In recent news, Microsoft gave their upcoming console entering the next generation, Project Scarlett a proper announcement at this year’s press conference during E3 earlier this month. Not too long before that, Sony fully disclosed through tech outlet Wired the specs for the presumable PlayStation 5. But with the two console giants getting ready for the approaching leap into new hardware, one question is what makes the two different?
What we know already, the two are using top-of-the-line AMD tech along with offering backwards compatibility, ray tracing, and potential 8K resolution output. But according to PlatinumGames Head Atsushi Inaba, the platforms are not truly groundbreaking hardware that standout compared to previous generations.
But it’s more of the same, quite frankly, compared to previous generations. It’s nothing that’s disruptive or super innovative, if you ask me.
Inaba stating that both upcoming consoles are deprived of “stuff that already exists;” regardless of the faster speed load times, better performance, and improved graphical capabilities, the two are not greatly diverse or anything that takes an extra step ahead. “Game hardware used to be about custom chips that you couldn’t do on PCs. Now you look at it and they’re just grabbing stuff that already exists.”
The studio head even takes a jab at Nintendo’s latest console hybrid by explain that despite the console holding a slightly updated Tegra still doesn’t push for the hardware to be unique in its own way in comparison to competing platforms. Although, Inaba does share his excitement for Google Stadia as cloud-based streaming to him seems to be the next big step for innovative technology.
“That’s why for me, things like cloud platforms represent innovation and something very, very different – they’re platforms that excite me and where I feel there is a lot more innovation happening.”
In other recent news, it was revealed that instead of post-launch content coming to PlatinumGames Astral Chain, Nintendo made an agreement that a trilogy could happen if the game happens to do well following the title’s release.
What are your thoughts on the PlatinumGames’ studio head criticisms towards the upcoming generation of hardware?