ton of studios doing a bunch of different work – I love the way Marty talked about how they’ve collaborated with other Bethesda studios on id Tech.

I just think about that to the next level, like, what can we do inside of our organization with id Tech, which is one of the world’s best game engines out there and just make it a tool that so many developers can use to realize their vision.

Already, id Tech is revealed to be a prominent engine used in namely titles from the titular studio like Rage and Doom. But, Pete Hines, Bethesda Senior Vice President, reveals that the engine is also utilized in other properties such as The Evil Within and Wolfenstein: The New Order as well.

In future reference to other prioritized machine technology from Bethesda, Todd Howard did comment on the advancements of Bethesda Game Studios’ own in-house engine. “It’s led to our largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years,” he explains. You can read the full report by heading here.

What are you excited to see advanced from Microsoft thanks to the Bethesda purchase?

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