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Report: PlayStation Now’s “Lack Of Enjoyable Games” Is To Blame For Its Small Userbase

While avid video game users discuss the differences of console hardware and the game’s that arrive unique to the respected hardware, there are other factors that deem to be worth owning specific systems. For one in this modern age of gaming, monthly subscription services are well-accustomed to these machines. Even more, those with a rich library of games that the platform holder updates periodically to encourage new users and current to pay each interval.

Evidently, Microsoft illustrates to being offering that in the right approach with Xbox Game Pass. As of January this year, the Netflix-esque video game service is tallied to tip well into 18 million users. However, Sony Interactive Entertainment’s PlayStation Now was last recorded to only meet 2.2 million owners roughly as of October 2019.

Despite PlayStation 4’s userbase equating to virtually 3:1 compared to Xbox, the latter platform still grows aggressively with only a third of its competitor. But in a new report from Ampere Analysis, the reason is to blame for the lacking number of quality releases added to PlayStation Now. The group previously run a report determining both PlayStation 5 & Xbox Series X|S sold at launch to par of its predecessors from 2013 (PlayStation 4 & Xbox One).

Ampere Games consumer research indicates that a lack of enjoyable games is the most common reason why users churn from PlayStation’s cloud gaming and download subscription service, PS Now. Other popular churn rationales include perceived poor value for money and friends being on other services.

Louise Shorthouse, Ampere Games Analyst

As collected from the report, Ampere Analysis finds that about 25 percent of users that subscribed to PlayStation Now is finding this an issue in the U.S. and Japan. That is also followed by 22 percent in the U.K. and 21 percent in France.

In the past, Rectify Gaming has noted the hole that is PlayStation Now. Again remarking on the number of PlayStation 4 owners and the time that the service has been available, there is no reason that Microsoft is capitalizing roughly 10 times what Sony could be. In conclusion, it was considered that Sony Interactive Entertainment does not prioritize the program altogether.

Previously, Sony Interactive Entertainment President & CEO Jim Ryan remarked that its first-party releases most likely would not be an efficient response to how Xbox Game Pass is combated on PlayStation. But, Ryan does issue that the firm’s response to Xbox Game Pass is being investigated currently. You can read the full report by heading here.

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Source: Ampere Analysis

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