As many are familiar with the release of the Xbox Series X|S and now the PlayStation 5 available globally – if you’re able to get one – regardless, the systems are out with new enhancements for your favorite games. Across the board, notable releases now play at a stable framerate for the most part. Just transitioning to the next-generation this month, expect plenty of hiccups until we are properly accustomed to the new platforms.
However, there is a new concern that these devices are certainly capable of: 120 frames per second. While what many on PC view as the standard, console users are still very unfamiliar with the incentive. But now that the new Xbox & PlayStation are here, that should be a thing of the past. But, that is not the case on PlayStation 5 actually.
While these upgrades are hitting both platforms, the PlayStation 5 does not receive the same 120 FPS client as its counterparts. The Xbox Series X and even the Xbox Series S are told to receive 120 FPS support on games such as Rocket League for instance. However, the PlayStation 5 only receives 60 frames per second target with 4K resolution and HDR support.
Speaking with Psyonix on the topic, the developer explains to Eurogamer that the approach for Xbox Series X|S to PlayStation 5 is more complicated. That Sony’s console requires a larger initiative to provide more a fluid gameplay experience.
Our team’s main focus this year was our recent free to play transition and updating major features like our Tournaments system. Due to this we had to make tough decisions on what else we could achieve. Enabling 120hz on Xbox Series X|S is a minor patch, but enabling it on PS5 requires a full native port due to how backwards compatibility is implemented on the console, and unfortunately wasn’t possible due to our focus elsewhere.
Granted, 120Hz support for titles is certainly not unheard of for console gaming, it just was not affectively achieved until the latest hardware. But despite that, Microsoft aimed to integrate the support well ahead of its new consoles whereas Sony only restricts the feature to PlayStation 5-only titles, Digital Foundry Richard Laedbetter told.
“The strategy from Microsoft was always to implement features like this and VRR (variable refresh rate) ahead of time so display manufacturers had target hardware to work with, mostly so the foundations would be in place for next-gen games,” Leadbetter says. “Right now, Sony limits 120Hz support to games specifically designed for PS5.”
Leadbetter goes to elaborate the barrier is also withholding other current-generation titles like Call of Duty: Warzone which also received an Xbox Series X-unique 120 FPS patch as well. In long term it might be some years until the PlayStation 5 reaches 120 frames per second – projected 2022 where Sony Interactive Entertainment CEO & President Jim Ryan forecasts definitive games to arrive for the system. You can read the full report by heading here.
Are you hoping to play games at 10 frames per second on PlayStation 5?