The development for next year’s highly-anticipated Cyberpunk 2077 has stretched for nearly the entirety of this current console generation dating back to 2012 with the game’s teaser trailer. But as of recently within the past year, Polish game studio CD Projekt Red has shared quite a bit of what is to be offered in the game through in-game rendered trailers, detailed gameplay demos, and interviews with the team themselves.
Most notably, we do know that the developer is comparing the upcoming title’s release of content expansions to be very similar to how the team did with The Witcher 3 previously. However, more in-depth details regarding the game’s length or embedded game content has still been left unexplored. That was until a recent team Q&A hosted in Warshaw this past month.
Reddit poster shavod shared his time at the event in Poland’s capital and disclosed a slew of new details that were not know prior to the annual community meeting. One major piece of information shared was that the length of Cyberpunk will be just a bit shorter than the team’s 2015 title. He then went on to clarify that only applies to the main story campaign; additional side quests and other activities have not been measured with the claim.
Going more into the story, as Keanu Reeve’s character Johnny Silverhand suggests in burning the city, the team confirms that players will be able to do just that if deciding to take that route in the game’s branching plot. As for the webbing side quests we already experienced with The Witcher 3, it was suggested that Cyberpunk will be different as instead of just single branching quests, the new title will offer entirely new quests unique to your decisions that are made when playing. Even dialogue will be affected if you wait too long which tells to have consequences if you don’t answer fast enough.
More on to the gameplay aspect of Cyberpunk, elements such as car physics are said to be more realistic than what we already have in competing open world titles. Customization of your vehicles is also brushed upon, but nothing yet is promised for the final product. The world will react similar to its predecessor when reaching the border and turning you back, however, this world will be fully open upon starting the game. Unfortunately, owning multiple apartments will not be one thing you can do, but it is said that your choices throughout the game will dictate new changes to your home instead.
The burning questions regarding sex scenes have been said to “satisfy anyone” primarily due to the amount of motion capture that the team has put towards making it for Cyberpunk. Modding has also be said to be another point that players are interested to add as well, but have yet to reach a proper time in confidently announcing support for the game.
Cyberpunk 2077 is scheduled to release on April 16, 2020 for Xbox One, PlayStation 4, and PC.