Remedy Entertainment’s Head of PR Thomas Puha gave an honest account on the ins and outs of the recent preview event that will soon generate a wagon-load of articles and interviews about Quantum Break. We all know Quantum Break is a huge anticipated game for Xbox One. Here is what Thomas had to say:
Pretty soon you will read a ton of #QuantumBreak hands on previews and in-depth interviews with key members of @remedygames dev team. #soon
— Thomas Puha (@RiotRMD) February 7, 2016
We had 40 journalists visiting our studio during three days to spend a day with @QuantumBreak and us. Very excited to read the impressions
— Thomas Puha (@RiotRMD) February 7, 2016
The flow of the demo day and the actual experience as to what part of the game journos got to play was my responsibility pretty much.
— Thomas Puha (@RiotRMD) February 7, 2016
Devs tend to complain about publishers but the demo really was what we decided so thats a lot of responsibility.
— Thomas Puha (@RiotRMD) February 7, 2016
I did so many hands on previews and studio visits as a games journo for 13 years, so I'm confident I knew what works and what doesnt
— Thomas Puha (@RiotRMD) February 7, 2016
So this @QuantumBreak hands on was really about giving a lot of time for journos with the game. No rush, play a lot. Relaxed athmospere.
— Thomas Puha (@RiotRMD) February 7, 2016
It did occur to me that its on us to provide a great experience and we are talking about an massive AAA Xbox One exclusive, so pressure yes
— Thomas Puha (@RiotRMD) February 7, 2016
For people who dont develop games its hard to understand how unfinished games are right until weeks before going gold. Thats the way it is
— Thomas Puha (@RiotRMD) February 7, 2016
During the press visit the cinematics in the game did not work correctly which I felt so bad about for not just demo but the cinematics team
— Thomas Puha (@RiotRMD) February 7, 2016
The week before cinematics worked but lighting was still going on. During the visit, the streaming or something with the cinematics broke
— Thomas Puha (@RiotRMD) February 7, 2016
An earlier build with working cinematics was missing other crucial content, so couldnt use it. Developing games 😀 all is silky nice now ofc
— Thomas Puha (@RiotRMD) February 7, 2016
The difficult aspect, one of them, with these visits is how many journos can we get to the event. There are so many things that affect that
— Thomas Puha (@RiotRMD) February 7, 2016
When I was a journo based in Finland it was a mega struggle to get invites to press events/studio visits since our market is so small
— Thomas Puha (@RiotRMD) February 7, 2016
So if there was say 12 slots to go see a game, Finland would not be in there. Major markets like UK, France, Germany, Benelux got the slots
— Thomas Puha (@RiotRMD) February 7, 2016
So my point is that I had some influence who could come see the game and there is ofc politics and its also down to PR budget very much
— Thomas Puha (@RiotRMD) February 7, 2016
We'd love to show the game to everybody who is interested but thats impossible. Also as we did do the visit at the studio, thats a long way
— Thomas Puha (@RiotRMD) February 7, 2016
And of course expensive. The benefit was easy access to our developers. No dev from the team could have gone off for five days. 2 much work
— Thomas Puha (@RiotRMD) February 7, 2016
Thomas also mentioned that the current build of the game has no input lag, and smooth frame rate. He teased that we’ll probably be “quite happy” of what we’ll see when the previews will be out. Quantum Break is going to be an interesting game and it will be fun to see how this will be.
Stay tuned for our Review.